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Poll

Change Fortress and Defense Systems?

Keep the Current Systems
- 0 (0%)
Change to a Defense in Depth System (<- preferred option)
- 8 (100%)
Change to a Defense in Width System
- 0 (0%)

Total Members Voted: 8


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Author Topic: The First Solar War (OOC Sign-Ups)  (Read 5781 times)

Kashyyk

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Re: The First Solar War 8/10 (OOC Sign-Ups)
« Reply #105 on: February 03, 2016, 03:04:07 pm »

I see you're doing I what I would have had I known how silly putting points in to supply was :p
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Ghazkull

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Re: The First Solar War 8/10 (OOC Sign-Ups)
« Reply #106 on: February 03, 2016, 04:10:50 pm »

yeah in hindsight i should have handled the supply situation better :I
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Ghazkull

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Re: The First Solar War 8/10 (OOC Sign-Ups)
« Reply #107 on: February 03, 2016, 04:26:13 pm »

mmh sorry ebbor that i didn't post in time, but i won't accept any more players. If one more drops out however ill put you in. As it is its currently already more than enough to handle.
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AbstractTraitorHero

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #108 on: February 03, 2016, 05:15:23 pm »

Im waiting.for a earth response to diplomacy before I do my turn because that will hugely affect what I do.
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Ardas

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #109 on: February 04, 2016, 08:29:10 am »

Ehm, there are two players on Earth now, which one are you after? BTW, I'm open to cooperation.
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AbstractTraitorHero

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #110 on: February 04, 2016, 09:35:57 am »

Ehm, there are two players on Earth now, which one are you after? BTW, I'm open to cooperation.
Really? Now send up a diplomacy real quick they may not have gotten one nation of earth but theyed be happy to have an alliance they adore earth after all.
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Ardas

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #111 on: February 04, 2016, 09:45:28 am »

I'll get it sorted once I'm home, if you can bear waiting a touch longer.
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AbstractTraitorHero

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #112 on: February 04, 2016, 09:51:13 am »

I'll get it sorted once I'm home, if you can bear waiting a touch longer.
Eh don't worry I'm going to school right now it's fine.
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Ghazkull

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #113 on: February 04, 2016, 04:06:57 pm »

By the way an info for all players. While originally i thought orders to be sent via pm this is also fine. in any case i presume that all of you are mature enough not to cheat and look at others peoples orders without their consent.

Should it turn out that this becomes a problem i will throw out the offenders. Not a threat just a disclaimer, since the issue has come up repeatedly of people being concerned about that. If you feel like sending your orders via pm instead i am also fine with that although that  makes things more complicated

EDIT: Also, while i tried to balance things it might be that you notice that some things are overpowered (combat drop for example) if thats the case feel free to infor me, im still trying to balance things out and some rules might become subject to change for better game balance.
« Last Edit: February 04, 2016, 04:09:31 pm by Ghazkull »
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Rolepgeek

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #114 on: February 04, 2016, 11:06:05 pm »

I'm surprised at Datum Earth's strategy so far.

Certainly isn't how I'd be playing them, at least. :P
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Playergamer

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #115 on: February 05, 2016, 12:09:18 am »

I'm surprised at Datum Earth's strategy so far.

Certainly isn't how I'd be playing them, at least. :P
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Ghazkull

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #116 on: February 06, 2016, 07:15:22 pm »

Okay once Voidslayer is there i can update.
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Rolepgeek

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #117 on: February 06, 2016, 08:48:17 pm »

You mentioned Orbital Drop being overpowered (which it is, as it works currently, though it can be vaguely compensated for); will you be reducing it to a +1 bonus at some point in the future?

And how does combat aboard ships/Board work/accomplish?

And, uh...I feel like right now it's just a game of numbers, since it's so easy to move troops around in vaguely similar regions, and outnumbering someone more than is necessary to win does absolutely nothing. (20 Regular Regiments attacking 10 Regular Regiments will take the same casualties, in absolute terms, as 50 Regular Regiments attacking 10 Regular Regiments. Since all battles are effectively 1v1, for defending, as long as you still have manpower, having fortresses larger than Small at most is inefficient(although a single Indomitable Fortess is still useful)) While I don't know if the way it was before actually would have made a difference, it doesn't matter at the moment whether you control every inch of a region's borders and are sending troops from every direction at once, or are trying to force that same massive army through a tiny (presumably fortified) pass.

Logistics chains is abstracted away to nothing, and space battles are also numbers, except a bit more random/tactical-y because of the battle actions.

I don't know if that's what you were going for (space seems fine, at least, because while it's fairly straight numbers at base, actions make it interesting), but ground battles seem like they could use some tactics, though I know that could get excessively complicated. Not trying to criticize, mind you, I know it can come across like that. Just trying to point it out; running this seems like it takes a lot of time, and the flavor you use/add to the battles is pretty good in itself.

...What do you mean, I'm only bringing it up because the Miner's Collective seems terrifyingly powerful if it's entirely numbers? Don't be ridiculous.
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Ghazkull

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #118 on: February 07, 2016, 04:49:52 am »

I didn't say Orbital Drops are overpowered it was mentioned as an example ;P

As it stands it is strong as the game progresses however other things will come into play which migitate it.

As for boarding: Total Strength of the Boarders +1d6 vs. Total Ship and Ferried Troop Strength +1d6

It is a game of numbers, but so is Risk or Axis and Allies or Age of Diesel by Haspen. When it comes down to it most of the forumgames are games of numbers.

And yeah at the moment there is not much to do with Ground Battles. That has two reasons: for one Space Battles are supposed to be more important and secondly because not all features have been unlocked (oh i love it that i can say that XD)
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Rolepgeek

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Re: The First Solar War (OOC Sign-Ups) too many players.
« Reply #119 on: February 07, 2016, 11:36:55 am »

I figured it would be something like that. Good to know, though.

And yeah, numbers isn't a bad thing, I was just wanting to make sure it was meant to be that.
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