I would give it to whoever seems scummiest at the end of the day. It's probably our way to kill scum.
Well, technically the
second scummiest, as you'd probably be shooting the most scummy, in order to
make the end of the day happen. (Which, assuming it doesn't end the game, which I suspect it won't,
might then reveal info that would significantly change the ideas of everyone else about all the others that remain.)
But, that aside, of
course we ought to send the bomb to the (remaining) scummiest-looking. No right-thinking Townie (or intelligently-thinking non-Townie) would say otherwise. (Unless the scum is the one holding the bomb, or unless we have reason to believe that (a/the) scum sent the bomb in the first place and thus has the art to defuse it in the event it comes back again. Any obvious sign of that in the flavour-info, bomb-holder? And then what if the proclaimed gun-holder is inclined to shoot the proclaimed bomb-holder, what happens
then? Too many questions, not enough answers!)
This also shows we need better scum-hunting questions than "Will you tell us what you are? Will you tell us what you do? Will you now tell us something new and exciting?"
How about this:
@everyone Five players, five (or four) archetypes... What's your public assessment (without necessarily naming names) as to the tallies?
I'll start: 1 Investigator (possibly claimed), 1 Weakness (definitely claimed), 1 Scum (no less, unless else we're more Bastard than merely Semi-), and the last two
likely being distributed into the Neutral/Special spectrum, but I'm wondering whether it's an "it's weak
or neutral" situation, with two of one, or possibly one each...
And if either of the 'claims' are false (or we
are actually Scumless), there's room for at least one extra Scum, Special and/or Neutral in the mix.
And the challenge to everyone else is to not just say the same as me.