Previous turn's status:
Status: DIE
BLIND(If I want to give you a penalty for this, don't argue unless it's nonsense and a few other players agree with you).
Severely Cut Up Arms(-2 to TRG for ranged attacks, -1 to TRG for melee attacks using arms)
Stats:
Strength: 6
Dexterity: -6
Targeting: 0
Toughness: 6
Speed: -6
Mind: 0
Fate Points: 0
Loot Luck: 0
Stuff:
A gold goblet gauntlet. It looks as though it was smashed with 8 damage into someone's head.
A small plastic bag full of peppermints.
A Star Wars battle droid. Head crushed. Has a laser rifle.
A somewhat large bird.
(not loot) Slightly handheld auto cannon. If he wasn't so strong, it might be a pain to use. (damage: 1d8+2) Heaviness(3).
Status: DIE
AGH(-2 all physical rolls)
Stats:
Strength:-6
Dexterity:6
Targeting:-6
Toughness:6
Speed:6
Mind:6
Fate Points:-6
Loot Luck:-6
Stuff:
A red cape. Not your loot, but loot regardless.
(not loot) A Psionic Amplification Helmet. Can be used for psionic attacks.
Status: DIE
Stats:
Strength: -6
Dexterity: 0
Targeting: 0
Toughness: -2
Speed: -2
Mind: 4
Fate Points: 0
Loot Luck: 6
Stuff:
A combat knife.
3 attack dogs.
(not loot) A "cross-dimensional transponder".
(not loot) Anti Toughness Herb
Status: DIE
Stats:
Strength: -2
Dexterity: 6
Targeting: 6
Toughness: -6
Speed: 6
Mind: -6
Fate Points: -4
Loot Luck: 0
Stuff:
A red superhero cape. Not worn.
(not loot) A metal club.
(not loot) A large tooth, the size of his arm.
-4 Fate Points. May be used by the GM at any time...
Status: DIE
Hands tied together, firmly.
Stats(you get no points to start with. If you want points, remove some from your stats, taking them into the negative. The most you can go on any stat is 6(positive or negative). Each point in the first 6 stats is a +1 to the relative roll. Every negative point in the first 6 stats is a -1 to the relative roll.)
Strength(lifting things, carrying things, smashing things, brute force damaging things): 0
Dexterity(dodging things, acrobatic things, finesse force damaging things): -6
Targeting(with attacks, targeting things): -3
Toughness(surviving things, surviving damaging things): 6
Speed(running past things, getting good rolls on the init thing): 3
Mind(using magic things, resisting mental things): -6
Fate Points: 0
Loot Luck: 6
Stuff:
Mech Emergency Kit(self-powered power tools, rations, cross-dimensional transponder)
Status: DIE
Stats:
Strength: -6
Dexterity: +6
Targeting: +4
Toughness: +6
Speed: -6
Mind: -6
Fate Points: -1
Loot Luck: +3
Stuff:
A little girl with padded gloves.
(not your loot) A crystal tipped spear.
-1 Fate Point. May be used by the GM at any time.
As usual, tell me if you see something wrong.
~~~
ONE TURN TILL SUDDEN DEATHTURN #DIE: DIEDIE~~~
Lilia kills the bird, I(DIE) kill Ira(DIE).
Whole team targets Johnathan(DIE)(Ira(DIE) shoots). Hopefully swarm tactics give us the edge we need.
DIE:
Ira(1-6(SPD)=-5)
Lilia(1+3(SPD)=4)
Johnathan the Hopefully Not Invincible(3-6(SPD)=-3)
Bird(6+4(SPD)=10)
Ira watches(actually, not) as his bird flies at Johnathan. (1+1(TRG)=2 vs. 2+6(DEX)=8) Johnathan fails to DIE.
Lilia attacked the bird that just attacked her master. (6+1(TRG)=7 vs. 5+3(DEX)=8) The bird fails to DIE.
Johnathan the Hopefully Not Invincible attempts to make Ira DIE. (1+4(TRG)=5 vs. 3-6(DEX)=-3)(-2 to TGH roll) (6+6(DEX)=12 vs. 5+6(TGH)-2(DIE)=9) Ira received a spear tip broken off into his chest, making it even more difficult for him to live, but still failed to DIE. (-1 to future TGH rolls, -1 future DEX rolls)
Ira then attempted to make Johnathan DIE by shooting him. (5-2(ARMS)-3(BLIND)=0 vs. 2+6(DEX)=8) If Ira wasn't blind, he would have noticed Jonathan dancing a jig. While standing on the tip of his autocannon. Naturally, this failed to make Johnathan DIE.
Equip the helmet
Jump out of the tree and try to crush the Roach(DIE). AGAIN!!!
DIE:
The Roach(3+6(SPD)-2(AGH)=7)
The Exterminator(4+6(SPD)=10)
The Exterminator decided to make
The Roach DIE by jumping on him. (3) It was a moderately high tree(+3 to damage from smash hit). (4+6(TRG)=10 vs. 2+6(DEX)-2(DIE)=6) (4+3(TREE)=7 vs. 1+6(TGH)-2(AGH)=5) For once, the Roach was impacted. It didn't make him DIE, but it did crunch him a little bit. (CRUNCHED. -1 to dodge rolls. Roll MND to act this turn because stunning. Oh wait.) (1+6(MND)-2(AGH(the pain)=5) The Roach was not DEAD, and he was not stunned.
The Roach squeezed out from under the Exterminator, then put the helmet on. POWER OVERWHELMING. If only he could aim it.
((There may be ways for you to attack using MND using the helmet without aiming. I'm not telling you what I would consider them to be, however.))
Everyone who is able to harm a 6 DEX, 6 SPD, 6 TGH, 6 MND character, stop whatever you're doing and attack the Roach- he has a Mind based weapon now.
Leave coolrune(DIE) to be eaten by my dogs. Pm'd action.
Break my ties then smash the Earth. Surely hitting the ground gives a huge targeting buff.
DIE:
Ferdinando Alino(4+3(SPD)=7)
Mage Guy(1-2(SPD)=-1)
Doggermeat(6+2(SPD)=8)
DoGermeat(3+2(SPD)=5)
Four-legged meatsack(6+2(SPD)=8)
Mage Guy's dogs seemed to rob him of his DIEINIT luck. Mostly. Two of them rushed off to make
Ferdinando Alino DIE.
(3 and 3 vs. 5-6(DEX)=-1 and 2-6(DEX)=-4(-2 to TGH roll)) (4+1(STR)=5 and 2+1(STR)=3 vs. 1+6(TGH)=7 and 5+6(TGH)-2(DODGE(BAD))=9) Ferdinando Alino: unharmed. yet again.
Ferdinando Alino attempted to punch the ground. (GM pity: yes) He punched the ground. (6) This put a few cracks in the earth, and would have hurt his fist if he wasn't so hard to render DEAD. ((nice try. You'll need Ira level strength to pull off a shockwave like that.))
Mage Guy attempted to make Ferdinando die via a new method. (5 vs. 3-6(DEX)=-3) Putting his hands around Ferdinando's neck... and squeezing. (6-6(STR)=0 vs. 5+6(TGH)=11) Nope. ((-3 to dodge while being strangled, but no damage yet. Each turn you'll make a new TGH roll to avoid strangling damage, against Mage Guy's strength... and increasing penalties. Still, I don't think strangling you... is going to work. At all.))(chaining: 6) While Mage Guy was at it... grass! (1+4(MND)=5) And with that, Ferdinando's legs were similarly tied up. Using tough grass. (-2 to dodge, when your legs are relevant)
The remaining dog attempted to bite Ferdinando. (6 vs. 1-6(DEX)-3(STRNGL)=-8)(-4 to TGH roll) (6+1(STR)=7 vs. 2+6(TGH)-4(BAD(really)_DODGE)=4) A secondary effect of the strangling was revealed: it was easier for other things to hurt Ferdinando, what with it being harder for him to dodge. (cut up leg, -2 SPD, using that leg in general... whatnot)
((Your legs: not relevant, considering you were being prevented from moving via Strangulation.))
~~~
Despite an entire turn of conflict, nobody DIED.
~~~
Sudden death mode initiating next turn.
What do you think it's going to be? The person with the answer closest to what it's going to be gets a piece of Rather Powerful Loot.
~~~
This turn's status:
Status: DIE
BLIND(If I want to give you a penalty for this, don't argue unless it's nonsense and a few other players agree with you).
Severely Cut Up Arms(-2 to TRG for ranged attacks, -1 to TRG for melee attacks using arms)
Spear Tip In Chest(-1 to TGH rolls, -1 to DEX rolls)
Stats:
Strength: 6
Dexterity: -6
Targeting: 0
Toughness: 6
Speed: -6
Mind: 0
Fate Points: 0
Loot Luck: 0
Stuff:
A gold goblet gauntlet. It looks as though it was smashed with 8 damage into someone's head.
A small plastic bag full of peppermints.
A Star Wars battle droid. Head crushed. Has a laser rifle.
A somewhat large bird.
(not loot) Slightly handheld auto cannon. If he wasn't so strong, it might be a pain to use. (damage: 1d8+2) Heaviness(3).
Status: DIE
AGH(-2 all physical rolls)
CRUNCHED(-1 to dodge rolls)
Stats:
Strength:-6
Dexterity:6
Targeting:-6
Toughness:6
Speed:6
Mind:6
Fate Points:-6
Loot Luck:-6
Stuff:
A red cape. Not your loot, but loot regardless.
(not loot) A Psionic Amplification Helmet. Can be used for psionic attacks. Worn.
Status: DIE
Strangling Ferdinando Alino(-3 to dodge for both of you)
Stats:
Strength: -6
Dexterity: 0
Targeting: 0
Toughness: -2
Speed: -2
Mind: 4
Fate Points: 0
Loot Luck: 6
Stuff:
A combat knife.
3 attack dogs.
(not loot) A "cross-dimensional transponder".
(not loot) Anti Toughness Herb
Status: DIE
Stats:
Strength: -2
Dexterity: 6
Targeting: 6
Toughness: -6
Speed: 6
Mind: -6
Fate Points: -4
Loot Luck: 0
Stuff:
A red superhero cape. Not worn.
(not loot) A metal club.
(not loot) A large tooth, the size of his arm.
-4 Fate Points. May be used by the GM at any time...
Status: DIE
Hands tied together, firmly.
Legs tied together, not as firmly but good enough.
STRANGLED(by Mage Guy)(roll TGH each turn, at -1 for each passing turn. Versus Mage Guy's STR. Also -3 to dodge.)
Cut up leg(-2 to SPD)
Stats(you get no points to start with. If you want points, remove some from your stats, taking them into the negative. The most you can go on any stat is 6(positive or negative). Each point in the first 6 stats is a +1 to the relative roll. Every negative point in the first 6 stats is a -1 to the relative roll.)
Strength(lifting things, carrying things, smashing things, brute force damaging things): 0
Dexterity(dodging things, acrobatic things, finesse force damaging things): -6
Targeting(with attacks, targeting things): -3
Toughness(surviving things, surviving damaging things): 6
Speed(running past things, getting good rolls on the init thing): 3
Mind(using magic things, resisting mental things): -6
Fate Points: 0
Loot Luck: 6
Stuff:
Mech Emergency Kit(self-powered power tools, rations, cross-dimensional transponder)
Status: DIE
Stats:
Strength: -6
Dexterity: +6
Targeting: +4
Toughness: +6
Speed: -6
Mind: -6
Fate Points: -1
Loot Luck: +3
Stuff:
A little girl with padded gloves.
(not your loot) A crystal tipped spear.
-1 Fate Point. May be used by the GM at any time.
((Sorry if I sound frustrated.))
((If I ever run a game with a stat system like this in the future, I'm doing something to deal with minmaxing. Cause me hate minmaxing. Me hate invincible people.))
((It's very likely I'm ending this game after Sudden Death. The loot I submitted... may appear in future games I make. Cause there's no way I'm wasting all of that creativity.))
((Let the guessing commence.))