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Author Topic: What an amazing game  (Read 3659 times)

BestMango

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What an amazing game
« on: January 25, 2016, 07:13:13 am »

Ive been on and off dwarf fortress for about two years but now finally with some spare time I sat down and started playing seriously and what a deep and immersive game I cant believe I havent been playing this gem more.

My first serious fort was brought down thanks to two werewolf attacks leaving many infected then an immediate goblin siege right after it.

Second fort was taken down by a flaming forgotten beast right after a crundle and goblin siege so that was terribly unlucky.

I have two questions though, does quality of the bolts effect their damage and what quality should I aim for? and also how do I deal with forgotten beasts, they seem to be game enders for me.
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Glitchy

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Re: What an amazing game
« Reply #1 on: January 25, 2016, 08:12:09 am »

The quality of the bolts affect their damage. Steel can pierce through every armor except steel and adamantium. The rest bounce and do blunt damage to armor/material of superior density. Some forgotten beasts can be captured using cage traps. Others you will need a cave spider/spider to run around webbing your cages (making a web cage) to catch 90% of the rest. Otherwise, you need to build a draw bridge and have it linked to a lever to block them from coming inside.

For particularly nasty forgotten beasts made out of weird material or poison spewing shenanigans. You can try causing a cave-in to kill them or having a valiant group of hardened veterans ready to go off and kill it before dying horribly to toxic gas. Having a ton of war dogs and other assorted pets helps as well if your more willing to sacrifice them instead.
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Glitchy

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Re: What an amazing game
« Reply #2 on: January 25, 2016, 08:19:39 am »

I just also wanted to mention. You could also capture forgotten beasts and have them attack other forgotten beasts. lol. I have a bronze colossus in a cage and am planning on releasing him a enclosed area if something poisonous decides to invade my fortress since living statues are immune to most toxins.
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BestMango

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Re: What an amazing game
« Reply #3 on: January 25, 2016, 08:24:52 am »

The fire forgotten beast felt impossible to kill, since it lets out heated smoke, the dwarves wont go near him so while it just spits fire at my militia my guards just sit there like ay lmao whats going on, it was also MADE of fire which just ended me.

Ill try the cage thing I did have cage traps but not with spider webs and also how do you set up a cave in? people say cave in is the best to kill forgotten beasts but setting one up takes ages (at least when I tried)

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Glitchy

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Re: What an amazing game
« Reply #4 on: January 25, 2016, 08:38:08 am »

Well for a fire creature I would have made closed it off the entrance and made a hatch over the floor above it and start dumping water through a pond designation. Since water puts out fire it would kill it lol. Military will usually hack away at anything as long as they have enough discipline. Even if it was made out of fire. They can usually still lop off an arm and its head and a shield protects them from fire blasts. Not entirely sure why your guards stood there doing nothing unless the thing could fly also which meant they couldn't reach it.   

A cave in is made whenever you have an unconnected floor/wall/construction.

For example. This is the floor.

xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx
xxxxxxxxxxx

I dig out the sides of the floor.

xxxxxxxxxxx
xxx     xxxxx
xxx xx  xxxx
xxx     xxxxx
xxxxxxxxxxx

The 'x's' right in the center will fall down and cause a cave in. You can just seal a location using bridges and cave in the top with constructed floors to kill the beast.
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BestMango

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Re: What an amazing game
« Reply #5 on: January 25, 2016, 09:15:26 am »

Does water counter it? because in the cave system it ran through water like a lot creating heaps of steam since I saw it running through a lot of water I assumed that didnt counter it.
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Glitchy

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Re: What an amazing game
« Reply #6 on: January 25, 2016, 09:32:41 am »

Well it's possible what you had couldn't be killed by water. Fire Imps for example live in magma, but can't be drowned because they have [nobreathe] tag. So if it's like a demon who happens to be on fire. It wouldn't die. But I was assuming it was like a fire elemental with [fire] as it's tissue material. If that was the case then enough water would kill it. The bigger the creature is, the more water you need to put it out.
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BestMango

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Re: What an amazing game
« Reply #7 on: January 25, 2016, 10:08:59 am »

Thank you for all the tips, third fort is already underway quicker and better then before, time to strike the earth as they say.
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Dirst

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Re: What an amazing game
« Reply #8 on: January 25, 2016, 10:53:14 am »

The Forgotten Beast is most likely composed of "flame" material which is really hot but fairly flimsy.  Bolts will probably suffice for tearing it apart assuming there isn't a sturdier layer underneath.

Importantly, "flame" does not have a cold-damage point meaning that you can't snuff it out by chilling it with water or ice.
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Button

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Re: What an amazing game
« Reply #9 on: January 25, 2016, 10:59:34 am »

The most effective way to kill a tricky FB is to bait it into a spike trap using artifact furniture. I wouldn't say it's the best way, though, because once you've got the method down it's much less Fun! than the alternatives.
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BestMango

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Re: What an amazing game
« Reply #10 on: January 25, 2016, 09:52:40 pm »

The Forgotten Beast is most likely composed of "flame" material which is really hot but fairly flimsy.  Bolts will probably suffice for tearing it apart assuming there isn't a sturdier layer underneath.

Importantly, "flame" does not have a cold-damage point meaning that you can't snuff it out by chilling it with water or ice.
Thank you very much for that information, after watching the forgotten beast swim around in the underground lakes I assumed water either didnt kill it or took a long time to but now I know, it feels like forgotten beasts are almost just game enders unless you are very prepared for them.
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Dirst

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Re: What an amazing game
« Reply #11 on: January 26, 2016, 08:22:32 am »

The Forgotten Beast is most likely composed of "flame" material which is really hot but fairly flimsy.  Bolts will probably suffice for tearing it apart assuming there isn't a sturdier layer underneath.

Importantly, "flame" does not have a cold-damage point meaning that you can't snuff it out by chilling it with water or ice.
Thank you very much for that information, after watching the forgotten beast swim around in the underground lakes I assumed water either didnt kill it or took a long time to but now I know, it feels like forgotten beasts are almost just game enders unless you are very prepared for them.
My first FB, a humanoid composed entirely of amethyst, did end that fort.  Wasn't able to do more than chip the surface as it systematically obliterated the militia and the civilians who came to collect wounded (I wasn't good enough at the controls yet to prevent that particular silly behavior).
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Niddhoger

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Re: What an amazing game
« Reply #12 on: January 27, 2016, 12:07:13 am »

Most FB's are easy to trap.  Use bridges (raised bridges are indestructible, although heavy FB's can prevent their closing) with a bait item or animal or hippie-on-a-rope between them.  If you are feeling lucky, you can even have this corridor lead into your fort (you won't need the bait animal in this case).  Regardless, when the FB paths into your corridor, close both of the bridges.  You'll have succeeded in "trapping" it.  Then you can use other bridge-corridors and furniture/puppy snacks to move it elsewhere in your fort.  I like to keep one as a pet "rancor" that I can feed prisoners.  Web-slinging ones can be used in silk farms (the silk has no value multiplier though).  The syndrome-spitting ones can be used to coat your weapons in poison! Just make sure everyone is wearing gloves... but seriously, it works.  Set it up like a silk farm, but put a (bin-less) weapon stockpile behind the sacrifice.  The syndrome-spit will splatter over your weapons.  Voila! Your militia will wield blades that paralyze the hearts of any creature they touch! 

For your flame-beast, you can make a pill-box turret out of one.  Get him corralled in a fortification-lined room near the entrance of your fort. Keep the fortifiactions blocked off with raised bridges (you basically never build bridges to just be bridges in this game...).  When a siege arrives, lower the bridges and let the FB  toss fireballs at the goblins.  If nothing else he'll set the grass on fire... which should set the beak dogs, trolls, goblins, etc on fire too.  Fun times! As mentioned, they are fragile though.  Close the bridges if a skilled bowmen gets too close.  At point-blank range, fortifications can be shot through.  With high enough skill, they can be shot through with no penalty at point-blank.
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Killgoth

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Re: What an amazing game
« Reply #13 on: January 27, 2016, 09:43:20 am »

If it is made of fire it is very fragile. I always set up one squad of dwarves that are nothing but marks dwarves specifically for beasts like this. One or two bolts should obliterate a creature made of fire.
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martinuzz

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Re: What an amazing game
« Reply #14 on: January 28, 2016, 09:46:01 am »

The syndrome-spitting ones can be used to coat your weapons in poison! Just make sure everyone is wearing gloves... but seriously, it works.  Set it up like a silk farm, but put a (bin-less) weapon stockpile behind the sacrifice.  The syndrome-spit will splatter over your weapons.  Voila! Your militia will wield blades that paralyze the hearts of any creature they touch!
Oh nice I did not know that. Is it a one-time use coating, or will it stay on the weapons?
If the latter, sounds ideal to use for weapon traps. Just make them out of weapons that usually don't kill, so they don't get jammed by a corpse, and they'd infect entire sieges passing over them.
« Last Edit: January 28, 2016, 09:48:56 am by martinuzz »
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