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Author Topic: The Expedition Arcane [ded]  (Read 44394 times)

spümpkin

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #375 on: February 19, 2016, 05:24:05 am »

((If tntey is no longer in the game, does that mean a waitlister gets in?))
((Can I be that waitlister?))
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Quote from: Sergarr
When in doubt, use puns.
Quote from: Calidovi
in our own special way we are all shitpost
each day, when the sun shines and greets us with a smile, at least one of us finds that inner strength to spout bullshit on a forum revolving around the systemized slaughter of midgets
dont call me a shitposter, call me a spirit one with the shitpost atman
Quote from: Descan
that's pretty gay

piratejoe

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #376 on: February 19, 2016, 07:07:57 am »

((If tntey is no longer in the game, does that mean a waitlister gets in?))
((Can I be that waitlister?))
((Its random from what irony said a while ago,so it could be you,could be me,could even be bowtie))
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Criptfeind

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #377 on: February 19, 2016, 10:10:43 am »

Seems like we're only missing Demonicspoon and AbstractTraitorHeros actions now. (And also Tntey, but he seems to have dropped out before the game started so I guess he doesn't really count)
Lolwhat?
((Ah hah hah hah I'm a dumb. When I was browsing the posts I forgot that we had a minor action update, and only looked back so far as to that! Whoops!))
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piratejoe

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #378 on: February 22, 2016, 08:03:39 pm »

....*Poke*
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

IronyOwl

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #379 on: February 23, 2016, 12:45:25 am »

Turn 3: Thousand Cuts


Quote from: Gruelfist
Woodcutting!
Mining! Well, quarrying, but the principle is the same.
[9, Poor] More roughly cut wood is added to the pile.

[9, Poor] Some roughly quarried stone is added as well.

+19 Rough Local Wood
+10 Rough Pearlstone


Quote from: Blacktongue
Farms!
Architect: Forget the bungalow, design a stone manor
[5, Poor] More soggy farmland is trenched out. Now if only there was something to actually grow in it.

[10, Poor] The architect begins work on a Size 8 stone structure. It's looking okay.

+100 Farmland
Stone Manor Design 2/8

Quote from: Bollwheel
More hunting! Maybe with the soldiers this time. Some of the soldiers this time.
Have some tea with the mages, see if I can get them working together!
[18, Bonus] The hunters encounter and then bring down a giant mushroom crab thing. It's pretty impressive, and the captains have a few meetings to figure out what to do with it beyond butchering it for meat and parts.

[16, Good] The mages are all corralled into the hold of Bollwheel's former ship, now Blacktongue's. There's tea!

+88 Mushroom Meat
+Giant Crab-Thing Carcass
Hunters: +2 Hunting
Bollwheel: +2 Leadership



Major Action: Fix the rainward. Somehow. Failing that just deconstruct the bloody thing.
Major Action: Create a Pearlstone golem
[7, Poor] You fix the rainward the only way you know how: By raising it off the ground. It's a terrible solution that's probably destabilized it further, but it does create a space beneath the rainward that's free of rain. You know, until it gushes out the sides and then some flows underneath.

[20, CRIT!] You begin by carving out a barrel-shaped chunk of stone for the chest. The angle is all wrong, so you throw that out. Then you try to carve a faceplate, but the cheek angles are hideous, so out it goes. Limbs, digits, runes, everything is crafted and discarded as beneath you a dozen times.

By the end of the week, visibly perspiring under any circumstances that allow (so under your rainward), you finally take a step back and realize your creation is done. Mainly because she speaks.

"Papa, when are we going to crush the fools that defy you?"

She's perfect. Also a six-foot tall siege engine in the form of a beautifully sculpted female dwarf.

+4 Golemancy
+Sapient pearlstone golem of devoted crushing



Quote
You find Blacktongue tazing the shit out of a shrieking girl in her cabin. You wait for her to finish, as is polite.
[2, Malus] Blacktongue tastes a sample, then grimaces. "Eugh, peasant food. I'm not growing this chaff."
Mongo takes his leave as quietly and quickly as he can, trying not to make eye contact with his electrified colleague.

Quote
"Another quest! Yes, I'll help! I'll totally help! Unless Malacent-Senpai needs me for something else!"
"The art of healing requires dedicated focus, and cannot be learned who are distracted .. Although I may have a simpler use for you."


Major action: Healer duty, again.
Major action: Craft time! Create a waterproof living cloak for myself from leaves and vines, and try to get it to push loose water that gets inside to the outside. Use that helpful channeler if nobody else has grabbed them.

[13, Good] Sure enough, those idiots have managed to apply themselves directly to the pointy bits of the local beasties again. Shockingly there's no major colonist injuries, at least. You also treat Sjig-Nak further for their curious parasite problem, but are delayed from completing the treatment when you mention it'd be theoretically possibly to goad them into a specific bowl rather than kill or drive them out haphazardly.

You also somewhat awkwardly treat that girl from earlier for dark magic burns. It wasn't serious.

[8, Poor] Your work is mediocre at best, but between you and the channeler there's a lot of it. The cloak actually rasps a bit against bare skin in its attempts to siphon water out of it, but otherwise actively pumps water off and from under itself strong enough to create visible currents when you submerge it. It's about as dry as you're going to get outside, and best of all it's self-maintaining!

+TurboDry Living Frond Cloak


Major: Debate Mining out Housing With Bollwheel: My Arguments:(See Below)
Spoiler (click to show/hide)
Minor: Ask a Mason if he could turn my Chunk of Pearlstone into a "Door" That would fit my Cave.
Minor: Ask around about what happened to the remains of that one Lumberjack that died.
[17, Bonus] Bollwheel listens to your arguments carefully, and seems deep in thought for some time afterwards.

"Tell you what," he finally says, "You find us a good place to dig into, and I'll start setting up the miners clearing it out.

But I'll remind you, we can't dig straight down. That cave of yours is dry because it's dug into a cliff; it doesn't have to worry about water flowing into it. The parts of this hill above ground level aren't big enough for the whole settlement, so we can't just follow suit there. Even if we could, we know this hill isn't as stable as we hoped; I don't want to risk collapsing the rest of it on top of the colony.

So what we need is a good spot to dig into and expand without trying to go in and then straight down, in a spot we're pretty sure is stable. If you can find someplace like that, I'll give you the first room."


[9, Poor] A mason says yes, but only if he gets to live in there too. You consider this offer.

[14, Good] Apparently he was dragged screaming into the trees by... "stubby centipedes," is the closest simple explanation you can get. They were buglike but not obviously beetles, flies, crabs, or some other easy to recognize critter. Bollwheel apparently led a search for them afterwards but wasn't able to find them, so presumably the body was eaten.

+2 Persuasion
Now +0 Dabbling Persuader



Major Action: Put more Mind-Control in the leash.
Major Action: Catch an interesting (ideally magical) beast from the pit.
Minor Actions: Continue reading.
[12, Good] The leash now positively sizzles with mind control. No, really, it's crackling with blue electricity-stuff. You're a little afraid to grab the handle, but it seems not to transfer into you.

[3, Malus] You're ready for this. You are so ready for this. You have your leash, you have your pit, now you just need to go into one and apply the other to your quarry.

Then the screaming starts.

The creatures you're after are considerably bigger than wolves and obviously insectile. They're mostly orangish, with distinctively broad heads with broad mouths filled with hundreds of tiny, tiny little teeth. Their bodies are fuzzy but tubular, like bee larvae with long bug legs.

Oh yes and they attack you en masse.

When you finally stagger out of the pit, you've been thoroughly, thoroughly gnawed upon, and are not at all convinced the disoriented bug-thing you drag through your own ward was worth the trouble.

Leash now volatile but effective
+Bug-Thing



"What are your skills beside channeling and recognizing my obvious greatness?" Malacent asked the strange and bulbous reptile-thing.

Major Action: See if the rain ward can be fixed with Sculpting, by reverting the change and making it into a protective mushroom once more.
Major Action: Provide Channeling assistance to anyone who needs it for useful projects. In case there's none, see if Blacktongue can teach me how to fling black lightning like she does.
Ano's Action: Cheer up, train harder at the banjo.

She coughs.

"I uh, that is, I write poetry?"

[11, Good] It'd be a rough job, but the trial run you do seems sound; just squish them up together and the problem is messily solved. It'd still "leak" weirdly, but water flowing within the two halves really isn't that different from flowing over the top.

The problem at this point is the channeling involved; you'd need to custom-shape most of the ward, possibly not including your "lip."

Your efforts at channeling help an insane dwarf make a giant siege machine daughter. Success?

[14, Good] It's slow going, but Ano is picking up again. He's gonna be the best banjo player ever!

+4 Channeling


Somewhere in an appropriated tent lab.

"Hum heh heh heh! Yes! This is certainly ideal and perfect four my work and will inevitability become a creation known far and wide!" Sjig cackled insanely to himself as he worked over the glistering viscera of the Snakipede, the beast stretched over and staked to a plank of wood with thin silver needles from Sjigs pitiful lab. It's carapace carefully pulled upward to reveal it's inner workings. "Yes. Pain is ideal." Sjig muttered, running a thin claw along a section of nerve endings, a spark of magic detaching them and curling them along his finger, before he stretched them over to another part of the body and reattaching them with all the care of a mother fondling her child. The beast let lose a terrible sound as unimaginable pain raced though it's body. "Yes yes! This will do very well my pet! Verrrrry well indeed!"

Major action: Use fleshcrafting to rewire the Snakipede for compliance and give that sucker some basic commands.
Major action: More hunting! A snakipede will only be the start! If the first major action was successful, bring that beasty along as a test of my changes and it's abilities.

Minor Action: Refine Nik-Nak's poison berries into a concentrated solution that will kill anything that isn't immune to poison that injests it, then give the result back to them.
Minor Action: Begin taming what I've caught and Nik-Nak's beast (with supervision from an instructor, if there is one available (Miya, perhaps?)).

Minor action: Obviously don't allow ether of these.
Minor action: (If it is one at least) attend the healing tents to try to get my wounds and parasites expelled.
[18, Bonus] With an unprecedented minimum of screaming, ichor, and forearm lacerations, you rewire the centisnake into a remote controlled centisnake with prebuilt actions. You even get it to stop eating you when you're not commanding it explicitly not to! Amazing!

[17, Bonus] Despite not being a very good hunter, you manage to snag some kind of pterodactyl thing in Nak's mancatcher. Apparently the trick was to feign excruciating pain from poking an obvious plant trap, then snag it when it came to try to eat you alive!

You attempt to get your parasites dealt with, but an unexpected complication arises. Apparently, if he was dedicated enough, the healer could force the parasites out and into a specific place, instead of killing or driving them away haphazardly. This interests you enough to delay healing while you consider it.

+2 Fleshcrafting
+2 Hunting
Now +0 Dabbling Hunter
+Wired Snakipede
+Pterodactyl Thing



In a pained quiet voice her eyes beginning to tear up
I'm sorry blacktongue i-i wasent t-trying to hurt you...d-did t-the map h-help?

Head to the player character doctor after blacktongue responds.
"Very. You can rest assured of your continuing usefulness for now."

Attempt to get healing from mongo the healer.
You do so. It's apparently a simple procedure, as the black magics inflicted more pain than actual damage.

Oh yeah a week in that case
after medical treatment "dream a very nice dream involving blacktongue"get up and use orb on self Draw Flattering pictures of blacktongue in heroic poses and badass scenes show blacktongue said drawings say this:
Blacktongue i drew you some thing's b-becuase......w-well just becuase so please look at them Blacktongue.
[14, Good] You get some flattering images of Blacktongue; good likeness, nice composition, heroic subject matter.

[8, Poor] Blacktongue compliments your taste but doesn't seem especially interested in the drawings.


~


Near the end of the week, the mages all find themselves in the hold of Bollwheel/Blacktongue's ship. Bollwheel has some tea for them.

"I say! I've brought you all here to discuss the finer points of- I say, who the blazes are you?"

Everyone turns and looks in the same direction as Bollwheel- specifically, at Ulfric Stormforged, the obvious dwarf articifer.

"U-Ulfric?" he asks.

"I say, you most certainly are not! Why, you're... let me see, I know I wrote it down..."

Bollwheel pops open a nearby crate and begins rifling through it.

[4] "Tullis Leth, elven biomancer? What in the blazes are you doing here?"

Tul coughs. "I uh, the dwarf couldn't make it, so I figured I could be a dwarf."

There's about five solid minutes of silence. Most of those gathered spend them contemplating new and impressive ways to injure themselves in pursuit of power and amusement.

"Well! You're here now, so... I suppose you're in! Yes, yes. As I was saying, I was hoping to combine your talents to accomplish something truly great! Or at least coordinate you all to be working together so as to avoid wasting your talents. What say you to that?"


Spoiler: Players (click to show/hide)
Spoiler: Colony (click to show/hide)

((I'll get Tul's stats up once Whisperling actually shows up.))
« Last Edit: February 23, 2016, 12:47:02 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

AbstractTraitorHero

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #380 on: February 23, 2016, 12:59:50 am »

Draw more pictures of blacktongue for "personal use"
In a tired voice that sounds like they kinda just want to pass out.
So what are we doing um....bollwheel? I'm okay with anyplans you have....but after this I'm gonna get some sleep....a lot of sleep.....I've.....had a bad day.

She snuggles in her tattered robes tiredly.
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Demonic Spoon

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #381 on: February 23, 2016, 02:08:00 am »

Quote
[20, CRIT!] You begin by carving out a barrel-shaped chunk of stone for the chest. The angle is all wrong, so you throw that out. Then you try to carve a faceplate, but the cheek angles are hideous, so out it goes. Limbs, digits, runes, everything is crafted and discarded as beneath you a dozen times.

By the end of the week, visibly perspiring under any circumstances that allow (so under your rainward), you finally take a step back and realize your creation is done. Mainly because she speaks.

"Papa, when are we going to crush the fools that defy you?"

She's perfect. Also a six-foot tall siege engine in the form of a beautifully sculpted female dwarf.
Omuz chuckles in unrestrained glee at his genius. "Soon my darling, soon. One day they will all rue their insolence!"

Name my masterpiece Pearl of Unspoken Dawns. (Or Pearl for short)

Quote
"Well! You're here now, so... I suppose you're in! Yes, yes. As I was saying, I was hoping to combine your talents to accomplish something truly great! Or at least coordinate you all to be working together so as to avoid wasting your talents. What say you to that?"
Omuz grumbles, but to those who can read dwarven expressions through all the hair it's clear he's still far too satisfied with his golem to be bothered by this, "That would depend entirely on what exactly you want to do."

((Ironyowl, how would I go about acquiring souls to seal inside golems? For new golems I'd make, in hopes of giving them more oomph))
((Kind of a shame Ulfric is getting retconned, I wanted to beat him up and steal his stuff this turn))
« Last Edit: February 23, 2016, 05:28:04 am by Demonic Spoon »
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piratejoe

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #382 on: February 23, 2016, 03:02:48 am »

[4] "Tullis Leth, elven biomancer? What in the blazes are you doing here?"
((RAGE AT THE FACT THAT IF THE DICE WAS ONE HIGHER IT WOULD HAVE BEEN THE GREAT KITA))
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

IronyOwl

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #383 on: February 23, 2016, 03:09:32 am »

Draw more pictures of blacktongue for "personal use"
In a tired voice that sounds like they kinda just want to pass out.
So what are we doing um....bollwheel? I'm okay with anyplans you have....but after this I'm gonna get some sleep....a lot of sleep.....I've.....had a bad day.

She snuggles in her tattered robes tiredly.
Omuz grumbles, but to those who can read dwarven expressions through all the hair, it's clear he's still far too satisfied with his golem to be bothered by this, "That would depend entirely on what exactly you want to do."
"Oh dear! Best take good care of yourself, wouldn't want to catch your death in all this rain!

As for myself, I fear I'd no plans in particular. The workers were all busy, so I presumed to arrange a meeting of the minds in hopes of coming to some amicable discussion."



((Ironyowl, how would I go about acquiring souls to seal inside golems? For new golems I'd make, in hopes of giving them more oomph))
((Kind of a shame Ulfric is getting retconned, I wanted to beat him up and steal his stuff this turn))
((Hm. Well, sucking them out of living (or very recently not-living) things would be easiest way to actually find them. Then you could stuff them directly into the golems or put them in some kind of storage medium. Necromancy would be the obvious skill for soul manipulation, enchanting might be able to do storage devices. Actually getting them into the golem might depend on what you wanted them to accomplish, but for extra strength could probably use a pretty wide range of skills.

That'd totally be cheating. Next you'll want a steady stream of waitlisters to dispose of for their belongings. :P))


[4] "Tullis Leth, elven biomancer? What in the blazes are you doing here?"
((RAGE AT THE FACT THAT IF THE DICE WAS ONE HIGHER IT WOULD HAVE BEEN THE GREAT KITA))
((Thiiiiiiiiiis close to tender, tender colonists. :P))
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Demonic Spoon

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #384 on: February 23, 2016, 03:22:29 am »

Quote
"As for myself, I fear I'd no plans in particular. The workers were all busy, so I presumed to arrange a meeting of the minds in hopes of coming to some amicable discussion."
Omuz mulls this over for a minute before responding, "In that case I'd recommend Jackson, Sjig-Nak, and Tul maybe, work together to turn that crab carcass into a fearsome monster to help kill the other monsters. Sjig-Nak can improve it with his fleshcrafting and Jackson can re-animate it with his necromancy. And assign two or three of the channelers to help them.

Meanwhile the rest of us mages and channelers, and the architect probably, could work together with Mongo to make some livewood housing. Probably requires less maintenance and is likely to be more waterproof than what we're currently making."

Quote
((That'd totally be cheating. Next you'll want a steady stream of waitlisters to dispose of for their belongings. :P))
((Not really. Ulfric was a unique case in that his stuff would actually be useful for me for enchanting. And alcohol. Also an enchanted weapon would be nice. Most of the rest of the players tend to have stuff that'd just be junk to me. Even with Ulfric I'd dump half his trash down the pit.))
« Last Edit: February 23, 2016, 03:25:54 am by Demonic Spoon »
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piratejoe

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #385 on: February 23, 2016, 03:43:11 am »

(((Im sorry but it has to be done)"Oh its a shame i cant help the poor people in that village,they really look like they could use help. So vulnerable too,ripe for the taking,well other then that golem,but if the creator falls so does the creations feeble mind...))
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Demonic Spoon

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #386 on: February 23, 2016, 04:52:59 am »

Quote
When you finally stagger out of the pit, you've been thoroughly, thoroughly gnawed upon, and are not at all convinced the disoriented bug-thing you drag through your own ward was worth the trouble.
(("your own" as in being the property of the settlement? Because I made the monsterward, not ATHATH))
« Last Edit: February 23, 2016, 10:10:06 am by Demonic Spoon »
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AbstractTraitorHero

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #387 on: February 23, 2016, 09:08:20 am »

minor action Fall asleep here and now try to recover from today.
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((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Criptfeind

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #388 on: February 23, 2016, 09:55:38 am »

"Yes! Certainly such a task would be certainly be possible and will within my great abilities and certainly not cause the rise of a horrid monster of living and nonliving flesh that would consume the world in a unending bath of blood and gore!" Sjig 'replied' as Nak curiously poured a cup of tea into his maw, followed by the cup. "Certainly clearing the darkness of monsters or at least beating them back far enough to avoid the instant demise of whatever idiot would go into such a place is a worthy goal that we should pursue forthwith and immediately as we can now tell from previous attempts along this vein" Sjig motions to the mummified Otto "The monsters within are quite seriously a danger!!!! Certainly my skills are fully renown and great and can do anything required and given a year and a properly equip and set up fleshpit certainly this idea of improvement would come to pass but yet we are here with no lab no resources no living samples! Even with this abomination of undeadness you are suggesting I am sure that our work would simply be ripped asunder forthwith and immediately by horrors from the darkness! This is the reason I have been attempting to catalog our other fauna based options in this area with what has certainly been of great success and has not cause any terrible pains and illnesses in the attempt! With only minimal improvements possible in this retched land of rain and damp the idea of going with numbers instead of quality seemed the most obvious in an attempt to conquer the depths!" At this Nak grabs out the snakiped and tosses it before him, with a brisk order from Sjig it uncurls and moves towards Bollwheel "Yes and certainly my great intellect has made this proof of concept possible and I now present it to the Warpaw in the hopes of a merciful argument on it's possible military use and indeed possible use in this endeavor as suggested by Omuz! Conquest via numbers and not strength! A new breed of warbeast for a new and awful and rainy and damp and hateful land!??! In ether rate it seems to this one that we are too under equipped with strength or numbers to conquer the hellish pit of darkness at the current moment and would think that some other project might be of more practical possibility! Such as but not limited to the rain wards that are in dire need of improvement!"
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Demonic Spoon

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Re: The Expedition Arcane [Turn 3: Thousand Cuts]
« Reply #389 on: February 23, 2016, 10:07:05 am »

Omuz bristles at the mention of the rainward, his biggest failure since the start of the expedition, "I'm still working on the rainward you bloody chatterbox! A fortress isn't built in a day!

Numbers are all well and good, but until you start breeding the armies, you might as well help Jackson make some sort of super-ghoul thing is what I was thinking."
« Last Edit: February 23, 2016, 10:24:06 am by Demonic Spoon »
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