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Author Topic: kestrel-skull armor  (Read 1221 times)

Uzu Bash

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kestrel-skull armor
« on: January 26, 2016, 02:14:42 pm »

Whatever their heads are made of is neigh-impervious. If dwarves had the tools to crack it, it would become the new steel.
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LMeire

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Re: kestrel-skull armor
« Reply #1 on: January 27, 2016, 02:43:42 am »

Silliness aside, bone armor is already a thing; the option is under bonecrafting in the Craftsfwarf workshop and it can be assigned to troops by specifying "white" armor in the military screen. (It's technically a "metal" material but because it's so terrible dwarves won't grab it without that setting.)
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Uzu Bash

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Re: kestrel-skull armor
« Reply #2 on: January 27, 2016, 09:19:23 am »

Silliness aside, bone armor is already a thing; the option is under bonecrafting in the Craftsfwarf workshop and it can be assigned to troops by specifying "white" armor in the military screen. (It's technically a "metal" material but because it's so terrible dwarves won't grab it without that setting.)
Bone armor is nothing like a kestrel's skull.

EDIT: Actually, you do make a good point; the quality of the product never varies by input, so all bone-crafted armor is uniformly poor. I'm certain this is discussed elsewhere, though.
« Last Edit: January 27, 2016, 09:25:31 am by Uzu Bash »
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Bumber

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Re: kestrel-skull armor
« Reply #3 on: January 27, 2016, 11:16:13 am »

Kestrel skulls are impervious because they're so small, not because of the material. If you made a kestrel-skull armor, it would be as useless as any other bone armor.
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Uzu Bash

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Re: kestrel-skull armor
« Reply #4 on: January 27, 2016, 10:35:50 pm »

Kestrel skulls are impervious because they're so small, not because of the material. If you made a kestrel-skull armor, it would be as useless as any other bone armor.
Bah, these obviously have a property that should be harnessed, and can be with dwarven engineering!
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FantasticDorf

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Re: kestrel-skull armor
« Reply #5 on: January 30, 2016, 02:41:36 pm »

Its odd to think that given that bones are non-specifically sized aside from weight, theoretically you could make a entire set out of the smallest creatures. Additionally, the OP might be onto something (sort of, though it's admittedly a bit of a silly post)

Fur carries off properties of insulation (that realistically means diddly squat from what i can gather in the game as current) as can be observed why yeti's don't immediately turn into abominable popsicles in sub-zero (not that this applies majorly to dwarves, though migrants arrive fully clothed). Though it'd be a lot of work, if bones were differently sized (/or just sticking to weight as a factor of size) and given individual material strength properties (helmet snakes for instance, and other hard-headed animals) it might just situationally buff up bone armour to be used in a specific way. (corpse piles can be divided up for butchers, with quantums for good measure)

One kestrel skull helmet given its small size (additional bones/materials or duplicate skulls needed) would be tough to crack but you'd need to probably farm them for enough to cover all your relevant dwarves not wearing very much, though kestrel bone would probably break really easily on chest pieces/greaves.

Throw on some helmet embellishments (little ribbons/bells, actual animal horns for goring as a side-skill that serve as another point to grab onto as a caveat, crundle and ram/bull/unicorn horns might see good use) and your bone brigade is good to go.
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MonkeyHead

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Re: kestrel-skull armor
« Reply #6 on: January 30, 2016, 03:58:54 pm »

I am now imagining some kind of mail/ring shirt made from kestrel skulls linked together. Kudos.