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Author Topic: The Expedition Arcane [ded]  (Read 44317 times)

piratejoe

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #420 on: March 05, 2016, 02:16:09 pm »

(Poke)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

IronyOwl

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #421 on: March 06, 2016, 09:47:33 pm »

Turn 4: Wiring


Quote from: Blacktongue
House!
[5, Poor] Work on the house plan is uninspired but progresses.

+2 Stone Manor

Quote from: Bollwheel
Hunting for meat, forage a bit!
[13, Good] The hunters finally bring back some actual game, as opposed to being chased off by giant bugs or mechano-shroom-crabs.
[6, Poor] Attempts to find edible local herbs or the like go more poorly. They mostly just poke around, sample some things, visit the healer for complications, and get back out to sample more weird leaves.

+88 Local Game

Quote from: Gruelfist
Mine, Chop!
[10, Poor] Mo' stone.
[8, Poor] Mo' wood.

+10 Rough Pearlstone
+19 Rough Local Wood


Draw more pictures of blacktongue for "personal use"
In a tired voice that sounds like they kinda just want to pass out.
So what are we doing um....bollwheel? I'm okay with anyplans you have....but after this I'm gonna get some sleep....a lot of sleep.....I've.....had a bad day.

She snuggles in her tattered robes tiredly.
Major actions begin meditating in search of my God
Persistently follow blacktongue helping with whatever she asks me to do.

((Oh, oops. I already rolled your drawings as a major action. Oh well~))
[18, Bonus] You work on some detailed images of Blacktongue putting short-haired girls in their place. Mmmm, that expression...

[18, Bonus] In between drawing smut, you spend the week meditating in Blacktongue's cabin, searching for your God. It doesn't work at first, though it helps calm you down, but as time goes on you feel like you're getting closer and closer.

Near the end of the week, it finally dawns on you. You don't have a God, per se, but more of a calling. A great golden force of... well, you feel like it's one of protection and comfort, though you're not sure if that's because the divine is naturally defensive or if your connection to it is one of defense and recovery.

Regardless, you've found your "God." You feel better for it, and resume drawing softcore domination porn with renewed confidence and purpose in life.

+1 Blacktongue Picture
+2 Drawing
Now +2 Apprentice Drawer

+2 Holy Magic

Miya blinks at blacktongue before smiling darkly.
Blacktongue You look like your in a good mood.
"I am! I have just requisitioned this wonderful article of clothing from some undeserving fool. I should probably reward him for his service later."

Major Action: Keep working on fixing the rainward, a step at a time. If Channeling assistance is necessary, employ the strange lizard thing plus some of the idle channelers.
Major Action: Ask Blacktongue-sama to teach me how to fling black lightning at people and get those classes. Failing that, get at least some black lightning so I can play around with it and see what takes to make them into a near-permanent, storage-friendly shape - like an arrowhead.
Ano's Action: BANJO TRAINING MONTAGE.

[17, Bonus] You get clever with some of the rainward, "buttoning" it up in spots to pin it in place without requiring you to double up the entire thing. The result is a little less sturdy than normal, but gets twice as much done in the same time. Your pet lizard helps.

[10, Poor] She agrees to teach you the ways of the Force electrocuting people who displease you with pain rather than lightning.

[17, Bonus][2, Malus] You take surprisingly well to her lessons, which is odd because her lessons are mainly shrieking about how incompetent you are and giving you additional demonstrations.

[8, Poor] Ano attempts a training montage, but it seems to come out a bit flat. Maybe he's no good after all.

+2 Shaping
Apprentice: +2 Channeling
Apprentice now +2 Apprentice Channeler
+2 Black Magic, +2 Black Magic
Blacktongue: +2 Black Magic
Now +0 Dabbling Black Mage
Now +1 Novice Black Mage


"Then at least help my magnificent projects wherever channeling is necessary, and preferably look for more convert- I mean, other channelers to assist in my projects. Preferably read some poetry to one of them and tell me the results; consider it a test!" Malacent said, gesturing in an unnecessarily dramatic way as he talked to the lizard-thing.

Then, almost as an afterthought, he added: "And what's your name, again? I need to add you to my inventory." he said before pulling out a piece of parchment.
"Right away! And, um, my name is Bibbles. Not 'Bubbles,' everyone keeps thinking it's Bubbles, but it's Bibbles, like the great hero?"

[18, Bonus] Later that week, she reports that people liked her poetry! She seems happy.

+Bubbles, I mean Bibbles

Major: Pick up a Pick, Even if the Miners won't help me I can still dig at my cave some more myself...
MINOR: Accept the Mason's Offer.
MINER: Ask the miners to Help me with improving the Size and Stability of my Cave, from there we can build more...

((Did you have a second action?))
[7, Poor] Indeed you can! Sort of. You throw out your shoulder trying to mine properly, but your home has now DOUBLED in size!
[13, Good] With little else to do, you continue digging. It's hard work, and not being underneath the things you're mining is... not something you've worked out entirely. But your home has now TRIPLED in size!

[1, FAIL!] That lazy mason somehow walls himself in. The miners estimate it'll take a full unit of mining to extract him. They do not appear to be in a hurry to do so.

+2 units of space in wall-home
Roomie Mason: +4 Masonry
Now +2 Apprentice Mason
Now Walled In


"EUREKA!"

New Major Action: Absorb some of the rain.
New Major Action: Use some bellows to create a vacuum, then absorb the vacuum.

This should give me the Absence of Rain affinity!
((Cross out your old actions when you change them. Otherwise I might end up rolling them first before realizing you changed your mind.))

[15, Good] Delicious rain. Well, essence of rain, but isn't everything just its essence deep down?

[2, Malus] Fun fact about bellows: They require great physical strength to operate. Fun fact about you: Let's move on.

On the bright side, you manage to get Weakness out of the duo of less air and you wheezing for your life, which combines with... you digest a unit of light essence to make room, then... there we go, Weakened Rain!

+2 Alchemy
-1 Light Essence
+6 Rain Essence
+6 Weakness Essence


Get channeler assistance, if I can.
((And consolidate! It's hard enough keeping track of how many individual players are trying to grab channelers, let alone people leaving their channeler grabs separate from their main actions!)
[2, Malus] Nobody appreciates your talent, and you are left eating things alone this week.

Major action: Read A Brief Guide to Alien Anatomy to see if I can identify or classify some of what we're seeing.

Major action: Mutate some of the trees into a single "roof" to keep the rain away. Mostly from me, but others might appreciate the dryness as well.[/b]
[5, Poor] The fact that most of the life is insectile might be a fluke of history, but it could also mean being well-armored is relatively necessary for some environmental or ecological reason. You'd probably need to examine a wide range of specimens in more detail to get a working picture of the region's structure.

[19, Bonus] You work hard through the week, shaping and twisting several trees into your own private grove. By the end of the week, you have a giant personal copse of dry, carpeted by a floor of leaves and surrounded by a ring of trunks. It's about the size of six small rooms, making it rather spacious compared to the scale houses or even the ship holds, though the trunks scattered throughout it help beak it up a bit. It doesn't have walls per se, but the leaves drip down low enough that you have to duck or lift them to get in or out, giving it a sort of curtained vibe.

On the downside, keeping other people out of it is proving difficult. It's also pretty wet getting in, since the combined surface area of the roof all comes down equally around the edges.

+2 Biomancy
+6-Unit Paradise Grove


Minor action: Get a quick tissue sample from the fungus humanoid. Nothing invasive, just a bit of dead skin or something.
Minor action: Get the fungus person somewhere I can keep an eye on it. Treat it well, of course. It would be nice if I could keep it happy.
Minor action: Wait, we've got the corpse of a giant crab monster lying around? Get all sorts of samples from that pronto.
Minor action: Keep trying to get some interesting-looking corpses. Where are all the crazy monsters they promised me when I signed up?

[16, Good] You nab a tiny sample of fungus-stuff.
[6, Poor][1, FAIL!] The fungus person, near as you can tell, is deceased. Which would be a more plausible theory if the place you left it wasn't apparently ransacked with tiny claws the instant you turned around. Nobody saw anything, obviously.
[20, CRIT!] You start sampling the skin, structural frame, eyes, burrows, control conduits...

...you're pretty sure this thing is an organic machine rather than a proper living entity. And now you've got a bunch of samples of its parts.
[5, Poor] Apparently the hunters have been too busy to go out and hunt weird critters, and apparently this "monster infested wasteland" hasn't had a single colony attack in the month it's been here!

Shameful.

Quote
[3, Malus] You try to not make her look like a slut but that just leaves her looking like a ball of metal. Designing proper armor is hard.
Omuz stares at his designs for a moment, before a metaphorical lightbulb goes off above his head. Yes of course! Massive iron war-balls, rolling across the battlefield! Crushing all! Robust due to their simple elegance, and probably not that hard to make. Possibly as "hamster balls" filled with golems running around as motive force, or powered directly, being themselves golems. He sets aside the designs to work on later before taking a nice swig of medicinal brandy as a nightcap.

Upending the flask above his head however, only a few drops came out. He had run out of alcohol again!

Minor Action: Get more alcohol posthaste! The grim spectre of sobriety is always hovering on the event horizon.
Of course, alcohol! Whether attempting to craft a masterpiece or in the middle of a furious battle, the answer is always to get sloshed.

[5, Poor] Unfortunately you're in a degenerate elven hell at the moment, so the best you can find is more of that weak beer. Volume makes up for some of the potency, but still.

Omuz leaves the ship-meeting in a huff.
Quote
Rainball is basically the same ward with an inverted copy, like two overlapping umbrellas. Or a giant magical clam that gathers water so it can spit it out periodically.
Major Action: Improve the ward so that the water it spits out is focused into a beam in one direction. Hopefully the beam is somewhat strong, and could be strengthened enough by a later action to be weaponized.

Major Action: Enchant my boots with Mudwalking, which allows me to walk a inch in the air above wet ground/mud.

Minor Action: Ask the blacksmiths to make a warhammer for Pearl for improved crushing. Have her crush them if they refuse.
Minor Action: Request some of the channelers to help me with my rainward attempt.
Minor Action: Ask Pearl to spend some time crushing monsters in the pit to get some fighting experience under her belt.
Minor Action: Struggle to sleep at night, worrying that Pearl might get damaged. Feverishly begin drawing up plans for golem armour.
[14, Good] With ample channeler assistance (some are missing on some errand or another), you manage to fashion your botched rain ward into a water cannon. The channelers are not entirely pleased with doing that instead of something that keeps them dry, but no matter. YOU appreciate your greatness, and that's good enough for now.

[19, Bonus] You enchant your boots to allow you to hover over mud and wet, which both keeps you dry and gives you a rather imposing, floating-final-villain look.

[11, Good] The blacksmiths have a bit of trouble getting started, infinite wet everywhere and all, but on pain of being crushed eventually produce Pearl's warhammer. The head is a foot square block of iron 18 inches long, while the handle is taller than Pearl is.
[5, Poor] Pearl attempts to crush monsters in the monster crushing pit, but cannot find any! She is sad.

+13-Strength Waterward Cannon
+Mudwalker Boots
+2 Enchanting
Pearl: +Giant Iron Hammer


Mongo's face soured in distaste as he looked at the channeler.
"You there. I find myself in the unfortunate position of being able to make use of an apprentice, and the colony could use a second healer. You may call me Master Mongo, the Magnificent. Now come with me."

Minor Action: Conscript that human channeler!
Major Action: Healer duty. Now with an "apprentice!" We shall wander around and perform preemptive anti-plague duty. The constant wet and alien environment demand it.
Major action: Produce lesser cloaks of dryness. Prioritize myself, then the non-thiefy two leaders, then my apprentice, then the other mages.
[10, Poor] "You're not the boss a-"
"Don't be silly, of course I am."
"Well fine, but you better make it worth my while!"
"Don't be silly, of course I won't."
"..."

[19, Bonus] You sweep across the colony, tending to the huddling incubators no doubt brewing your doom. You find with some alarm that various infestations are actually quite common, but usually of benign and rather diverse life forms. While this doesn't suggest a plague in the making on its own, it does confirm that there's quite a bit of potential for things to go awry.

[19, Bonus] You improve upon your earlier design, giving your cloaks a slight reflex to help deflect water not only off themselves, but away from the inside of the cloak. The result is that holding an arm in front of you should result in more water being flung to your sides and less being flung in your face or under your arm. It otherwise functions much as your prototype did, being resistant to and soaking up water, albeit at much lower power levels.

You parcel them out to yourself, Bollwheel and Gruelfist (both of which are, in retrospect, a bit large for them), your new apprentice, and... well, there's two left over and a lot of associates. You're not sure who to give them to, so you just "make them available" for now.

+2 Healing, +2 Livewood Shaping
Apprentice: +2 Channeling, now +2 Apprentice Channeler
Plague Precautions Taken
+6 Pristine Rainleaf Cloaks


After the apparently pointless meeting Sjig-Nak left to attend to it's own random meaningless impulses that would retroactively be justified as plans. First thing first, it needed to get these parasites out!

Minor action: Get the parasites taken out and stored in some type of jar or box with some meat for them to live in.

After the parasites were safely taken care of it was time to go out, with the proof of concept modifications to the insect proving to be feasible, it was time for mass production! And that would mean he would need more test subjects!

Major action: Force the  Snakipede to lead me to it's nest or home, and try to see if I can capture more, preferably it's young.

Lastly that nasty Pterodactyl, it needed to learn some manners, in the same way that the Snakipede did.

Major action: Rewire the Pterodactyl.
[9, Poor] The healer(s) are busy with some imaginary plague or something, but they do eventually get you your wriggling beasties. You stuff them in a jar with some flesh, which they seem to take to okay.

[20, CRIT!] The snakipede begins leading you on a merry romp through the jungle. Just as you're beginning to suspect that it doesn't have a home or nest, and so is just sort of leading you through its hunting grounds, you stumble across what can only be described as a tiny village. Not tiny as in there's not many buildings, tiny as in made for fairies or something.

"IT'S BAAAAAAAAAAAAAACK!" a tiny voice rings out. Several... well, they're bug-fairies; very insectile, but still humanoid for the most part. Actually they seem tauric, but whatever.

The point is, a bunch of tiny fairy-things begin panicking as you snakipede moves in to eat them. One bursts out from a particular building carrying a huge sword over its shoulders; huge by its standards, as far as you can tell it's literally an ornate human-sized dagger.

It stares down your snakipede as the beastie charges right for it.

[20, CRIT!] You rewire your pterodactyl to have weird dangly tentacles you can provide and get sensory feed to and from directly. Now it's a flying thing AND a flawless scout AND can be programmed to do whatever you want that it's moderately-sized brain can hold!

You do look a bit weird hallucinating while sucking on a giant bird's braids, though.

+Programmable Pterodactyl Thing
+4 Hunting
Now +1 Novice Hunter
+4 Fleshcrafter


---

At the end of the week, the captains gather everyone around for a speech commemorating a full month of successful colonization. Most of it consists of Gruelfist assuring everyone that housing for all is just around the corner and they will in no way be this wet forever.


Spoiler: Players (click to show/hide)
Spoiler: Colony (click to show/hide)

((This turn was massive and complicated, so let me know if something went wrong. I might start spoiling turn parts in the future for readability.))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

AbstractTraitorHero

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #422 on: March 06, 2016, 10:42:32 pm »

Miya takes a step towards blacktongue shaking now seems like the best time blacktongue is in a good mood it seems.
Blacktongue....please don't kill me for this!
place Ward on self and step forward and kiss blacktongue.
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

ATHATH

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #423 on: March 06, 2016, 10:47:48 pm »

"Tullis, how much of that crab can you hollow out without damaging it?"
"Sjig-Nak, can you reprogram the crab to be docile, and possibly herbivorous?"
"Mongo, can you give me the schematics for that anti-rain cloak?"
"After I modify this crab, may one of the biomancers please enlarge it to a size large enough to contain our settlement?"

Major Action: Once the crab has been hollowed out and reprogrammed, channel all of my anti-rain essences into the crab to make a similar (but hopefully superior and scalable) enchantment to that of Mongo's cloak. Get channeler help for this if I can.
Minor Action: Befriend and learn more about the culture of the fairies, if Sjig-Nak brings any back. Otherwise, read.
Minor Action: Read some Biomancy books. Stop Miya from killing herself (aren't Blacktongue and Miya both female?)
Major Action: Use some of my light essences to make a magical headlamp.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #424 on: March 06, 2016, 11:25:05 pm »

Major action: Help retrofit that crab. Or hollow it out, either way.
Major action: Splice some DNA from the crab onto a sample from myself and use the result in a clone. Biomechanical crabby elf golems, anyone?


Minor action: Go annoy those hunters until they get something good for me. It'll happen someday.
Minor action: Get samples from those parasites everyone has. Perfect for symbiotes!
Minor action: Get some black lightening from Blacktounge.
Minor action: Try and biomance vines into some sort of living net. Nothing fancy, it just needs to hold things and walk a bit.
« Last Edit: March 06, 2016, 11:43:05 pm by Whisperling »
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AbstractTraitorHero

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #425 on: March 06, 2016, 11:27:15 pm »

"Tullis, how much of that crab can you hollow out without damaging it?"
"Sjig-Nak, can you reprogram the crab to be docile, and possibly herbivorous?"
"Mongo, can you give me the schematics for that anti-rain cloak?"
"After I modify this crab, may one of the biomancers please enlarge it to a size large enough to contain our settlement?"

Major Action: Once the crab has been hollowed out and reprogrammed, channel all of my anti-rain essences into the crab to make a similar (but hopefully superior and scalable) enchantment to that of Mongo's cloak. Get channeler help for this if I can.
Minor Action: Befriend and learn more about the culture of the fairies, if Sjig-Nak brings any back. Otherwise, read.
Minor Action: Read some Biomancy books. Stop Miya from killing herself (aren't Blacktongue and Miya both female?)
Major Action: Use some of my light essences to make a magical headlamp.
((Miya is female and she likes girls and maybe guys))
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Demonic Spoon

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #426 on: March 06, 2016, 11:28:44 pm »

Quote
[14, Good] With ample channeler assistance (some are missing on some errand or another), you manage to fashion your botched rain ward into a water cannon. The channelers are not entirely pleased with doing that instead of something that keeps them dry, but no matter. YOU appreciate your greatness, and that's good enough for now.
((Umm, I thought the water dripping down was keeping it from being dry under the ward, water isn't dripping down anymore thanks to water cannon, so did I succeed in making it dry?))
« Last Edit: March 06, 2016, 11:30:22 pm by Demonic Spoon »
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IronyOwl

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #427 on: March 06, 2016, 11:35:30 pm »

Quote
[14, Good] With ample channeler assistance (some are missing on some errand or another), you manage to fashion your botched rain ward into a water cannon. The channelers are not entirely pleased with doing that instead of something that keeps them dry, but no matter. YOU appreciate your greatness, and that's good enough for now.
((Umm, I thought the water dripping down was keeping it from being dry under the ward, water isn't dripping down anymore thanks to water cannon, so did I succeed in making it dry?))
((Oh, you wanted a continuous water cannon? I thought you meant a hose on demand.))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ATHATH

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #428 on: March 06, 2016, 11:40:29 pm »

Major action: Convince some channelers to help me.
Major action: Splice some DNA from the crab onto a sample from myself and use the result in a clone. Biomechanical crabby elf golems, anyone?


Minor action: Go annoy those hunters until they get something good for me. It'll happen someday.
Minor action: Get samples from those parasites everyone has. Perfect for symbiotes!
Minor action: Get some black lightening from Blacktounge.
Minor action: Try and biomance vines into some sort of living net. Nothing fancy, it just needs to hold things and walk a bit.

Why aren't you helping me make a dry crab city?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Whisperling

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #429 on: March 06, 2016, 11:42:09 pm »

Major action: Convince some channelers to help me.
Major action: Splice some DNA from the crab onto a sample from myself and use the result in a clone. Biomechanical crabby elf golems, anyone?


Minor action: Go annoy those hunters until they get something good for me. It'll happen someday.
Minor action: Get samples from those parasites everyone has. Perfect for symbiotes!
Minor action: Get some black lightening from Blacktounge.
Minor action: Try and biomance vines into some sort of living net. Nothing fancy, it just needs to hold things and walk a bit.

Why aren't you helping me make a dry crab city?

((Because I didn't read your action. Guess I'll switch out the channeler thing.))
Logged

piratejoe

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #430 on: March 06, 2016, 11:42:55 pm »

(aren't Blacktongue and Miya both female?)
(I take it you never heard of Yuri before....)
Logged
Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

AbstractTraitorHero

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #431 on: March 06, 2016, 11:44:19 pm »

(aren't Blacktongue and Miya both female?)
(I take it you never heard of Yuri before....)
((Yuri is adorable.))
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Demonic Spoon

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #432 on: March 06, 2016, 11:47:38 pm »

Quote
[14, Good] With ample channeler assistance (some are missing on some errand or another), you manage to fashion your botched rain ward into a water cannon. The channelers are not entirely pleased with doing that instead of something that keeps them dry, but no matter. YOU appreciate your greatness, and that's good enough for now.
((Umm, I thought the water dripping down was keeping it from being dry under the ward, water isn't dripping down anymore thanks to water cannon, so did I succeed in making it dry?))
((Oh, you wanted a continuous water cannon? I thought you meant a hose on demand.))
((Yeah, continuous, if that would work?))
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IronyOwl

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #433 on: March 07, 2016, 12:07:03 am »

Quote
[14, Good] With ample channeler assistance (some are missing on some errand or another), you manage to fashion your botched rain ward into a water cannon. The channelers are not entirely pleased with doing that instead of something that keeps them dry, but no matter. YOU appreciate your greatness, and that's good enough for now.
((Umm, I thought the water dripping down was keeping it from being dry under the ward, water isn't dripping down anymore thanks to water cannon, so did I succeed in making it dry?))
((Oh, you wanted a continuous water cannon? I thought you meant a hose on demand.))
((Yeah, continuous, if that would work?))
((Next turn I'll retcon it to be semi-continuous; it periodically fires out of a specific spot rather than gushing all around, which indeed keeps the underside dry. Mostly dry, anyway, you still get runoff from elsewhere.))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Demonic Spoon

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Re: The Expedition Arcane [Turn 4: Wiring]
« Reply #434 on: March 07, 2016, 12:24:39 am »

Omuz comforts Pearl, "Don't worry, they're obviously just too scared to face you. We'll get you some opponents eventually!"

Ask Pearl to help with the hunting instead, maybe she'll have more luck on the surface?

Major Action: Stabilize the rainward again. Damn unauthorized mages thinking they can just tinker with it as they please. Re-align the magic flows to harmonize the arcane metaconstruct [/magicbabble]
Major Action: Omuz wraps the copper wire around the wooden blocks of the rainward, trying to amplify the connection between the blocks so he could increase the scope of the rainward, having it cover a larger region, perhaps flattening out the rainball a bit (like a clam?) if that'd work better than just making the entire thing bigger.

Minor Action: Get some channelers to help me with enlarging the rainward.
Minor Action: Grab one of the free raincloaks for myself, having spied on the "elf" to see if it didn't have any more alcohol and discovering the cloaks instead.
Minor Action: Recruit my own personal channeler lackeyapprentice, so that I don't need to call up the common pool all the time to greaterfy my magic, it seems to be the done thing.
Minor Action: Examine self for parasites. If any are found roll around in a fire, naked except for my fire resistance amulet, hopefully killing the parasites (I see no way this could go wrong) get some of the healers to remove them.
« Last Edit: March 07, 2016, 04:58:44 am by Demonic Spoon »
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