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Author Topic: Heroic Expedient Response Operation: Prepare for New Thread! (?/?)  (Read 44054 times)

SOLDIER First

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #150 on: January 25, 2016, 03:26:43 pm »

who needs a shadow
when you have a sentient dragon as a best friend
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Twinwolf

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #151 on: January 25, 2016, 03:27:03 pm »

HEY BLITZ
Fusion thingy as a perk. Good or not good?

Fusion: Mystral and her brother’s powers are intrinsically linked. Their powers were originally one and the same, and under certain conditions, can be so once again. Mystral and her brother can join together for a short time, becoming much more powerful than either of them were apart.
Grants the unique action “Fuse”, only useable when Mystral and her brother are both at 50% HP or lower, and the enemy has 40% health or higher remaining. If they are both at less than or equal to 20% HP, they can  use it regardless of enemy HP. If they both use this ability, they fuse into a single character, with stats and skills equivalent to a character two levels higher than Mystral and her brother, with HP equal to both of the remainders combined. This character also has two actions per turn. The fusion lasts for five turns, after which they split again, splitting the remaining health between them.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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IamanElfCollaborator

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #152 on: January 25, 2016, 03:28:06 pm »

not argent

for they shall be everything mumen rider wanted to be and more

BlitzDungeoneer

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #153 on: January 25, 2016, 03:32:55 pm »

Spoiler (click to show/hide)
Right, first of all, I'm not really sure what Forgettable Face is meant to do, mechanics-wise.

Second, while I'm also not sure what Nice Guy is meant to do(no Infamy bonuses, maybe), a complication means you get to take an extra perk on top of your starting three.

I'm also not sure what Fly My Pretties is meant to do. D'you mean when using attacks that use SA as a stat?

And I assume Shard Crafting is meant for, say, quickly making shrapnel grenades or whatever?

Also you have 3 additional points to spread out among your stats, you've only used 25 so far by my count.

Spoiler: Very, very WIP (click to show/hide)
I realize that this is a work in progress, but I've a few things I need cleared up.

First of all, Flickering Shadows. What do you mean 'can be incapacitated'? As in, they can go into negative HP forever or some such?

Second of all, I'm gonna have to ask you to clear up what you mean by that Equipment part.

Third of all, explain what Shadowlink is meant to do, system-wise.

My goal here is to take invulnerability and make it not OP.
Spoiler: Blokkere (click to show/hide)
Hmm... From a purely mechanical standpoint, since you took two flaws, you get 5 perks, not just 3. I'm aware you said 'for balance, not for extra perks', but that can just as easily be accomplished with the actions themselves by, say, giving Temporary Invincibility a turn limit and the inability to use other actions during it.

At any rate, Untouchable is unnecessary anyway, because that's what Blokkere's skill already does. If you want it to give him some sort of bonus while using that ability, sure, or if it's meant to be the perk which gives them that action to begin with(in which case you have a spare skill slot), then that's fine too, but otherwise it's just flavour text.

Immovable makes some kind of general Stunt immunity(not counting ones you yourself do), I assume?

And I think Objects In Motion is meant to be some sort of rebound perk, where any damage dealt to Blokkere while Temporary Invincibilty is active is blasted back at the attacker instead, perhaps at a reduced rate.

As for the actions themselves... I get the intent behind them, but mind putting some stats to them all the same? It makes my job as GM much easier.

Spoiler: The Game Mistress (click to show/hide)

Still working on the tables.
No major problems here. I assume Hearts, Spades and Clubs are passives, ye?


Spoiler (click to show/hide)

I'm... not really sure what Enchant and the two Metamagics are meant to do.

Beyond that, if Years of Training levels up that skill is purely up to me, k? K.

And I'm gonna have to ask you to nerf Max-Min'd a fair bit.

Character sheet
Spoiler (click to show/hide)
Ideas for improvement?
Erm, how do I put this...

D'you mind making a character whose modus operandi isn't killing everyone in the immediate vicinity?

Spoiler (click to show/hide)
Spoiler: The Combat Coat (click to show/hide)
Spoiler: Stats (click to show/hide)
Skills: You may have six skills, not counting your Basic Attack and Defense skills, which are unmodifiable.
Basic Attack: Gerald fires his weapon. Simple and straightforward.
Basic Defense: Gerald angles his body so as to thin himself out, while fluffing his coat. Gives a 3D Agility chance to dodge, negating all damage unless it is an AOE attack.

It's troll SCIENCE!: Gerald modifies a electronic device extensively, and then throws it at his target for 1d6 ranged physical damage and a 20% chance at a single random effect from the following list: Burning, Paralyzed, Stunned, Blinded(1 D2 chance to miss), Mind-controlled(VERY RARELY) Berserk(boosts physical strength, but causes target to attack randomly and include allies as targets.)

What are the charges, officer?: Discharges a burst of pure electricity from his TAzS, dealing 1D12 shock damage with standard chance to paralyze, with a 1d3 chance of arcing to another target for 3/4ths damage. can arc a maximum of 2 times, and has a 2 turn cooldown.

Basscannon!: Gerald puts his earbuds in and fires up a portable radio that has been significantly modified, Drawing the attention of all enemies on the field. Rolls 1d3 to change the enemy's target to him and a 1d2 to completely distract the enemy if target change was successful, preventing action. Can only be used while his identity is protected with a 3 turn cooldown.

Give me a sec, I have to fix my toy: Gerald takes a turn to modify his weapon temporarily using whatever is available to him at the time. Roll 1d4 to decide if modifications are positive, negative, or nonexistent.



Other: Starts off slightly injured and identified(Without penalty), due to a recent attack while in the field.[/spoiler]


Hows this?
Well, for one thing, with 2 flaws you get 5 perks in total. Make 3 more.

Also you have two extra actions.

Spoiler:  The Heavy hitter (click to show/hide)
Appearance (Normal form):
Spoiler (click to show/hide)
  Snake form
Spoiler (click to show/hide)
other: Fang comes from a forest tribe of Shapeshifters, he was the strongest. He went to a union city for his write of passage
Ok fixed it a bit, made some stuff more clear, hope this guy gets in
I assume Beast Rage increases his stats, yes?

Otherwise, sheet's fine. We'll see if he gets accepted or not, though, won't we? :P

Spoiler: Contagion (click to show/hide)

Pick at it, Blitz.
Too many perks, for one thing. Even with an additional flaw, you'll have to drop one of the perks.

Other than that, I can't immediately spot anything wrong.
HEY BLITZ
Fusion thingy as a perk. Good or not good?

Fusion: Mystral and her brother’s powers are intrinsically linked. Their powers were originally one and the same, and under certain conditions, can be so once again. Mystral and her brother can join together for a short time, becoming much more powerful than either of them were apart.
Grants the unique action “Fuse”, only useable when Mystral and her brother are both at 50% HP or lower, and the enemy has 40% health or higher remaining. If they are both at less than or equal to 20% HP, they can  use it regardless of enemy HP. If they both use this ability, they fuse into a single character, with stats and skills equivalent to a character two levels higher than Mystral and her brother, with HP equal to both of the remainders combined. This character also has two actions per turn. The fusion lasts for five turns, after which they split again, splitting the remaining health between them.
Nerf it. Add a cool-down of some sort, or maybe make it a once-per-battle thing. Don't want you spamming that, do I? I'd also consider adding in some weakening after the fusion, but from what I've gathered they already have to be somewhat low on health to use it, so that's fine.

I'd also like to know what you mean by 'stats and skills equivalent to a character two levels higher'.
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IamanElfCollaborator

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #154 on: January 25, 2016, 03:36:42 pm »

the sheer reking

Twinwolf

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #155 on: January 25, 2016, 03:37:02 pm »

Nerf it. Add a cool-down of some sort, or maybe make it a once-per-battle thing. Don't want you spamming that, do I? I'd also consider adding in some weakening after the fusion, but from what I've gathered they already have to be somewhat low on health to use it, so that's fine.

I'd also like to know what you mean by 'stats and skills equivalent to a character two levels higher'.
I had assumed it was clear it was supposed to be a once per battle thing. Wat's the point of the time limit if it's spammable?And I mean they are basically a character that is two levels higher than either Mystral or the yet-to-be-sheeted brother, with a different sheet as well. I intend to discuss it with USEC.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Projeck37

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #156 on: January 25, 2016, 03:37:37 pm »

Woops. I read the OP wrong for number of perks.
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SOLDIER First

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #157 on: January 25, 2016, 03:38:32 pm »

ha, you can't rek someone as pure as black eclipse
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TheBiggerFish

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #158 on: January 25, 2016, 03:41:02 pm »

Explanations inbound:
Flickering Shadows:Goes into negative HP forever.
...Hmm, that necessitates that there's a cap on how far they go into negative HP per turn, or that they just stop at - 15 but don't die.

Equipment:They can use it, but if they're using it, it only exists as a shadow until they stop using it.

Shadowlink:Er...Flavor?  It's a teleport.
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kj1225

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #159 on: January 25, 2016, 03:41:26 pm »

For forgettable face, people just... can't remeber what he looks like. I count this as a perk because it means that people can't track him down as easily due to there being tons of people like him.

The nice guy thing is spot on, but I don't want to take another because I ceel it fits him better.

Yes.

Yeah. And adding to his shard plate.

And finally, woops.
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SOLDIER First

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #160 on: January 25, 2016, 03:46:58 pm »

i hav edit'd The Purest Sheet with his last two actions
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Projeck37

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #161 on: January 25, 2016, 03:51:26 pm »

Contagion now no longer had the Nightvision perk, but shifted the immune to blinding effects to his gasmask because it makes sense with the lenses on the gasmask.

Should be complete now ;D
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IamanElfCollaborator

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #162 on: January 25, 2016, 03:53:17 pm »

Question is, who's actually in the Union and who's an independent hero?

TheBiggerFish

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #163 on: January 25, 2016, 03:53:38 pm »

Hmm.

Umbra...May be.
« Last Edit: January 25, 2016, 03:55:18 pm by TheBiggerFish »
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Twinwolf

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Re: Heroic Expedient Response Operation: Hiring New Heroes! (0/8?)
« Reply #164 on: January 25, 2016, 03:54:47 pm »

Mystral is with the Union, definitely.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
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