Scum can only force a kill on one player, after all. Tomasque: I assume multiple players can be lynched in the same day?
By my reading, three people could deplete one unlucky target straight away, the other two putting another almost as unlucky target 'only' 2/3rds dead
1. But then the second person could be struck down by a single vote, D2, even whilst a third is
potentially deaded entirely (no votes to spare, due to the loss of the D1 unfortunate - and D3 would have a non-fatal swap of blows between the survivors).
Or if we all voted in strict round-robin (say), and ignoring nightkills/whatever
2, by the third day everybody would have been voting 'ineffectually' all the time until the final fatal blows laid down upon them at once. (Let's not do that!)
The reality will be somewhere between. Someone consistently voted for by just one antagonist from D1 will die as D3 (figuratively) dies, yet someone else may will get pounced upon by others right from the start and die quicker, unless it's just two belligerents, they just survive the first round, somehow regain the trust of the group and survive to the end on a single remaining health-point.
How this helps anyone, I don't know. Can we organise a pact of some sort, to ensure we don't lose out on understanding N1's actions? But then how would we
know we followed the pact. Anybody would know only what happened to
them (they were under/over-voted, from how the plan went) but none of the rest would know the accuracy of their claims, unless someone else (over/under-voted for?) also cared to claim, to partially resolve the unknowns... And with the (alleged) Thief on the board, is it perhaps the case that we're not all even
necessarily in control of our own contributions?
Someone may know. Right now, I'm unsure what the
group should do, and now only partially inclined towards a personal action.
1 Unless someone's weakness is that they're weaker..?
2 We can't, of course, but I'm not sure we can yet outguess this element until we (perhaps) see what happens overnight.