I'm happy to keep my DFGraphics repository in line with the current version that DFHack supports, rather than the current version.
I think it's best if new players start playing without DFHack...
Why suggest that newbies try to get into DF without DFHack? As long as the installation is hassle-free, it can just sit in the background, right? It comes with Stonesense and I think that, alone, can be a big help getting into DF.
I think some players do not appreciate how much certain Utilities and Mods rely on either DFHack or the memory offsets that team finds, or at least underestimate how many players use DFHack in some way. For instance, some players can't imagine playing DF without Dwarf Therapist.
Anyway, all the Starter Packs still come with DFHack. Those are still recommended to newbies, aren't they?
...there's just far too many problems with the default graphics engine and by his own admittance Toady has no interest in fixing them, nor does he know how. (Also, almost every graphics bug that I've seen in the bug tracker is flagged "Minor", and barely considered worth fixing).
Good points.
PeridexisErrant said it would be better to update for the current version of Dwarf Fortress and use releases to support older versions. By keeping the graphics packs up with the latest version, it should getting a version that supports TWBT faster once it gets updated for the latest Dwarf Fortress.
That makes sense, as long as maintainers try not to skip over an older version that DFHack is currently still limited to (or
erase/overwrite their older versions).
Please continue using TWBT as much as possible, even if things lag behind.
I think it's just fine to have lots of creature graphics without using TWBT. Most players (maybe about 61%) don't use TWBT. Of those players, about 45% use a graphics pack that contains lots of creature graphics.
I've been away from DF for a while and I only recently heard about TWBT. So I haven't tried it, yet. And, actually, while it looks and sounds great, I'm a bit hesitant...
...And by not starting out new players out on DFHack and TWBT, they won't become reliant on them from the start and will make a future transition into vanilla easier for them, if they ever decide they'd like to try it.
Never! ASCII is not for me. Graphics packs and sprites all the way!
That said, I can see how TWBT might not be well-suited for newbies. At least, I would think it would make things a bit more confusing, esp. when trying to follow the wiki or follow along with a video tutorial. (Multi-tile sprites come to mind...)
...but ASCII can be intimidating for many users. Even for someone coming from Dungeon Crawl Stone Soup, the large variety of ASCII in Dwarf Fortress is kind of overwhelming at first.
ASCII is a
huge turnoff for many. This was true years ago when DF was really starting to catch on. But this is even truer today, since gamers more-or-less expect flashy graphics, if not 3D. Gamers who have some experience with ASCII roguelikes are much more likely to give DF a try. But I suspect many of that crowd have already tried DF.
ASCII roguelikes don't seem as popular as they used to be. Some of them have been abandoned. And some of the most popular roguelikes are often played with graphical or isometric front-ends these days. I've read comments on Dwarf Fortress reviews and threads on reddit where a lot of gamers are saying the same things: The graphics is too primitive and its too indimidating to get into.
In contrast, I think a lot of the same gamers are willing to give Gnomoria and similar clones a try because they look a lot less intimidating and a lot more modern.
Indeed, I've played ASCII roguelikes before and I thoroughly enjoyed them - even without graphic front-ends. Even so, I never would have given DF a try had I not seen videos with Stonesense and graphics packs.