Can someone please explain how this works in few words?
Each player uploads a yearly save, and then "host" manually copies whatever they did on his own "central" save, with probably different results?
What is the "blueprint" constantly mentioned?
(Phase 1) The host (TimelessBob) plays the "live game" then uploads the save, let's call this Founder's Day (spring has arrived.)
(Phase 2) We players (furumite participants), play the save for 1 year. Whatever we build (buildings or items) will be uniquely to our own save games we call "blueprints". We also mix some roleplaying here in the forum, and share plans, trade for equipment--all in theory.
(Phase 3) The host looks at each of the players' blue prints, then
plays the "live game" trying to build as close to each of the blueprints as possible."
(Phase 4). A caravans arrives, we call this "Trade Day", the host makes a save of the live game available so we the players can see the progress, and also gain knowledge of the available resources (wood, stone, metals, anvil, picks, weapons, etc.). We the players roleplay for items the caravan brought. Post out thoughts, plan changes, and trade proposals to both caravan and with other player districts.
We player (in theory) can roleplay bid for tools we need based on what each of our district can do (dig, forge, food, defend, etc). In essence, we have fun role player based on what our districts' needs.
See, unlike a normal embark, this particular one seems to be in a state of "scarcity." There are 2 copper picks, and aluminum ores/bars which cannot be used to make more copper picks. So what is happening is that I cannot rely of my design to have digging because I don't have access to a pickaxe.
Likewise, I cannot rely on building stone blocks for walls because my district (the hosted assigned area which players claimed as their borders) do not have stones to make blocks, nor tools to dig for more blocks. So, for me, I roleplay and make a trade agreement with another player (Shorast) who plans to do digging and masonry making blocks.
(Phase 5). The host reads our interactions, plans, trade proposals, agreements, and continue the "live game" trying to incorporate those info into the game. When spring arrives, go back to Phase 1.