Just so you know, for my second Neutral role in a row (not that anyone would have believed it, had I claimed this), I had decided the role required me to play
Chaotic Neutral, even though I still think I ended up being far more (ineffectually) pro-Town than necessary. The fact that I was still confused up until the end (when I was dead anyway) means that I wasn't any help with that, but I was actually batting for you guys - on balance - albeit with a little necessary obfuscation...
The only thing I might have done that I
didn't come out and do was admit that I was the 'innocent' bomb-maker. Especially as it appears I wasn't the only weapon-provider. But it never seemed the time to do so, and the way things were going I'd probably have been the target that way... I also endorsed the idea that the bomb-maker could survive his own 'product' (partly for the lolz, but partly because of future misdirections I wanted to set up), but that might have
encouraged my targeting, if the bomb 'just needed getting rid of' and I was revealed as such.
As to my night-action motives: Without any information, straight off, or any necessary alliance with town I decided to give Fish the bomb, to help with the current win-deficit in that direction (Moonlit was an option ...and would have ended up being interesting, with both bomb and gun in the Blackmailer's hands if the random gunsmithing still went that way! ...but Moonlit's win-count was one out of two participated, Fish only 2/5). I
could have waited a night (assuming I got there!), but without an actual Town alliance I didn't really have much reason to 'wait and see' and plan more carefully. I'm not sure where I would then have sent my bomb on Night 1, given the Day 1 discussion we ended up with started directly off with "Hey guys, I've got a bomb!" - which was unexpected! (I'm not sure Moonlit would have told us of the first gun, otherwise, or at least so quickly...) Well played, though!
(I was also somewhat inspired by a fellow player of the Space:1889 RPG, when I was much younger. A steampunk victorian setting, with space-fairing ironclads and the like, this player once decided to be an Anarchist. The sourcebook illustration for the anarchist was of a cloaked figure throwing a 'classic lit-fuse spherical bombs'. So he randomly threw bombs into random windows
at every opportunity. Yeah, probably not the best role-model. He
totally derailed most of the game-plots by attracting undue attention to the group when we were trying to sneak around, but it was fun making the GM squirm and have to deal with the consequences of his non-railroaded game-trail going
far off the rails that we didn't even have...
)
I was also cultivating Dog Walker (hence that talk about "leads", when I finally remembered to do it... several posts went by where my amateur 'investigative' thoughts took over and I forgot to say that!) as my Townie persona. (Could have morphed into Investigative sniffer-dog handler or Special attack-dog handler, but until it was necessary I was just a passer-by - that man in the street I claimed near my end...) Then a colourfully alliterative (but not significant) turn of phrase was siezed upon and you thought
that was my hint. Before my final day-end (which, by the way, I was AFK for long periods - although day ended before my most extended absence) I was actually aiming more to get the attention of the Evil (a probable non-fatal intervention that would have let me win
and/or resulted in me saving the true-townies further problems), and was specifically trying
not to claim Investigator skills but something else... but never mind.
From my own death onwards, I was cackling and chortling at the confusion (including my own)... I didn't even trust myself to "bah!" without saying too much, although I was there at the moment Fallacy's "bah" echoed my own thoughts. Had decided there was a bulletproof of some kind, but not knowing who was shot I was a bit unsure as to what that meant...
Anyway, good game. And I got you that VP, Fish! Which I will count as a minor personal victory, even if not a game-mechanics one.