Time to dine on some mighty fine pizza! Yummy!
6
-1. Pizza must wait. First you must deal with these dissenters haphazardly waving pistols around.
Use Free Roll to grab closest [4] in my queue.
"A salsa-flavored pizza with anchovies, shrimps and potatoes. No mushrooms please." Don't pay attention to the surrounding chaos, I must be there when the pizza arrives ! Then eat it with my buddy in the Merzedes.
"Coming right away!" says the guy responsible of handling your order. Then he performs so called "balls to the ground" manouver. Which is pretty good hint about what exactly is coming.
[4] -> 4. It's hard to ignore number of pistols aimed at your face.
First contact!It appears that fairly good number of customers in the pizzeria are actually armed rebels, and they don't take it lightly when government people start shooting people with alien weapons. Showing excellent reactions, and proving why he's in the SF Alpha Team, Salsacookies drops low and let's his rifle sing a song of dead people at same time as they start shooting at him. 2
+1. He makes one head explode as well as some furniture (5.) giving him some much needed visual barrier to avoid getting hit from stray bullets. Not that those bullets would penetrate the suit, but better not be hit at all than test it.
3. Nakéen on performs similarly, shooting arm off of one rebel. (3.) While he does try to dodge, he doesn't do exceptionally well and gets hit on his thighs. Bullets doesn't penetrate the armor, but it feels like quite unpleasant poke.
Find the actual terrorists. You know, why we're here in the first place?
5. That would indeed be rather good idea. You keep running to west until you reach end of the road, ignore it and go straight through someone's backyard. Pretty nice stone building, probably quite old estate. Excellent stonework, lawn meticuously cared. The gardener is gonna have heart attack when he sees holes you kick into ground by running way too fast. You reach another road and follow it to west over a railroad.
There you see two men loading pistols and third having a phone call. Luckily they have their back turned to you, otherwise they would have seen you coming. You slow down and stop them to eavesdrop.
By sound of it, there's apparently a firefight down in someones restaurant. Couple of those alien cocksuckers are massacring innocents in extremely violent manner. The guy with phone orders the other two to go down to the pizzeria and save mankind from extraterrestrial oppessors. He's gonna let the boss know about the situation and mobilize forces.
(3)>Shoot cars
[6]->3+2. You set up into position, take aim and pull the trigger. *crack* Whoah, nice shot! Front wheel of a car on furthest lane explodes into million tiny sharp shards, which fly out and pop tires of the truck going in opposite direction. Both cars spin out of control and end up blocking the bridge. Looking through the scope (which is rather a screen displaying feed from cameras integrated into the weapon) you determine that there are no dead or even wounded people.
Now you have plenty of stationary targets.
Call in to command.. and Facepalm about how they're all handling this. Why was I put on this assignment again?
4. You get only static as response. To think about it, the teleportation couldn't get you on intended location either. Jamming?
Hmph, you are on your own here with a couple of dangerous lunatics. The reason you are in this team, you assume, is because you are goal focused enough to balance out the scales. The guys are good, really good, but also a bit "gone with the blastwave" as commanders refer the people who survived too many dangerous situations and lost their touch with reality, assuming they are invincible or something.
Sniper
Rolls: 6 4 3 2 3 4 4 6 6 1
Armor: Stealth suit (active)
Weapon: Very Long Range Sniper Rifle (9/10)
Weapon: Side arm (20/20)
Medic
Rolls: 2 1 5 4 3 5 1 6 6 4
Armor: Stealth suit (active)
Weapon: Side arm (20/20)
Tools: Field first aid kit (5)
Tools: Information extraction kit (5)
Medic
Rolls: 6 3 6 5 4 1 2 2 4 3
Armor: Stealth suit (not active)
Weapon: Side arm (18/20)
Tools: Field first aid kit (5)
Tools: Information extraction kit (4)
Commandeered: Civilian car, credit cards
Info: Potential rebel address
Grenadier
Rolls: 6 5 4 4 1 1 3 3 6 5
Armor: Stealth suit (not active)
Weapon: Assault rifle (42/50)
Weapon: Various grenades (20)
Recon
Rolls: 6 5 3 3 5 2 2 5 2 5
Armor: Stealth suit (active)
Weapon: Silenced side arm (15/15)
Tools: Cybernetic leg enhancements
Three alive and well, pistols
One armless, but active
One dead
Two alive and well, armed with pistols. Leaving to south west.
One alive and well, about to make a call. Probably armed.