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Author Topic: The Expedition Arcane [ded]  (Read 44365 times)

Caellath

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Re: The Expedition Arcane [Prologue: Herd of Cats]
« Reply #345 on: February 13, 2016, 03:16:36 am »

The imp grinned widely as he was complimented, sticking the blackwood staff into the ground and puffing out his chest to appear more imposing. "I knew you would see true greatness when you saw it. Now follow me, there are things to be done."
Logged
"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

IronyOwl

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Re: The Expedition Arcane [Turn 1: Hard Core]
« Reply #346 on: February 13, 2016, 03:34:46 am »

Turn 2: PANIC


[6, Poor] The rain continues unabated. It's also a little windy.


Quote from: Gruelfist
Try the woodcutting thing again
Try the housing again, but with waaaaaaay fewer hill collapses
[8, Poor] The lumberjacks harvest more rough wood.

[6, Poor] The carpenters manage to set up some houses. They sway slightly in the wind, but are dry.

+19 Rough Local Wood
+40 Swaying Scale Houses
-40 Wood

Quote from: Blacktongue
Lead the architect in designing a luxury bungalow
Lead farmers in setting up not-crushed farmland
[2, Malus] The architect produces plans for some of a nice house. The plans do not call for it to be especially waterproof, which, well...

[9, Poor] The farmers set up some farmland at the base of the hill, to the side of the collapsed section.

+1/8 Coil Bungalow Plans
+100 Farmland
Blacktongue: +2 Leadership
Architect: +2 Architecture, now +2 Apprentice Architect

Quote from: Bollwheel
Lead hunters on another thrilling hunt! This time for smaller game, reluctantly.
Lead miners in quarrying some stone
[1, FAIL!] ...

"WHAT HO!"

It emerges from the trees, monocle shining in the rain. A gigantic insect, thin and sleek, its tophat set at a jaunty angle.

"WHAT HO! What have we here?"

"I SAY, TIME FOR A SPOT OF TEA AND SOME CRUNCHY MORSELS!"

"I say! How uncivilized! ARRRRCH- What now, where are you all off to?"

[6, Poor] vs [17, Bonus] The retreat is messy and somewhat ineffective; 6 hunters are daintily scooped up and carried off by the thing before everyone else manages to fade into the trees. Bollwheel expresses his dissatisfaction with their discipline.

[9, Poor] The quarrying efforts go better, but then they'd pretty much have to. The stone revealed by the hill collapse is a soft, pale stuff, generally pretty smooth. The colonists take to calling it pearlstone, for lack of a better term.

-6 Hunters
+10 Rough Pearlstone
Bollwheel: +4 Leadership
Hunters: +4 Hunting, now +2 Apprentice Hunters

((This encounter brought to you by Dwarmin. THANKS DWARMIN!))


Major Action: Inlay tin ingots into the wooden blocks of the rainward, attempting to improve its stability.
Major Action: Carve additional runes of power into the rainward, attempting to improve its effectiveness.
[9, Poor] The tin inlays work to strengthen the rainward, acting as additional anchorpoints. They, ah... you sort of had to hammer them in lengthwise, though, so your stud-cubes look a little ominous.

[1, FAIL!] You, uh... uh...

The additional runes overload the material of the wood, resulting in the whole thing collapsing... sort of. It doesn't actually disintegrate, you suspect because of the tin studding, but rather... forms a ball, sort of. Some rain gets in, the ball overloads, it spills over. Repeat. This is somewhat more obnoxious than consistent rainfall to those nearby, and all the people who had set up tents in and near the area are now super pissed.

+4 Warding
Rain-Lessening Ward now Tin-Studded Rainball


Major Action: Refine the leash so that it becomes a Mind-Control Leash.
Major Action: Eat some light from the Sun from a nearby torch.
Minor Action: Read Channeling Your Inner Power.
Minor Action: Read Basic Alchemy.
[9, Poor] You pour a unit of Mind Affectation into the leash, hoping to make it a Mind Control Leash. It... mostly works, as far as can be expected.

[5, Poor] You find a torch amongst the supplies, and eventually get it dry enough to light while in one of the ships. Then you eventually manage to do so, and eat its light.

[14, Good] Your book is thoroughly soaked by still readable, and you begin paging through it for insight. It's a good read, but the tidbit that stands out most is the section on "Control and Flow." It advises striking a balance between playing to your strengths and resisting the urge to fall into mindlessness, using the analogy of water. It points out that if some water wants to be useful, it would do well to act as waterlike as possible to a point, but probably avoid flowing down drains just because they're there.

[12, Good] You page through your book on basic alchemy as well. It's a little hard to focus on reading concepts you're already familiar with, but it does remind you of the basics of alchemy. At its most fundamental level, alchemy is just breaking down some things and then adding them to others, like gold-plating a sword or sprinkling bread with spices.

+6 Light Essence


Major action: Healer duty.
Major action: Use my herbalism skill for plant identification in the camp's immediate area. I'm most interested in edibles, dangers, and anything that will help with my plans for living leaf waterproof cloaks which move water from the insides to the outsides.

[8, Poor] Your powers of foresight once again border on the prophetic, and it isn't long before your fellows wander in with a variety of incurable ailments. You patch them up as best you can, but it's not your finest work. Not that infectious parasites ("poison" indeed, the blind brute!), needle-teeth punctures, and rock trauma are easy to classify as anything but "self-inflicted" in the first place!

You also address minor scrapes and infections from the moisture. Turns out two weeks of being deeply wet is less than ideal.

[6, Poor] You find some pretty common tangerine-sized fruit, rough and brown on the outside but a mild-tasting pink inside. They mostly seem to come from a type of tree, but are also found on either related species or juvenile, less tree-like forms. You estimate they'd make a fine, if somewhat low-quality, staple crop.


Spoiler: Question for IO (click to show/hide)
Major Action: Provide Channeling help to anyone in need. If no one needs that, then try to train Sculpting by making geometrical shapes out of pure energy.
Major Action: Doctor assistance.
Ano's Action: Go play some banjo with the ratmen and make them jealous of your banjo-playing prowess.

[15, Good] Oddly, no one needs your assistance, so you try to form shapes out of raw magic. That kind of works, but you soon get a better idea and ask Blacktongue for brief assistance. She's all too happy to electrocute you, and soon you've got some crackling black lightning to form into pretty shapes instead.

[10, Poor] You spend the week staring at unsightly rashes brought on by stress and constant moisture. It's mostly mundane work, but you know from your training that mundane work now means fewer amputations and shambling fungus horrors later.

Oh, and treating imbeciles for being repeatedly savaged by smallish predators, eating what the primary doctor assures you are eggs, and digging into unstable stone cliffs despite having no knowledge of mining safety whatsoever.

[1, FAIL!] Ano returns thoroughly traumatized by the jeering insults of the ratmen, his dreams of becoming the greatest banjo construct in history shattered beyond repair.


Time to gather more raw materials! For certainly and possibly no mage can work without plenty of materials to slave over in their hellish pits labs!

Major Action: A hunting we will go! Go hunting to capture some interesting test subjects/bodies! Second verse, same as the first.

Major Action: Search the jungle for academical ingredients! Certainly some of the local flora, fauna, and minerals could be used in his work? Or at least, it's worth a try. At the very least getting a handle on what type of resources are available couldn't be a bad thing.

[14, Good] You catch some sort of... centipede and/or snake; it's got a more reptilian build, but also lots of limbs and a carapace. It's maybe 3-4 feet long and around eight inches thick. It also bites you a lot, but such is progress.

[4, Malus] You find some incredibly poisonous berries. How do you know they're incredibly poisonous? Gee, you dunno, Nak. How do we know they're poisonous?

On the bright side you have them now. They're dark purple with a kind of spiral texture over them.

+2 Herbalism, Now +0 Dabbling Herbalist
+Snakeipede
+Oops Berries
Poisoned, Bitten



Major actions:
Attempt to cure lumberjacks of addiction using holy magic if that DO work.take them to doctor after that begin trying to draw a detailed map of the surronding areas.
In a relieved and innocently happy voice
Thank you s-so what can I-i do for you to get you to send more people down there?
[14, Good] You use your holy magic to ease them out of their unhealthy obsession with artifical happiness. It's a subtle difference, but a healthy one. You recommend they see a doctor just to be sure.

[3, Malus] Drawing a map of the surrounding area suffers from a number of complications. One, it is raining constantly. This makes putting permanent marks on parchment complicated. Two, the trees and rain make it hard to get a good view of anything. Three, you're not much of a cartographer, so while you can do landscapes just fine, turning what you're seeing or walking on into a useful overhead map that isn't just literally every tree you're seeing is a bit tricky.

Still, you do end up with something. It's more of a tree-dot diagram than a proper map, but it works.

+2 Drawing
+Crude Tree-Dot Map


Major action: take the miners advice, try to borrow a pick (I already have a shovel) and dig into the hill on the side that fell off.
Major action: Follow Gruelfist around and learn what I can from watching him.

((Ok major actions finished...))
[18, Bonus] Oh sure, the rocks collapse on you a few times. Oh sure, digging through solid stone is incredibly difficult. Oh sure, you hate every single person and object in this rain-soaked hell.

But you did it. You carve out a small room's worth of stone from the hillside, giving you... a really shitty cave to hide in. A really shitty DRY cave to hide in. You have to ward off those smug miners with your stolen pick and honestly acquired shovel to keep them from cramming themselves into your new acquisition, because all of a sudden everyone's jealous that they didn't spend the week pounding at rock.

Also your back hurts.

[14, Good] Your journey with Gruelfist teaches you the importance of resilience. All his work was lost last week, but he perseveres and encourages his underlings to do the same. Now there's actual houses to live in instead of just sadness and loathing of the hill you settled on.

+1 Pearlstone
+1 Dry Pearlstone Cave
+2 Mining, Now +0 Dabbling Miner
+Mild Bludgeoning


Miya gets up and walks over there.
h-hey blacktongue.....you a-arent allergic to glazed nuts are you?
She raises an eyebrow. "No. You aren't finally gaining the spine to try to threaten me, are you?"

The imp grinned widely as he was complimented, sticking the blackwood staff into the ground and puffing out his chest to appear more imposing. "I knew you would see true greatness when you saw it. Now follow me, there are things to be done."
"Oh! Right away!" She obliges, hopping from foot to foot and clapping her hands excitedly.


Spoiler: Players (click to show/hide)
Spoiler: Colony (click to show/hide)
((Important Note: Untrained skills may now be used and produce results, they'll just also injure you. If you'd rather ruin somebody else's progress to train a skill without injury, please specify that you're attaching yourself to their efforts like a leech.))
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

AbstractTraitorHero

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #347 on: February 13, 2016, 03:49:20 am »

Hand blacktongue the rough tree dot map
In a serious voice and not shaking or trembling for once.
No Blacktongue i could never threaten you after what you just did for me.
 I also made an extremely rough map it was difficult to make with how much it was raining but i think it might help and...H-here i always liked these things so I'd....I'd like you to have some blacktongue.

Hand blacktongue the glazed nuts.
« Last Edit: February 13, 2016, 04:04:54 am by AbstractTraitorHero »
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Demonic Spoon

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #348 on: February 13, 2016, 03:50:45 am »

Ugh. Damnit dice rolls. Having a hard time wrapping my head around whatever the rainball is. EDIT: Actually there seems to be an abnormally large amount of critial fails in this turn. Ironyowl did you weigh the dice or something?

EDIT2: Do I have a house yet?
« Last Edit: February 13, 2016, 04:54:51 am by Demonic Spoon »
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Demonic Spoon

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #349 on: February 13, 2016, 03:56:01 am »

Major Action: Fix the rainward. Somehow. Failing that just deconstruct the bloody thing.
Major Action: Create a Pearlstone golem

Minor Action: Shift blame for ward malfunction to shoddy channeling.
« Last Edit: February 13, 2016, 04:14:14 am by Demonic Spoon »
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Criptfeind

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #350 on: February 13, 2016, 09:17:00 am »

((Cursed Herbalism. Given the. Er. Further knowledge I guess I've gained from this, I'm guessing Herbalism is what I was thinking of when I... Er. Made my character... What does Alchemy actually do then? To be honest, I'm hoping it's not going to be Ottos magic. And, I'm not sure how ether way that alchemist ingredient collection turned into a herbalism trip  :(

Also I'll note down that being bitten to shit counts as a minor beneficial effect!  :P. Is that little beast still alive then? Or dead? I notice nether fluff nore crunch mentions it))
« Last Edit: February 13, 2016, 09:19:05 am by Criptfeind »
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Nirur Torir

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #351 on: February 13, 2016, 11:54:40 am »

Minor Action: Find a bureaucrat to teach me to run set-up some help with the infirmary zone.
Minor Action: Chat with the lesser channelers. One of them surely wants to help treat rot.
Minor Action: Give my fruit report to whoever is organizing the farmers.
Logged

crazyabe

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #352 on: February 13, 2016, 12:22:41 pm »

Minor Action: Take down my Tent and use it as a door to my Hole in the wall.
Minor/Miner Action: Suggest to Bollwheel that the miners Could be digging out housing, Besides it is Dryer underground...
Minor/Miner Action: Point out to the Miners that they can dig out better houses then the Carpenters can build with some perseverance.
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Demonic Spoon

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #353 on: February 13, 2016, 01:08:51 pm »

Quote
+1 Pearlstone
+1 Dry Pearlstone Cave
+2 Mining, Now +0 Dabbling Miner
+Mild Bludgeoning
How did he produce a useful result if he was an inexperienced miner? You specifically mention that dabblers cannot produce useful results in the first post Irony.
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crazyabe

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #354 on: February 13, 2016, 01:12:03 pm »

Quote
+1 Pearlstone
+1 Dry Pearlstone Cave
+2 Mining, Now +0 Dabbling Miner
+Mild Bludgeoning
How did he produce a useful result if he was an inexperienced miner? You specifically mention that dabblers cannot produce useful results in the first post Irony.
Quote from: Last update, the bottom of the post
((Important Note: Untrained skills may now be used and produce results, they'll just also injure you. If you'd rather ruin somebody else's progress to train a skill without injury, please specify that you're attaching yourself to their efforts like a leech.))
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Demonic Spoon

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #355 on: February 13, 2016, 01:13:42 pm »

Ah thanks, I completely missed that.
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IronyOwl

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #356 on: February 13, 2016, 10:42:57 pm »

Hand blacktongue the rough tree dot map
In a serious voice and not shaking or trembling for once.
No Blacktongue i could never threaten you after what you just did for me.
 I also made an extremely rough map it was difficult to make with how much it was raining but i think it might help and...H-here i always liked these things so I'd....I'd like you to have some blacktongue.

Hand blacktongue the glazed nuts.
[20, CRIT!] Blacktongue grabs the (wet) map distastefully, glaring at it before finding something interesting. She begins cross-referencing it to the papers on her desk, muttering something you can't quite make out.

[1, FAIL!] Blacktongue pops a nut into her mouth, then starts chewing. Apparently not well enough, because a moment later she begins clutching her throat and thrashing about. You try to help, but she shovels you away with her tail.

A few moments later she's beaten the offending morsel out of her lungs and is glaring at you. She begins to rise menacingly, hands crackling with black lightning.

"So," she coughs out, "I see you've gained some spine after all. Do mind the price of failure."

[3, Malus] She electrocutes you kind of a lot, but you shield the worst of it with instinctive holy shielding.

Ugh. Damnit dice rolls. Having a hard time wrapping my head around whatever the rainball is. EDIT: Actually there seems to be an abnormally large amount of critial fails in this turn. Ironyowl did you weigh the dice or something?

EDIT2: Do I have a house yet?
Rainball is basically the same ward with an inverted copy, like two overlapping umbrellas. Or a giant magical clam that gathers water so it can spit it out periodically.

Good question on the house. They appear to be packing useful craftspeople into the houses, so you're still stuck in a tent.

Minor Action: Shift blame for ward malfunction to shoddy channeling.
[3, Malus] You're not fooling anybody, and the channelers are glaring at you.

((Cursed Herbalism. Given the. Er. Further knowledge I guess I've gained from this, I'm guessing Herbalism is what I was thinking of when I... Er. Made my character... What does Alchemy actually do then? To be honest, I'm hoping it's not going to be Ottos magic. And, I'm not sure how ether way that alchemist ingredient collection turned into a herbalism trip  :(

Also I'll note down that being bitten to shit counts as a minor beneficial effect!  :P. Is that little beast still alive then? Or dead? I notice nether fluff nore crunch mentions it))
Well, I was thinking of Alchemy being the actual combining of magic potions or substances, with Herbalism being the obvious skill to get botanical ingredients for that. I'm open to suggestions if you think that's too heavy a split or wanted something different.

The beasty is still alive. I like to think it's still thrashing angrily in one of Nak's arms.

Minor Action: Find a bureaucrat to teach me to run set-up some help with the infirmary zone.
Minor Action: Chat with the lesser channelers. One of them surely wants to help treat rot.
Minor Action: Give my fruit report to whoever is organizing the farmers.

[6, Poor] The bureaucrat you find is an excessively youthful, snooty-looking orc, probably someone's third cousin or something. She doesn't seem very impressed by your claims of needing assistance to treat every self-mutilating idiot on this expedition to a watery hell.

[12, Good] "Another quest! Yes, I'll help! I'll totally help! Unless Malacent-Senpai needs me for something else!"

You find Blacktongue tazing the shit out of a shrieking girl in her cabin. You wait for her to finish, as is polite.

[2, Malus] Blacktongue tastes a sample, then grimaces. "Eugh, peasant food. I'm not growing this chaff."

Minor Action: Take down my Tent and use it as a door to my Hole in the wall.
Minor/Miner Action: Suggest to Bollwheel that the miners Could be digging out housing, Besides it is Dryer underground...
Minor/Miner Action: Point out to the Miners that they can dig out better houses then the Carpenters can build with some perseverance.

[12, Good] The first part is easy. The second part... not so much. It's not big enough to cover the whole thing, for one, and you're not sure how to anchor it to the rock face, for another.

[2, Malus] "Not enough space. It's drier underground so long as underground is above the water, which doesn't last long.

Additionally,"
he notes, looking at you pointedly, "allowing anyone who wishes to dig wherever they desire tends to result in a honeycomb of territorial disputes and unfortunate engineering decisions."

[7, Poor] The miners are torn between laziness and desire for dry. Mostly they're pretty sure they'll have work next week as well, though.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

AbstractTraitorHero

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #357 on: February 13, 2016, 10:51:31 pm »

In a pained quiet voice her eyes beginning to tear up
I'm sorry blacktongue i-i wasent t-trying to hurt you...d-did t-the map h-help?

Head to the player character doctor after blacktongue responds.
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.

Nirur Torir

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #358 on: February 13, 2016, 11:00:06 pm »

Quote
You find Blacktongue tazing the shit out of a shrieking girl in her cabin. You wait for her to finish, as is polite.
[2, Malus] Blacktongue tastes a sample, then grimaces. "Eugh, peasant food. I'm not growing this chaff."
Mongo takes his leave as quietly and quickly as he can, trying not to make eye contact with his electrified colleague.

Quote
"Another quest! Yes, I'll help! I'll totally help! Unless Malacent-Senpai needs me for something else!"
"The art of healing requires dedicated focus, and cannot be learned who are distracted .. Although I may have a simpler use for you."


Major action: Healer duty, again.
Major action: Craft time! Create a waterproof living cloak for myself from leaves and vines, and try to get it to push loose water that gets inside to the outside. Use that helpful channeler if nobody else has grabbed them.
Logged

AbstractTraitorHero

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Re: The Expedition Arcane [Turn 2: PANIC]
« Reply #359 on: February 13, 2016, 11:05:11 pm »

Attempt to get healing from mongo the healer.
« Last Edit: February 14, 2016, 12:06:09 am by AbstractTraitorHero »
Logged
((I just facepalmed so hard I have a concussion))
Rip Abigail South Death by Drop pod my avatar is now morbid.
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