Name: Contagion
Age: ? ? ?
Race: Mutant Human
Gender/Sex: Male
Description: Not much is known about Contagion, except that he never takes off the mask. Something must have happened to him long ago, because he seems to have been around for forever. He's about average in his build, and muscle mass. He seems extremely athletic, from what people have seen. No skin on his body is shown, as it's all covered in black clothing. He has a deep voice, or perhaps that's just the filter of the gasmask talking.
Perks:
Battle Hardened- Take 25% less damage from bullets.
One With The Gas- While Contagion is inside a cloud of gas, gains +25% dodge.
The Cries of the Weak- If an enemy is below 50% health, Contagion's next attack on them deals 2x damage.
Mad Scientist- Being a dangerous chemist, Contagion's AoE attacks deal 1.5x damage.
Chemistry is Key- If Contagion takes one extra turn to ready an attack, it deals 1.5x damage.
Flaws:
Unliked By the Public- No matter Contagion's Fame/Infamy score, they always get no bonuses due to their destructive nature.
Weakened- Contagion is naturally weak, despite his medium build, giving him a -10 to all physical attack rolls, or strength tests.
Equipment:
Armour Name: Body Armor
Type: Modifiable
Effects: Completely stops .22 caliber bullets.
Defense Bonus: 2 RES, 1 AGI
Description: Simple body armor that helps protect against low caliber bullets.
Accessory Name: Contagion's Gasmask
Type: Chosen
Effects: Makes the wearer immune to any toxins, airborne chemicals, blinding, or smoke. Also grants +2 Special Attack.
Description: A black gasmask with reflective lenses, making the head and face of the user unseen.
Stats:
Level: 1
XP: 0
HP: 37
Init: 1d20+AGI(7)
Defense: RES/2
Stats: 28 Points to assign. The total points one may place in a single stat is 6+Level.
Physical Attack: 1
Resilience: 6
Special Attack: 7
Fame/Infamy: 0
Agility: 7
Knowledge: 7
Skills: You may have six skills, not counting your Basic Attack and Defense skills, which are unmodifiable.
Smoke- In an area, a large cloud of smoke appears that grants +25% dodge to allies next turn. 2 turn cool down
Pinpoint Toxins- Target a specific enemy, that deals damage and adds the effect "Poisoned- At the beginning of each turn, take 1d6 damage" for 5 turns.
Gaseous Toxins- In an area, a large cloud of toxins appears and deals damage to all in it, and an extra 1d8 damage.
Flammable Substance X1-08- Douse a large area of the battlefield in substance X1-08. Adds the "Doused" effect to all hit.
Ignition- Ignites all flammable substances on the battlefield, dealing 3d8 to all doused targets. Removes the "Doused" effect from all targets hit.
Big Boom- Throw down a special vial of Substance Z4-3, which explodes a single target doused in X1-08. Takes one turn to prepare, removes the "Doused" effect from the target, and deals 2d12
Basic Attack- Target an enemy with a small cloud of gas.
Basic Defense- Pop a cloud of smoke, that increases dodge chance by +25%
Other: