Can concentrate for a 33% chance of causing or reversing succession crises (recharges every odd-numbered Tick)
That.
Thanks! I just wanted to see the baseline of their strength.
Actually, now that I think of it, I can totally make an elf and call it an elf.
Alfr (plural: Alfar)
[Tier 0 (2/2)]
[Attractive +2][Arcane Background +2][Alert +2][Hard to Kill +2]
[Bloodthirsty -2][Phobia (Fire) -2][Vengeful -1][Resist (Fire) -1]
The Alfar are spirits of nature, they look like humans (the normal ones), even have the same ears. But they're also a solitary sort, rarely in the company of others of it's kind.
They are exclusively female, so they don't have a normal reproduction, instead they just enchant areas, and new Alfar appear.
This strange combination means that an Alfr will often live in an area, and when they feel comfortable, they'll start enchanting it, but leave when new elves appear.
An Alfr will never attack Alfar from it's own enchantments, but that same mercy doesn't go for other Alfar.
If an Alfr comes across an area enchanted by someone else, they will often poach on the newly creates Alfar, eat them, and they make it their home.
It's common for Alfar to have deep hatred for each other due to this, which they will carry for the rest of their lives.
In the rare occurrence that an Alfr will speak to others, they will only meet with a few people, most often just one. As they're a bit shy.
Alfar often doesn't know any languages, but luckily they have a spell for that, which lets them learn the language from the mind of their target.
The spell is a bit weak though, so they'll talk clumsily at first, but after a few days of doing this, they'll be talking like a pro (though they'll talk with an accent).
The Alfar are innately magical, capable of many nature based spells. And the Alfar live for around 120 years, but most will die before then, due to the merciless nature.
Oh, and Alfar are delicious, possibly the best meat you'll ever taste.
If you wanted to make an Elf I coulda let you have the name. I just didn't want Andres to get ahold of it
. A little late now I suppose....
Elves can best be described as a tree in full bloom, both in appearance and personalities. They are humanoid, with thin branch-like arms and legs stretching out slightly longer than base. Their bodies are completely hairless, save their head. Their hair grows short, rarely making it past their chin even when they attempt to grow it long, as they are designed to work closely with animals. Their hair is naturally vibrant and colorful, each taking the characteristics of a blooming flower. This can range from subtle whitish pink of sakura blossoms, to the yellow and orange coloration of a sunflower, to lily white, to whatever color violets are. Their bodies are sharp, fitting their branch-like quality. Sharp elbows, sharp fingers, sharp ears, sharp smiles, and especially sharp teeth. They are nearly completely carnivorous, using plants mainly to improve the taste of meat as a topping, spice, or side, or in emergencies where meat is scarce.
They are designed to Train animals, devoting much of their culture to this task. Often, their entire cities resemble the biomes of the animals they train. To outsiders, they have no different appearance than natural forest, wetlands, prairies, or whatever else they find themselves in. They typically build unobstructive buildings to keep this effect, such as hollowing out trees or building pits to live in, while molding their larger buildings to fit the area. Work-animals are extremely common for these tasks, and nearly every other one.
In general, they get along with people almost as well as they get along with animals. What is the difference, after all? Many leave their homes (often accompanied by an escort of beasts) to act as traders, or to capture new species, or to live among other races. The majority have a friendly disposition, helping them get along with both people and animals. Cheerful personalities are common, and Elves are often full of energy and life.
Tier 4
Attractive (2), Extremophile+1 (1), Animal Training+1?(1), Smarts +3, Persuasion+1 (1)
This is a recipe for plague. Add Immunity(disease) or they'll probably be hit hard by plague.
1. Your logic has never before been seen in the game, unless you are threatening to cause a plague
.
2. I am aware of the concept from Guns, Germs, and Steel, we went over it in my High school. My Elves would be relatively immune to the plague, due to living around animals as a social thing. That is to say, they would be the Europeans in the example, they would have a couple of endemic diseases (as would everyone) but wouldn't be completely wiped out by them. The real risk would be whoever they come in contact with, who would generally be in contact with them enough to get enough immunity to not be wiped out.
3. If you wanted part of the video, you really should have just put the relevant times with it. I skipped through a lot of boring stuff at 2X to get to relevant things. Besides that, the video wasn't really academic in nature, it seems to suggest that the New World didn't have domestic Dogs for example, when Dogs where vital to the cultures here (being they where used as pack animals, food, and pretty much anything else you would use animals for since they where the only domesticated animal many had). He also uses the term "Plague" to refer to all endemic diseases, rather than just Yersinia pestis bacteria, or perhaps pandemic diseases (which was never really made clear :/). Zoonosis are a big problem in real-life, which we can solve by...not making zoonosis diseases. In addition, he suggests that cities have a major part in creating plagues, which I can't really find any evidence for. He should have sighted his sources. In the end, what I am saying is you really shouldn't believe everything you hear.