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Poll

Scale worship output by race cost? (changes will be applied retroactively)

No (flat 0.3E/T/u, break-even times 3T, 5T, 8T, 13T, 19T) (pro: Balances T4-based agents, contra: Takes forever to break even)
- 6 (33.3%)
Yes (1/3 creation cost/T, break-even times 3T, 3T, 3T, 3T, 3T) (pro: 3x break-even ratio preserved, contra: Low-tier races useless)
- 2 (11.1%)
Yes ((tier + 1)/3, break-even times 3T, 6T, 8T, 10T, 12T) (pro: Maximizes above two's strengths? contra: Maximizes above two's weaknesses?)
- 9 (50%)
Yes (other scale posted in thread)
- 1 (5.6%)
Yes (another scale posted in thread)
- 0 (0%)

Total Members Voted: 18


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Author Topic: Ye Gods Lite OOC [Open]  (Read 73445 times)

hector13

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Re: Ye Gods Lite OOC [Open]
« Reply #765 on: January 22, 2016, 11:19:35 pm »

'another question, about the mechanics of the tech-level and advancing through it.

Basically, is it necessary to teach our weans races things like animal husbandry, farming techniques, how to work metal and such like in order to advance, or does it just... happen?
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Demonic Spoon

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Re: Ye Gods Lite OOC [Open]
« Reply #766 on: January 23, 2016, 02:47:42 am »

It's not specified, but the [Aligned] traits are +1
Does this indicate I'm supposed to have received an aligned trait by now?
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Rolepgeek

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Re: Ye Gods Lite OOC [Open]
« Reply #767 on: January 23, 2016, 02:49:11 am »

Adjusted the Mask-Bearers with the Phobia traits and Extremophile and such.
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Andres

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Re: Ye Gods Lite OOC [Open]
« Reply #768 on: January 23, 2016, 07:06:20 am »

$$$Response
Giving something an Essence cap: 2x a filled cap both ways
"Both ways"?
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Demonic Spoon

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Re: Ye Gods Lite OOC [Open]
« Reply #769 on: January 23, 2016, 07:37:25 am »

$$$Response
Giving something an Essence cap: 2x a filled cap both ways
"Both ways"?
You give someone a cap. It would cost them 2x to improve your cap using their cap.
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Detoxicated

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Re: Ye Gods Lite OOC [Open]
« Reply #770 on: January 23, 2016, 10:44:36 am »

So for each population I want to create I need one action point?
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Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #771 on: January 23, 2016, 10:53:32 am »

So for each population I want to create I need one action point?

No, for each population unit you need two action points.
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Re: Ye Gods Lite OOC [Open]
« Reply #772 on: January 23, 2016, 11:24:34 am »

So for each population I want to create I need one action point?

No, for each population unit you need two action points.
So if I were to create 3 pops at once, I would need six actionpoints?
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Happy Demon

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Re: Ye Gods Lite OOC [Open]
« Reply #773 on: January 23, 2016, 11:29:52 am »

So for each population I want to create I need one action point?

No, for each population unit you need two action points.
So if I were to create 3 pops at once, I would need six actionpoints?
Yep, and that's why creating 3 units of Tier 0 creatures is a bit of a waste of time.
So if making a higher tier creature strikes your fancy, go for it, no reason not to.
You got plenty of Essence after all. Though Tier 4 creatures are on the opposite end, where they're so expensive it's just an Essence sink.
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Re: Ye Gods Lite OOC [Open]
« Reply #774 on: January 23, 2016, 11:37:01 am »

How many action points for more complex animals?
How many action points for responding to prayers?
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Stirk

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Re: Ye Gods Lite OOC [Open]
« Reply #775 on: January 23, 2016, 11:48:42 am »

So for each population I want to create I need one action point?

No, for each population unit you need two action points.
So if I were to create 3 pops at once, I would need six actionpoints?

Yes. That is how multiplication works.

So for each population I want to create I need one action point?

No, for each population unit you need two action points.
So if I were to create 3 pops at once, I would need six actionpoints?
Yep, and that's why creating 3 units of Tier 0 creatures is a bit of a waste of time.
So if making a higher tier creature strikes your fancy, go for it, no reason not to.
You got plenty of Essence after all. Though Tier 4 creatures are on the opposite end, where they're so expensive it's just an Essence sink.

...Why? Currently all tiers produce the same amount of essence. Low tiers are meant to be essence farms (in that having 3 would produce about 1E/tick). High-tiers are meant to function as creatures, with Tier 4 having the potential to be powerful in their own right. Each has their own uses.

How many action points for more complex animals?
How many action points for responding to prayers?

0, assuming they aren't unreasonable.
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Re: Ye Gods Lite OOC [Open]
« Reply #776 on: January 23, 2016, 12:24:49 pm »

How many action points for creating new materials?
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Happy Demon

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Re: Ye Gods Lite OOC [Open]
« Reply #777 on: January 23, 2016, 12:38:37 pm »

So for each population I want to create I need one action point?

No, for each population unit you need two action points.
So if I were to create 3 pops at once, I would need six actionpoints?
Yep, and that's why creating 3 units of Tier 0 creatures is a bit of a waste of time.
So if making a higher tier creature strikes your fancy, go for it, no reason not to.
You got plenty of Essence after all. Though Tier 4 creatures are on the opposite end, where they're so expensive it's just an Essence sink.

...Why? Currently all tiers produce the same amount of essence. Low tiers are meant to be essence farms (in that having 3 would produce about 1E/tick). High-tiers are meant to function as creatures, with Tier 4 having the potential to be powerful in their own right. Each has their own uses.
Because the cost of making creatures is negligible in the early game. You'll mostly make creatures and agents at that point.
You could spend 1 E to get 2 points, 1.7 E for 3 points, or 3 E for 5 points.
Each point could buy an edge without having to place hindrances.
You could make them smarter, immune to disease, immune to poison, teach them Kung Fu, etc.

If you want to make Orcs, you could make them have edges in Vitality and Strength at the cost of Smarts, but also make them resistant to heat, just by making them Tier 1 instead of Tier 0.
Sure, you could give them weakness to cold to get another point, but in Tier 1 you could also make them resistant to drought with said extra point.
Actually that might be an idea for me to use, desert raider Orcs.
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Happy Demon

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Re: Ye Gods Lite OOC [Open]
« Reply #778 on: January 23, 2016, 01:09:04 pm »

Okay, time to put up another generic race.
Spoiler: Orcs (click to show/hide)
« Last Edit: January 23, 2016, 01:16:52 pm by Happy Demon »
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Andres

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Re: Ye Gods Lite OOC [Open]
« Reply #779 on: January 24, 2016, 05:49:13 am »

The Shapeshifter Edge is broken. Hardened Shapeshifter allows transformation into a bear or a member T2 race. A T2 race potentially means humans the size of t-rexes that can breathe fire.* Why would any Shapeshifter turn into a bear in combat rather than a fire-breathing goliath?

* T2=5pt. [Because Dragons (3pt)]+[Size+2 (2pt)]=5pt

Would someone who had [Spellcasting(fire magic) d12] be better at using fire magic than someone who had [Spellcasting d12] or would they be just as good but be incompetent at everything else?  I think something like that was mentioned in the thread but I couldn't find any reference to specificity rules in the OP and I didn't want to assume.

EDIT: You may also want to change the title in the IC thread. It still says it's Tick 2.
« Last Edit: January 24, 2016, 06:47:03 am by Andres »
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