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Author Topic: ARM ID Requisition (Free Character Pixel Art)  (Read 16969 times)

Kedly

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #135 on: February 05, 2016, 05:45:34 pm »

Thanks guys! I'm heading out of time to spend some time with family, so I won't get a sprite in today, but I should be back by monday, so depending on what time I'm back, I might get 2 in then. I think 1 a day is probably a good number considering theres a lot of good video games coming out lately =P.
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Parisbre56

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #136 on: February 10, 2016, 06:56:52 am »

Oh, dear, where do I begin...
Well, I have lots of stuff, but I think they are not that important. Let's find the most important stuff.

Average height ... He has brown eyes, long straight hair, a thick moustache and a short beard. His hair and facial hair have turned a grayish white from age.

His lower legs have been replaced by robotic prosthetics, black muscles over gleaming chrome-like metal.

...

He wears light brown trousers, a red shirt, a dark brown waistcoat and a cowboy hat.

...
So, basically a stereotypical cowboy with robot legs.

He is inside Gilgamesh the mobility battlesuit, a bulky and heavily armoured exoskeleton (although not as bulky and armoured as the standard model).

...

On the battlesuit’s “head”, where one would expect the eyes to be (the upper part of the torso, since battlesuits lack heads), are two black unblinking orbs, a pair of cameyes. On its back are two giant rocket pods that allow it to fly.

...

Something that looks like a black laser rifle the size of a man has fused with his battlesuit's arm. It's a long, smoothed, black object, almost like a laser rifle but with the corners smoothed and much larger and longer. It is split down the middle, revealing its silver innards and wires that connect to the battlesuit and interface with its systems. The weapon has a giant, partially enclosed grip and trigger at the back and a dial on the side just before the grip. The dial has no writing or numbers or anything; it just has faintly glowing coloured sections that it can click between. Red, orange, yellow Green, blue, indigo and Violet. It also has a No Colour setting. Choosing a colour causes the rifle to reshape and start glowing with that colour. It also causes the battlesuit's HUD to change colour and a pictogram related to the function of the weapon to appear in it.

...
So basically a headless giant robot with two rockets and a black squarish thing fused with one arm.

I'll see if I can find some images.

Kedly

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #137 on: February 10, 2016, 08:27:17 pm »

Bam

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Parisbre56

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #138 on: February 10, 2016, 09:08:02 pm »

Cool. Very nice. Thanks.

Kedly

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #139 on: February 11, 2016, 12:12:17 pm »

Syv sod

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Moopli

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #140 on: February 13, 2016, 01:57:08 pm »

Renen:

I'll save my own request for later, hopefully someday Root will look less boring and normal :P
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Twinwolf

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #141 on: February 13, 2016, 01:57:47 pm »

I assume we're not supposed to be able to see much?
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Egan_BW

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #142 on: February 13, 2016, 02:10:00 pm »

I'd like to request a Gordon Freeman sprite!
Spoiler: references! (click to show/hide)
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Moopli

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #143 on: February 13, 2016, 02:18:51 pm »

I assume we're not supposed to be able to see much?
Oh, there are around 5 different blacks in there, and you should be able to see quite a bit if you squint, but yes.
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Ozarck

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #144 on: February 14, 2016, 12:37:40 am »

I assume we're not supposed to be able to see much?
Oh, there are around 5 different blacks in there, and you should be able to see quite a bit if you squint, but yes.
same issue as with Lenglon - the goal of the art is to be seen, not to be a perfectly accurate depictions. I suggest a little more contrast.

Grunhill

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #145 on: February 14, 2016, 06:30:04 am »

Maybe just making the surroundings white while keeping the form.

That way we could notice better the other 4 blacks.

I really liked what I could see of the format. Just suggesting a better way to show Renen's body.
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TheBiggerFish

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #146 on: February 14, 2016, 12:00:28 pm »

Or just...Make the background transparent?
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Maegil

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #147 on: February 14, 2016, 03:47:21 pm »

Or just...Make the background transparent?
It won't help on Darkling layouts, the image will just disappear on the black background. I had that problem with my own avi where the feet disappeared; the checkered background made them visible again.
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Kedly

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #148 on: February 14, 2016, 04:15:09 pm »

This coming week, I may or may not get a sprite done per day. I'm having a really rough time
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Radio Controlled

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Re: ARM ID Requisition (Free Character Pixel Art)
« Reply #149 on: February 14, 2016, 04:50:19 pm »

Take care of yourself and your family first and foremost. We'll still be here for the foreseeable future.
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