Turn 1
Earlier today, I filled the room with "Sleepy" spores. As soon as the guards open the door, they should be flooded with spores and get knocked out. Take their guns and ammo, sacrifice them to my altar (it's in this building, so that should be close enough to be "nearby", right?), and hide (take their bodies with me).
The sleep spores took effect on most of the prisoners in this room a while ago, causing drowsiness among other symptoms. You couldn't get a good look at the catwalk to see if the guard up there was affected, but the guard making patrols did seem to stop patrolling.
Since then, though, the prisoners have developed a temporary immunity to it. However, now that the spores are entering the cafeteria and all the other guards, the guards should be affected.
[Spores: 11] For some reason they don't, however. That's odd, even if they're not human. The spores work on anyone with a natural neural model. The only way for the guards to be immune would be if they had some kind of breathing implant, or if they didn't have natural neural models. Maybe they're hiding something...?
The
Intercom blares: This is Gravidus Beale. I am pleased to announce that a strike is in order. I have full support of the cellblock team on centrifuge A. Nobody enters or leaves the cafeteria unless all guards are promised at least a twenty percent increase in our bonus when we dock again. Do I make myself clear?
Dice queue (You have one [20]): [-] [-] [-] [-] [-] [-]Status Effects: none
Skills:[10]
Persuader: Bonus to persuasion checks.
[10]
Charisma: Helps improve opinions.
Traits:Oversized: -1 Received Accuracy Reduction, +1 Strength
Space Mushroom Physiology: -1 Strength for each day that passes without sleeping in soil.
Max -20 Strength. You get +3 Strength back each day of soil-sleep.
Emotion Spore: Can release AoE spores which incrementally apply Emotion effects
Artifacts:Sanguinem, the Altar of Enchantment[/color]
Demands Sacrifice: -10 / -10
Inventory: Prisoner tag (attached to arm/limb)
Food tray
Water bottle
I’ll use my free action to trade my queued 20 for a skill point. +1 Crit.
Might as well put this 1 I got queued to use.
Befriend meanest looking prisoner. "So, how has your day been?" Raioyris asks timidly.
[Appearance: 1+1] [d6: 3] You rejoin the line, meeting up with The Butcher. Incarcerated for murdering twelve people with a lawnmower on the planet Juliano (in the neighboring system of Francesco Kentaurus), he has lived the past thirty years on this vessel. It's an uncomfortable life, to be sure, but given his homeworld he's easily outlived his partners in crime and fellow gangsters.
In other words, he's got no connections left. Nobody left to lose.
(Close-Quarters + Unarmed: 19+5) Frankly, it came as no surprise when the blows started piling in. [Defense: 16+14] The suit performs admirably in protecting you, to the point where the other prisoner hurts himself more than he hurts you.
Enemy is now Dazed for a while (-3 to Mobility, Strength)The
Intercom blares: This is Gravidus Beale. I am pleased to announce that a strike is in order. I have full support of the cellblock team on centrifuge A. Nobody enters or leaves the cafeteria unless all guards are promised at least a twenty percent increase in our bonus when we dock again. Do I make myself clear?
Dice queue (2 free picks): 14 10 8 16 1 1+1 Crit
Status Effects:
none
Skills:
[4] Dexterity: +Melee Received Accuracy Reduction
[2] Agility: +Mobility rolls
[3] Crit: +Target Defense Reduction
[3] Mind
[2] Charisma: Helps improve opinions
[1] Appearance: +First impressions
Traits:
Torso scar
Artifacts:
a ghastly knight of black armor
Violent: +3 / -6
[+0] True Steel: Affects the knight's physical attacks
[+0] Live Matter Absorption
[+0] Necro Matter Absorption
[+0] Artifact Synthesis
[+0] Bodily Restoration
Inventory:
Equipped: Padded Armor (+5 Defense, +5 extra vs. blunt impacts) (locks joints if hit by bullets)
Prisoner tag (attached to arm)
Food tray
Use 1 Free pick to gain a Miniquest from the 20.
Use another free pick to roll a 13 to advocate for the guards to campaign/strike for better wages.
Hmm, if we're ever going to get off this ship, a distraction now would be our best option... wait, I have an idea!
Eisenhower taps a guard from behind, not letting him see his prison uniform. "Don't you think we should be getting better wages from sitting out here in the middle of space? Just think of our friends, our families..."
You must roll the 20 in an action. Since you didn't give an action besides for the 13 I didn't roll it.
[Stealth: 4 --> Opinion Hit]
Guard: That's not gonna cut it. You'll have to do better than that.
(-2 to opinion)
[Politics + Persuader + Opinion (-2): 13+2-2]
Guard: But... you do have a good point. I don't even know how my daughter's doing. The last time I've been planetside... is a year. I bet Stella's already...
He takes a few steps forward down the line of prisoners in the cafeteria. You hear him talking to another guard. (16) He elicits a couple of laughs, but mostly supportive ones. You see him enter the glass doors, taking his rifle with him.
The
Intercom blares: This is Gravidus Beale. I am pleased to announce that a strike is in order. I have full support of the cellblock team on centrifuge A. Nobody enters or leaves the cafeteria unless all guards are promised at least a twenty percent increase in our bonus when we dock again. Do I make myself clear?
Dice queue (2 free picks): 4 20 12 14 10 20Status Effects:
none
Skills:
[2] Ground Vehicles
[1] Positioning (x2 Cost): +Defense on criticals
[1] Non-Automatic Weapons: +Attack rolls
[1] Construction/Modification
[2] Politics: +Political campaigning
[2] Power Systems: +Science rolls
[1] Business: +Finding jobs/deals
[2] Intellect: +Solving mathematical problems
Traits:
Blamed by Military
Artifacts:
Ardenn
Marshal: +3 / -6 (Modifying objects for military purpose)
[+0] Scaling
[+0] Transmutation
[+0] Weaponization
[+0] Armoring
Inventory:
Prisoner tag (attached to arm)
Food tray
If some kind of horribly distracting thing happens that draws all of the guard shifts attention, Violaceous Turaco slips away, heading in the direction of the unknown block past the cafeteria, attempting to remain undetected amidst the chaos. Combining: 5 12 20 12 4 6
If nothing particularly unusual happens, Violaceous Turaco allows himself to be escorted to the cafeteria as normal.
Also, just in case I'm the meanest looking prisoner:
I’ll use my free action to trade my queued 20 for a skill point. +1 Crit.
Might as well put this 1 I got queued to use.
Befriend meanest looking prisoner. "So, how has your day been?" Raioyris asks timidly.
Violaceous Turaco continues staring suspiciously at Raioyris, and then does that thing where he points at his own eyes and then points at Raioyris, and then starts walking away while frowning angrily, occasionally glancing back.
You notice Raioyris looking around, meeting the infamous Butcher, and then getting beaten up as expected. That padded suit of his keeps him safe, but to be frank, it also keeps him from fighting back. That's not how a man is supposed to deal with his problems.
One of the guards walked through the glass doors earlier. Now there's only seven in the cafe, and no rifles among them.
The
Intercom blares: This is Gravidus Beale. I am pleased to announce that a strike is in order. I have full support of the cellblock team on centrifuge A. Nobody enters or leaves the cafeteria unless all guards are promised at least a twenty percent increase in our bonus when we dock again. Do I make myself clear?
Dice queue (3 free picks): 5 12 20 18 4Status Effects:
none
Skills:
[2] Charisma: Helps improve opinions.
[1] Contacts: +Finding criminal zones
[1] Constitution: +Chance to resist debuffs
[1] First Aid: +Debuff/bleed removal
[1] Horticulture: +Interacting with flora
[1] Camoflague: +Hiding things, removing tracks
[1] Infantry Combat
[4] Close-Quarters-Combat: +<=Mid range attack
[2] Crit: +Target Defense Reduction
[3] Automatic Weapons: +Attack rolls
Traits:
Dashing Good Looks
Artifacts:
Heroic Cowl
Noble (+3 / -6) (bonus against criminals)
Underdog (+3 / -6) (bonus when outmatched)
Dramatic (+3 / -6) (bonus in narratively dramatic situations)
[+0] Dexterity enhancement
[+0] Dodge saves: You can replace your Defense roll with this special power
[+0] Environment modification
Inventory:
Prisoner tag (attached to arm)
Food tray
(split my 16.)
Archibald would look around for anything he could use. they already had a plan, but he needed a way to start it effectively.
[Observation + Intellect: 3+2] Hmm, there isn't much in the way of loose objects lying around, thanks to strict security. You could perhaps dismantle your biohazard gear, but that would have some disastrous consequences for everyone else. And this ship can't run without
You do have some oxygen tanks though. You'll have to find a screwdriver if you want to free them.
Also, you have your tray, given to you by the guards. There's serving tables up ahead, and they're using metal spoons to serve the food.
Dice queue (3 free picks): 8 8 20 20 3 6 15Status Effects:
none
Skills:
[2] Medical
[2] First Aid: +Debuff/bleed removal
[1] Surgery: +Healing long-term damage
[2] Physician: +Medicines/poisons/antidotes
[3] Genetics: +Genemodding/genecrafting
[1] Elegance: Improves starting opinions.
[1] Politeness: Avoids offending people.
[2] Willpower: +Resistance to mind control
[2] Intellect: +Solving mathematical problems
Traits:
Biohazard
Artifacts:
Orb of Mutagenesis
Perfection: (+3 / -6) (bonus to creating better creatures)
Transformative: (+3 / -6) (bonus to drastic, large-scale mutation)
[+0] Shapeshifting
[+0] Plaguecrafting
[+0] Extreme genetics
Inventory:
Biohazard Suit
Prisoner tag (attached to arm)
Food tray
((Since Yourmaster isn't responding I'll just stick him on the waitlist for now.))