Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should you only be able to use active powers once per turn?

Yes
- 8 (72.7%)
No
- 3 (27.3%)

Total Members Voted: 11

Voting closed: February 02, 2016, 04:57:02 pm


Pages: 1 ... 18 19 [20] 21 22 ... 33

Author Topic: You are a Lovecraftian Horror [OOC] [NoLimit] [11/!͉͖̺͍̜̄̀͝#̲͓͈͒͐̏̆ͤ́͢$̯̭͉̫ͯ͛ͦ̄]  (Read 26681 times)

Romans

  • Bay Watcher
  • More of an abstract Concept
    • View Profile

Why did I get no fear this last turn by the way? Turn one i got fear back but not this one, I though about creating something and noticed.
Logged
Crazy??I was crazy once they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy?? I was crazy once, they put me in a room, a rubber room, with rats. I hate rats, they drive me crazy......Crazy??

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

Can we use Fear to regain Life?

So I think piratejoe set up in a fastfood chain outlet? (White castle). If so, lol.
« Last Edit: January 31, 2016, 04:59:50 am by Demonic Spoon »
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile

Some of these weaknesses are getting far too spesiffic. I mean really, antimatter? You're joking right?
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

Some of these weaknesses are getting far too spesiffic. I mean really, antimatter? You're joking right?
Yeah I might change that.  :-[  Been trying to think of better alternatives but in a bit of a funk today.
« Last Edit: January 31, 2016, 08:18:17 am by Demonic Spoon »
Logged

flazeo25

  • Bay Watcher
  • Nightmare Eater
    • View Profile
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

holy blades
I want them to fight angels. Making them weak to the standard weapons of angels seems like a bad idea.
Logged

tntey

  • Bay Watcher
  • Likes Fishbone for its ska
    • View Profile

Some of these weaknesses are getting far too spesiffic. I mean really, antimatter? You're joking right?
I think I may need to put restrictions on resistance.
Question: does my Wyld Dominion passive work the moment I claim an area as mine?

Yeah
Logged
Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

Some of these weaknesses are getting far too spesiffic. I mean really, antimatter? You're joking right?
I think I may need to put restrictions on resistance.
I've changed it up. I agree antimatter wasn't really a good choice. I wrote that way too early in the morning.

EDIT: Been trying to stay away from too exotic physics and chemical stuff but slipped up this morning basically.
« Last Edit: January 31, 2016, 08:31:43 am by Demonic Spoon »
Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

Some of these weaknesses are getting far too spesiffic. I mean really, antimatter? You're joking right?
I think I may need to put restrictions on resistance.
I've changed it up. I agree antimatter wasn't really a good choice. I wrote that way too early in the morning.

EDIT: Been trying to stay away from too exotic physics and chemical stuff but slipped up this morning basically.
Quote
((Alright! New rule, weaknesses can't be
 A weakness to a food
 A weakness to an animal
 A weakness to a plant
 ))
Uh? I thought vampire style weaknesses (garlic) would be fine. I mean. Horrors can teleport as a free action. Nothing stopping someone from teleporting to the bottom of the ocean, catching some octopi, and wrecking my shit. The actual problem is choosing materials with such ridiculous containment requirements or short halflifes that using it as a weapon is way less practical than just overpowering the target with brute force.

This seems like the opposite of helping.

With these new rules I'm likely to make all my stuff weak to [antimatter] [nuclear explosions] and various materials that can only be made in laboratories and only exist for a few minutes/seconds.
« Last Edit: January 31, 2016, 08:50:41 am by Demonic Spoon »
Logged

tntey

  • Bay Watcher
  • Likes Fishbone for its ska
    • View Profile

Some of these weaknesses are getting far too spesiffic. I mean really, antimatter? You're joking right?
I think I may need to put restrictions on resistance.
I've changed it up. I agree antimatter wasn't really a good choice. I wrote that way too early in the morning.

EDIT: Been trying to stay away from too exotic physics and chemical stuff but slipped up this morning basically.
Quote
((Alright! New rule, weaknesses can't be
 A weakness to a food
 A weakness to an animal
 A weakness to a plant
 ))
Uh? I thought vampire style weaknesses (garlic) would be fine. I mean. Horrors can teleport as a free action. Nothing stopping someone from teleporting to the bottom of the ocean, catching some octopi, and wrecking my shit. The actual problem is choosing materials with such ridiculous containment requirements or short halflifes that using it as a weapon is less practical than just overpowering the target with brute force.

This seems like the opposite of helping.

With these new rules I'm likely to make all my stuff weak to [antimatter] [nuclear explosions] and various materials that can only be made in laboratories and only exist for a few minutes/seconds.

Don't abuse the system, you can't make it so things are only weak to things that no one could possibly have.
Logged
Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

Don't abuse the system, you can't make it so things are only weak to things that no one could possibly have.
That was kind of my point. I wasn't abusing the system, I've been trying to generally make it so that acquiring at least one or two of the weaknesses of my creations is hard, but very much possible. And following the logic that the rarer something is, the more lethal it is as a weakness (working at range with just smell etc.) The new rule don't prevent abuses in the system (abuses it doesn't prevent or even adress is what I was pointing out), they just cut off legitimate uses and is honestly kind of annoying since I enjoy the flavour of making my creatures weak to various herbs and animals. "To defeat the dread spider armies you must dive to the bottom of the ocean and retrieve the volcano octopus!"

Question: What happens to creations already made with resistances that are now forbidden?
Logged

Dustan Hache

  • Bay Watcher
  • What protagonist?
    • View Profile

I suppose you would have to re-map them, so as to make their weaknesses more accessible/reasonable to the GM.
Logged
I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

I suppose you would have to re-map them, so as to make their weaknesses more accessible/reasonable to the GM.
>_<
Logged

tntey

  • Bay Watcher
  • Likes Fishbone for its ska
    • View Profile

I suppose you would have to re-map them, so as to make their weaknesses more accessible/reasonable to the GM.
>_<

You don't though. Just keep in mind the rules for future creation. Also for your spidsr weaknesses, would magma = fire?
Logged
Speaking of lowest intelligence, that reminds me of the fact that it's probably your first time in prison. Don't worry, I can give you some tips, having spent some time in a few myself. The best way to make friends here is to drop the soap during shower time. Try it, I'm sure you'll love making friends like that!

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile

I suppose you would have to re-map them, so as to make their weaknesses more accessible/reasonable to the GM.
>_<

You don't though. Just keep in mind the rules for future creation. Also for your spidsr weaknesses, would magma = fire?
I still need to change stuff if I want to keep making my old creations in the future. It remains just as annoying.

I would prefer a specific weakness to magma rather than a general weakness to fire if that's okay.
Logged
Pages: 1 ... 18 19 [20] 21 22 ... 33