Name: The Game Mistress
Age: 24
Race: Neko
Gender/Sex: Female
Description: PicturePerks: Miss Fortune - Fighting the GM is a gamble, quite literally. Her chaotic nature brings in effects; her spells are random at the benefit of being stronger, and the suspense and excitement of her ability brings her greater fame. As such, her FAME stat is variable and gets +1 each time her ability's effects are favorable, for the duration of the battle. Consecutive favorable rolls may have a long term effect on the people.
Fate's Scion - The GM's knowledge of fate (and by extension, chaos theory) allows her unique advantages. She is able to see hidden rolls and target numbers when focused, and passively gain +1 to every dice roll (not including her spell RNG).
Cute and Fiery - The GM, while being unpredictable, is also cute. Attacking allies get a bonus equal to 1/2 of her FAME to their attack stats.
Equipment:Accessory Name: Six-Sided Die
Type: Chosen
Effects: Acts as a medium for the GM's magic.
Description: This small cube is a standard d6. When thrown, it flames and once it is rolled, the results are revealed in a large projection after the effect takes place.
Accessory Name: Twenty-Sided Die
Type: Chosen
Effects: Acts as a medium for the GM's magic.
Description: This small polyhedron is a standard d20. When thrown, it flames and once it is rolled, the results are revealed in a large projection after the effect takes place.
Accessory Name: Deck of Cards
Type: Chosen
Effects: Acts as a medium for the GM's magic.
Description: This is a deck of tarot cards which acts as a medium for her abilities.
Stats: Level: 1
XP: 0
HP: 35
Init: 1d20+AGI
Defense: 2
Physical Attack: 1
Resilience: 4
Special Attack: 7
Fame/Infamy: 7
Agility: 2
Knowledge: 7
Skills: You may have six skills, not counting your Basic Attack and Defense skills, which are unmodifiable.Basic Attack
Basic DefenseRoll the Dice - The GM rolls a d6 and a d20, the spell effect being a number on a table. The d6 determines the target and the d20 determines the effect.
Fate's Mistress - The GM may add or subtract to any roll equal to FAME/2. Has a cooldown of 2 turns; this spell may be cast as a modifier to another.
Draw - The GM draws a card from the Major Arcana. A card is rolled on a random table which gives an additional effect to the next spell she casts.
Hearts - Whenever the GM applies a positive buff to a teammate, they get healed FAME HP.
Spades - Whenever the GM applies a negative buff to an enemy, they take FAME DMG.
Clubs - Whenever the GM targets herself, she rolls an additional effect.