So, no thread for this, but it's pretty good so here's a thread.
What is Punch Club?
Well it's a retro styled pixel art fighting managment game. Now that might sound weird and it is, but it kinda works.
You're following a random dude with a classic 80's hero backstory which is kinda quickly thrown in your face with the first cutscene and then as it develops(in a rather neat quest tree kind of way that makes everything easy to track) it grabs every trope from that period, as many references as it can take and runs into crazy land. Which is pretty awesome if you appreciate these kinds of movies, I kinda like them so it's pretty good in that department.
Now, the gameplay itself is divided into two main areas, the training and the fighting. Training comes down to buffing up three of your main stats, working, sleeping and running errands so you can feed yourself and train some more before your next fight comes up. Fighting is hands off for the most part, you pick your moves (which there's a ton of) and then watch the show, it's fought in rounds so you can adjust your strategy after every round. It's decently deep as far as the interactions go, your three main stats affect the damage, accuracy and costs of moves, you have stamina which is used for all moves, if you run out you're in a bad place. Each of the main stats also has a corresponding school of combat which you need to specialise for and it's generally more adviseable than trying to be good at everything. It goes from classic strenght based boxing, agility based karate and ninja stuff and stamina based, wrestling I guess, haven't looked into that too much, but basically you turn into a tank which hits rarely, but hits hard.
In any case, some gameplay if you're into lets plays and that sort of thing.