List of HorrorsName: Kazzlar
Powers:
-Mind Control
-Telekinesis
-Mindwarp (Slowly corrupts the minds of those around him)
Description: A very short creature, Kazzlar has something off about them. Too much time around them, and your brain begins to go fuzzy. Actions slow, blood pounds in your ears, your head begins to hurt. Kazzlar is vaguely humanoid, but around four feet tall, and strangely lumpy. They look as if they have extra limbs bunched up under their robe, which they wear at all times. Perhaps they do have extra limbs. There's certainly something off about the black beady eyes, orange tinged skin, and complete hairlessness of Kazzlar.
Cthul2
Powers:
Spontaneous Cult (Passive. Whenever no current followers are within 200 miles, individuals tend to spring up at inopportune times. Usually unintentionally)
Mind-Master (Can mess with mortals minds if allowed concentration. However, sometimes get distracted by thoughts of the Hot Shoggoth who's locker's next to his.)
Space-color Spraycan (Can summon the Color out of Space as a low-mobility horror generator, thought usually just mind-slaves come out)
TENTACLES BLARGABLARG (Can call Poppy Cthulhu and open a portal of pain and terror he can push annoying problems into)
A son of Cthulhu, is currently two hundred and fifty years old. Currently spends time reading comics and listening to Deep One rock bands. Due to the effects of puberty, not completely in control over powers. Cults sometimes spring up around him without his intention, and he gets somewhat annoyed when people perform sacrifices when he's trying to take a nap.
Name: The Fallen King
Powers:
Force of Presence: Those around him find it hard to move, most humans fall instantly to their knees. (Harder for enemies to move reduction in speed)
Commanding Aura: Slowly turns those around him into loyal subjects.
Crushing Despair: Two giant Shadowy hand's that can be summoned and used with great force to crush or pummel enemies.
Crumble: All things rot, rust, decay with time, this accelerates that by a 100fold. No obstacle can stand in his way, doors will rot away and bridges can fall. Certain materials may not crumble or take longer and only weaker willed humans will rot away.
Description: Shadow encloses his Entire being especially his face, the only distinguishable figure above the neck is a silver crown tipped with black. He wears a armor of black engraved with runes of glowing red that shift and cover his form, radiates fear and inspires awe. He also wears a blood red cape that trails behind, finally he wears a broken sword hung from his hip, with a single red glowing rune on the pommel.
Name:Rumia
Powers:
Manipulation of darkness Kinda self explanitory she can make her surroundings pitch black should she wish,even if its right out in the open in the middle of the day
Stormbringer Rumia always has a longsword of chaos with ancient runes on it that will be very bad news for whoever gets hit by it,then again giant dark chaos swords aren't ever good for the body when used with any kind of force.
Divine demon Is able to make herself look more like an angel for a little bit of time to lure unsuspecting victims
Description: Whenever you see Rumia in her true form you have three options, one accept your fate,two beg for mercy,and three run like hell not that any of the options will usually do much good for you. Rumia in her true form looks like a tall woman with large black crow like wings with a dark purple halo above her head,her skin is pale,almost pure white and her moth and eyes are as black as night yet her hair is a dirty blonde, her erratic movements just add to the creepyness,then again its not like you will see her as she rips your arm of and eats it as she almost always manipulates darkness during the day so that almost nothing can see as she dislikes the light,she looks much less creepy when she is in her deceptive angel form looking a lot less like some creature from hell and more like the classic western description of an angel,then again she doesn't do this often as she would much rather be relaxing as she is quite lazy,she also tends to enjoy fresh human for her meals.
Name:Akeraun, the Rejuvenating.
Powers: Awebringer: gains a extra trickle of power from performing beneficial actions.
Resurrection, perfect form: Can revive up to three creatures or followers per turn. Can revive mini horrors at the cost of three turns as well. Cannot be used alongside undead wrath.
Resurrection, undead wrath: Can revive enemies as mindless zombies, up to 10 regular zombies per turn or one undead mini horror per two turns. The undead are indiscriminate attackers, but weaker than when they were alive. Cannot be used alongside perfect resurrection.
Description: While horrors generally mean Ill for the world at large, Akeraun sees it as his charge, and wishes to protect it against other horrors who mean it harm. While he is by no standard good, he is not outright evil either, and simply would like to watch the world until it is brought to a end by itself, not by outside intervention. He prefers to take on the shape of a scholarly man with a cat's head, though his true form is as incomprehensible of a mass of flesh and rot as most other horrors.
Name: Liliach.
Powers:
Enlurement Passively attracts other beings to her as thoughts slowly build up of her in them, having familiar bonds strangely form which ends up leading to them worshipping.
Wispy Forest Horrifying tendrils sprout and lead to gruesome death of those who are impaled.
Fleshmancery She is able to manipulate the cellular levels of organisms, causing immense pain due to the process leaving most as horrifying works of art.
Description:
Her true form is that of tall hollow silver tree, it's fleshy branches full of living tendrils that act as leaves moving in their own directions and large purple flowers. It's grotesque roots covered in bones from organisms being rooted to be used as fertilizer and capable of uprooting and allowing her to walk. When appearing to lesser beings she takes on a form similar to nymphs with teal hair and purple flowers forming a dress giving off a unnatural vibe to others. She ravish human concept of art which peaks one of few interests as she sees causing chaos as only a means of gaining power and not something she tends to care about, when doing art can sometimes take it to extreme ends leaving her unwary plaything of horrific changes she has done to them.
Name: Sightblinder
Powers:
Eclipse (Passive): The sun (also the moon and stars) is blotted out by the power of the Sightblinder. The greater its fear the larger the area of effect, starting at a few miles, and eventually becoming a true eclipse, blocking out the sun entirely. Those who sleep within the darkness of the eclipse are plagued by maddening dreams.
Ensnarement: Sightblinder may release titanic amounts of black silk, ensaring all within a few miles in thick sticky silk that is very resistant to damage and slowly drains away their life, souls and mind, feeding the Sightblinder. The size and effectiveness of the web improves with fear.
Earth: Sightblinder has dominion over the earth, being able to manipulate it, forming tunnels, mountains, canyons, causing earthquakes etc.
Description:
A massive matte black spider. It hates and fears the light, and desires to snuff out and consume it. Near invisible in darkness. Malicious poison constantly drips from its mandibles, poisoning the ground it walks upon.
Name: ø¬œ∫ - Auditor.
Powers:
Void The Entity is not quite present. For it leaked over from beyond the veil of reality. The Auditor is Of The Void. That which touches its corporeal form ceases to be. That which touches where it directs its will ceases to be. It is here to Audit the fabric of reality. If it feels the need, the Entity can Void something. Disprove its existence and sink it back to the Void where it belongs. Rendering it and whatever point it existed to make nonexistent. Additional Audits shall come to participating parties at a later date.
Audit The Entity can and will sink things into the Void. Many have racked up negative karma and debts over the centuries. Those debts transfer to the debtor's children, and their children's children. The Auditor is here to collect on those debts. This world belongs to the Void. And the Void intends to claim it.
Contract The Entity is here to create debts and cement the Void's claim upon the debtors and their possessions. Default on your contract and the Void will swallow you whole. Always read the fine print. Even if it's written in Void.
Description: The Auditor takes numerous forms. Those of the Void are amorphous. However its favorite form is that of a mortal Lawyer. As with all Lawyers, an aura of dread, absence, and depressiveness follows wherever they walk. A briefcase in hand, holding contracts with deals you cannot refuse. Whatever you do, don't default on your debts.
Name: The Ebon Angel
Powers:
Wyld Dominion: The Ebon Angel lays claim to the uninhabited areas of the world and those foolish enough to journey into his domain subjects or prey. Sparsely populated areas within the Angel's dominion gradually become more and more dangerous to humans, with flora and fauna changing to defend the Angel's claim.
Hunter's Vigil: Those humans (and other creatures) that have sided with the Ebon Angel are granted the gift of the Vigil, the ability to shift their bodies between Hometrees. Each Hometree cost 2F to create and allows the Ange's cultists to quickly move between them.
Wyld Hunt: The Angel has come to tear down the softness of man and instill fear once more. Once every 2 turns, the Angel and his followers may rampage throughout a region in ghostly form, causing great loss of life and fear. People and objects may be kidnapped/stolen during a Wyld Hunt.
Description: The Ebon Angel has been sleeping for a long time. In previous centuries, he once laid dominion over the wilds of Europe, bringing fear to the rich and poor alike. In previous centuries, he took the name and form of many men and myths. In the modern day, the Angel has reverted to a far more primitive form, an angel made of root and bark with wings of vine and horns of amber.
Name: PaKarRedNe
Powers: [Taint Desire] - Takes a mere, but powerful emotion of a human and twist it into a perverted desire.
[Taint Body] - Gives the individual a change based on the emotion
[Incorporate Mortal] - Incorporate a mortal into your fleshy wall of being0
Description: A gigantic wall of flesh, buried deep underneath Berlin's remains, this Horror has incorporated thousands and thousands of living beings into its structure. All speak at once, when PaKarRedNe speaks, unless he chooses to use only one specific voice. Deformed bodyparts help PaKarRedNe move and grasp. PaKarRedNe loves emotions and researches them thoroughly, to twist them into more perverse forms.
Name: Rourick the Seed of Corruption
Description: Rourick is a different kind of monster. He is not giant or disgusting, nor does he warp minds or cause madness. No Rourick is much much different. He is hunger he is thirst. His very presence causes his followers and monsters to become ravenous. He appears as a man wearing black clothes and a hood. Those who see his face see that it us purple and has a wide maw, but all they can seem to remember is that mouth. Its long tongue is likely the last thing they see as they are swallowed by an incomprehensibly large mouth.
Powers:
Strange Growths (passive): Occasionally followers inside corrupt zones will grow a strange growth. These purplish blobs will grow on their host and then fall off to seek nourishment on their own. (Basically becomes a slime type monster).
Corrupt starvation: Rourick can make monsters and followers become possessed by hunger. This makes purplish tumors spawn on their bodies and causes them to try to eat anything that hasn't been corrupted.
Pack hunter (Passive): Corrupted monsters and followers gain bonuses when they travel in groups. They gain especially large bonuses when in a corrupt zone or near Rourick himself.
Create corrupt zone: Rourick can plant a corrupt seed. These seeds grow over and devour whatever they can as a kind of purplish fleshy moss. Buildings, terrain, plants, or people. These zones increase the power of Rourick and his minions.
Name: The Conversion Bureau.
:Powers:
Disarming looks [Passive] - Their disarming looks lures you into a sense of false security and/or adoration.
Persuasive [Passive] - Be it via simply talking, or bursting out into songs, you tend to find yourself agreeing to their points. Or thinking that joining their cause is a good idea!
Mortal Conversion - Ability to transform agreeable mortals both physically and mentally into something more.. fitting.
Harmonization [Passive] - The more horrors or followers gathers, the cuter, more persuasive and disarming they all look.
Reality Conversion - Given enough followers and horrors, can perform rituals/songs that begin the conversion of surrounding area from 3D Reality into something that's more.. fitting, for the Bureau.
Description: The Conversion Bureau is actually a collection of bright, pastal-coloured little ponies with freakishly large eyes and and cartoonishly large heads. They don't look entirely of this world, or this dimension at all for that matter.
Led by a single entity that rests ontop of the food chain only known as 'The Princess', they show some signs of hive-mind. Or incorporated thoughts, connected like a linking web. The Princess herself appears as a large, nearly horse-sized pony with bright, white coat, large horn and a pair of majestic wings. Her mane and tail seems to be astral, blowing in the invisible wind while in truth it's just the void.
Each individual appears harmless and can show a wide range of emotion, and they want to be your friends.
Will you accept their Contract of Friendship?
Name: Dwy'dhaoig'ywl (Short name: Dwy'ywl)
Powers:
Dark Spawn: Can plant a small seed of darkness from his own mass in the shape of a tentacle, which corrupts nearby low level creatures. They find themselves slowly losing their rationality, as they become more agressive, primal, and their rationality replaced by a desire to bring flesh and minds to the Dark Spawn. High willpower creatures can resist this effect but can too fall prey if they stay in it's aura for extended periods of time. Flesh and mind brought to the Dark Spawn will be grabbed by the Spawn, absorbed and gives the Spawn the energy needed to grow. As it grows, its aura expands and commands more lower level entities to feed it. It is thought a sufficiently powerful Spawn could potentially form into a new Dwy'dhaoig'ywl, but it has never been seen before.
Darkwraith: Has an aura which absorbs light near him, which slowly makes nearby environments darker. The more power he has, the larger and more powerful this effect becomes. He is capable of controlling it, but it is mostly involuntary. Mortal creatures not loyal to him slowly become darker in nature, reverting to a more primal state, and in humans, a loss of their humanity. Creatures loyal to him gain a power boost.
Absorption: An entity which comes in direct contact with the mass of darkness which is his being is frozen, then slowly absorbed. All characteristics of the entity are added to the mind of Dwy'dhaoig'ywl, including their knowledge. Higher level entities retain their cognition to an effect, but are completely under his spell and weak. They may be able to escape if circumstances allow it. Lower level entities cognition is utterly destroyed, as are they.
Description: A floating, squirming and undulating mass of darkness. Occasionally from within the mass of darkness, tentacles will poke forth and eyes may drift about, as if they were orbiting the mass. The mass is contiguous and cohesive, but is utterly dark, and may even appear to absorb nearby light at times.
(Yes, I stole Darkwraiths from Dark Souls apologies. Any resemblance to Elder Scrolls Daedra, living or dead, is purely coincidental.)
Name: Azthum
Powers:VVVVVVVVVV
Sky Spin: The sky appears to spin, although nothing actually happens; causes fear.
Air Blast: Shoots a blast of air, doing damage to anything it comes into contact with, doing mostly physical damage, but some minor magic damage.
Chaotic Aura: Random beasts appear within a 2000m radius; some are hostile to everything, others are totally passive even if provoked, and others are loyal to the first thing they see.
Description: A swirling mass of clouds, body parts, and dessicated corpses, Azthum prefers to float over the land. No one can quite descibe his exact shape, as he is constantly shifting, but he prefers to remain in the shape of a giant ball with spikes covering every part of it. It is unknown if he has a core, or if his entire body must be destroyed to kill him.