Character Roster:
-No Somebody (Warlock) (18/20 HP) (Psychoslavery Implants, robes)
-Anna Jackson (Orphan) (15/20 HP) (True-sight Binoculars [can be zoomed to a thousand meters; reveals invisible enemies], shroud-cloak [renders the wearer invisible])
-Elder Jeanne Alari (Gun-father) (20/20 HP) (Artificer Rifle [1d6+3] [always hits, unless on a 1], combat-harness)
-Decidius Farn (Sword-mother) (18/20 HP) (Twin-killer Blades [1d6+3] [reroll a failed hit], combat-harness)
-Catonius (Shield-sister) (30/30 HP) (Catacomb Exoskeleton [can choose to take a hit that would harm a teammate, but receives double than what his teammate would get / negates 1 damage], med-dispenser [heals 1 HP/turn; can heal more by taking HP from himself or another teammate], blade-gun [1d6+1])
-Tia the Wraith (Gun-father) (20/20 HP) (Grave-gun Pistol [1d6+2] [always shoot first, even if surprised], combat-harness)
Go to the ghouls and intervene in the fight by shooting the filthy mutants.
No activates his implants and attempts to enslave one of the ghouls.
JEanne goes to feetch the others who are preoccupied, hopefully with backup
Tia takes aim at one of the two ghouls that the warlock isn't preoccupied with and attempts to shoot them through the eye.
Tia
Catonius (4)
No Somebody (2)
Jeanne (1)
Ghoul 2 x
Ghoul 3 x
Ghoul 4 (1)
Tia:
(Roll to hit: 6!) (Perilous hit!)
(Damage: instant death)
Catonius:
(Roll to hit: 6!) (Perilous hit!)
(Damage: instant death)
No:
(Roll to succeed: 4) (Success)
(Ghoul 4's resist: 3) (Failure)
Enslaved for 1 round.
Jeanne:
(Roll to dodge: 2) (Failure)
Take 2 damage
Tia's shot shreds the space between one of the ghouls' eyes, obliterating the brain and sending it sprawling through the air. It crashes into Jeanne, tumbling and tangled together.
Aiming his newly-bought blade-gun, Catonius lets loose a volley of shots at the mutants. One of them is eviscerated by the blades, shredding it into bits. Blood and bile spray everywhere, masking the area in grey-red goop. The floor is treacherously slippery....
Activating the ancient, arcane systems of his psychoslavery implants, the warlock grips the creature's base mind. He is free to toy with its feeble psyche....
Elder Jeanne happens upon the warriors, locked in combat with ghouls. She hears a whoosh in the air, and sees a dead ghoul fly at her. She attempts to dodge, but the slippery floor makes it near impossible to do so. With a thud, she and the ghoul are knocked into a wall.
Only one ghoul remains, enslaved by the warlock's strange magicks.
"Oh fuck." Anna runs. She tries to put as much distance between her and the ghoul before making a turn and activating her cloak, ready to run again if it doesn't work.
Newborn ghoul (6)
Anna (2)
Newborn:
(Roll to hit: 6!) (Perilous hit!)
(Damage: 3+2) (Critical hits can't be negated)
The newborn ghoul makes a leap, slashing at Anna with bestial fury. The wound cuts deep, and the stinging pain courses through Anna. The monster seems to have overextended itself, however, and smashes face-first into a wall.
Anna takes advantage of the momentary reprieve, activating her cloak and disappearing into the warping hallways. She hears a fierce roar echoing from the distance.
((Quick update before I leave.))