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Author Topic: Dungeon of Teskireloth Wrap up & Player Awards  (Read 19318 times)

Whisperling

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Re: Dungeon of Teskireloth RTD
« Reply #105 on: January 23, 2016, 12:50:52 pm »

Sythros creates plate armor covering his body.

Also, he gets out of the way if any maniacs look like they're going to try and hurt people.
« Last Edit: January 24, 2016, 08:49:51 am by Whisperling »
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crazyabe

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Re: Dungeon of Teskireloth RTD
« Reply #106 on: January 23, 2016, 12:53:37 pm »

I attempt to Speedily Zip Through to the next area...
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FallacyofUrist

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Re: Dungeon of Teskireloth RTD
« Reply #107 on: January 23, 2016, 02:07:22 pm »

"Oh, this is going to be a pain. Create dopplegangers of the good mages!"
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Hiddenleafguy

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Re: Dungeon of Teskireloth RTD
« Reply #108 on: January 23, 2016, 03:27:06 pm »

Markus steps backwards out of the chamber, before shouting "SPARK!" in an attempt to light the ale alight, and burn away the ugliness of the room.
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Andres

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Re: Dungeon of Teskireloth RTD
« Reply #109 on: January 24, 2016, 02:56:25 am »

"I cast Fist."

((Are hiphenated words allowed, i.e. "hell-hole"?))
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chokepoint

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Re: Dungeon of Teskireloth RTD
« Reply #110 on: January 24, 2016, 02:17:36 pm »

Flimsy wizard cries out "Shatter" at an ear piercing volume and all the supports in the great goblin hall splinter, then crumble away. Great cracks run across the ceiling. The whole area becomes terribly unsafe.  [4]

Colonel Jadehand casts greater "invisibility" on himself and proceeds deeper into the dungeon, however he converts back to normal visibility and cannot pass when he encounters James Smiths ward. [6]

Markus Velafi, The Stylish wizard steps backwards out of the chamber, before shouting "SPARK!" in an attempt to light the ale alight, and burn away the ugliness of the room. However the only thing that's flammable is not the ale, but the hair and clothing of the goblin corpses. [6]

Torus the Grim uses his power to "raise" dozens of corpses littering the room but he has no power over them and the flaming goblin corpses turn on torus clawing at him with their undead hands as their hair and clothing bur in bright flames. [1]

James the Wizard Worm slithers along with the other wizards. If possible, hitch a ride in a walking corpse. Unfortunately it is one of the flaming undead goblins and it doesn't appreciate the hitch hiker. [1]

James Sedgewick shouted "Dispel all wards!" and the magical protection falters. [3]


James Smith mutters "Oh, this is going to be a pain. Create dopplegangers of the good mages!" And exact clones that they are, they immediately turn on James Smith!  [1]

Sythros creates plate "armor" covering his body and avoids all trouble for this turn. [3]

James Lothos the Miracle-Maker  Creates a "passage"! and a shimmering portal appears through the crumbling walls of the goblin hall. [3]

The questionable mage Ozz attempts to "Speedily" Zip through to the next area and finds himself in a small  damp room with  a well in the center. [4]

Henry the best casts "Fist" and a giant phantom fist begins sailing around the hall aiming for any random target. [6] (hiphenated words are allowed, but put the emphasis on one word. The effect may wind up different depending on dice rolls)

In the room beyond the goblin hall is a  well that the goblins use for their water needs. James Smith stands in there being attacked by clones of all the other wizards.
« Last Edit: January 24, 2016, 02:36:26 pm by chokepoint »
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Salsacookies

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Re: Dungeon of Teskireloth RTD
« Reply #111 on: January 24, 2016, 02:51:10 pm »

So I'm dead?
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Sarrak

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Re: Dungeon of Teskireloth RTD
« Reply #112 on: January 24, 2016, 03:04:59 pm »

((Considering I still have loyal dead and ghouled mage, am I dead or struggling to survive the hostile undead?))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

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Coolrune206

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Re: Dungeon of Teskireloth RTD
« Reply #113 on: January 24, 2016, 03:13:45 pm »

James Sedgewick casts "Finish destruction of ward!"
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crazyabe

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Re: Dungeon of Teskireloth RTD
« Reply #114 on: January 24, 2016, 03:19:08 pm »

I Cast "Beget Water Elemental" on the well.
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Whisperling

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Re: Dungeon of Teskireloth RTD
« Reply #115 on: January 24, 2016, 03:26:29 pm »

Gain a talent for evading murder.
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FallacyofUrist

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Re: Dungeon of Teskireloth RTD
« Reply #116 on: January 24, 2016, 04:53:28 pm »

"AGH NO! Obey me, dopplegangers!"
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chokepoint

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Re: Dungeon of Teskireloth RTD
« Reply #117 on: January 24, 2016, 04:58:35 pm »

So I'm dead?

((Considering I still have loyal dead and ghouled mage, am I dead or struggling to survive the hostile undead?))

No, not dead yet. It depends on your next actions.

James Sedgewick casts "Finish destruction of ward!"
The ward has already been removed.
« Last Edit: January 24, 2016, 05:03:38 pm by chokepoint »
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Sarrak

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Re: Dungeon of Teskireloth RTD
« Reply #118 on: January 24, 2016, 05:05:35 pm »

Maddened at the failure - of course, not his own - Torus the Grim attempts to control the violent dead, while he is protected by his old guards.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Salsacookies

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Re: Dungeon of Teskireloth RTD
« Reply #119 on: January 24, 2016, 05:29:54 pm »

I slither out of the corpse quickly, and slide into another, friendlier corpse that's not burning
« Last Edit: January 24, 2016, 05:53:43 pm by Salsacookies »
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