@Abadrausar: Good point, there's Taffer 20x and Gemset 24x, but other than that the sets are not high def friendly. It looks like Spacefox will be converted to 24x, and maybe Phoebus too. The question is, if it's necessary at all to package both 16x and 24x versions, or not. Opinions?
As for Bisasam: this repo so far only contains "graphics sets" - by that I mean they all contain some customization besides a tileset image, like a color scheme, init modifications, creature gfx, etc. For some sets these modifications are minor, like grim fortress, so it could be argued that they are "tilesets" and not "graphics sets". There's a separate tileset collection folder in the starter packs for these. I guess those also deserve a place here, but before I do that some brainstorming is in order on how to make them easier to install/configure with Pylnp. Paging PeridexisErrant.
@Quiet-Sun: Nice. I read your post in Spacefox, please post this and the app too - if there are no copyright problems with posting some proprietary Matlab software. It expensive...
I think both algorithms produce nice results, the texture details are better with weifu, but hqx is better when the tile is uniform and contains straight lines. Best results would be to photoshop a mix-and-match. I am not going to ask you to do that.
Instead of a subfolder a new branch would be better. I can do it if you want me to, but you know, the secret purpose of this thread is to find people who can send me pull request I can review at my leisure.
@Clatch: Excellent idea, though it would be something like:
brew install dwarf-fortress - - with-gfx phoebus
Do you want to work on it? I need to study brew formulas before I can manage that.