It seems you do know more about the matter than I do...
So the problem is why I am actually asking is due to the fact that I can't really get my head wrapped around the savage worlds hindrances and advantages. It all eludes me so far...
Name: Moonwalker
Description: The moonwalker is a peculiar humanoid species, as it defies any evolutionary logic, to the untrained eye. Walking on two legs, it is made of Fleshglass, as other Moondwellers. It has very spiked, and sturdy legs and when mature it ranges from 2m-2,6m in size. Its torso is crystal clear, and underneath the Glassskin you can see a yellow heart, with a big bite of Soulglass of green right in the heart of the heart. The torso hardens where the shoulders are. There you can see two very sturdy, white blueish spikes. From these spiky knobs, on each side of the body, seven black snakes with glowing blue eyes emerge. They serve the Moonwalker as manipulators, and strangling tools. Their head, settled on a sturdy neck, bears multiprism colour. Deep within the skull you see four glowing points. One is Green, One Black, One Clear, and one competely weird. They have powerful bright blue eyes. They also have a glass that can change colour and emit slight rays on their foreheads. Their communication is based on sending light signals, and reading bodylanguage. They can grow to be 300 years old
[Extremophile+1=Cold]1[Keen Eyes]1[Immunity=Poison]1[Protection+3]2[Infravision]1[Hive-Minded]
Soul: The Moonwalker Soul is peculiar to say the least. At the beginning of a Moonwalker lifecycle, the moonwalker is a simple version of itself, as in the description above. It does any required task for the hive. During his youth, he begins to feel the urges of his soul. Four parts seem to make his soul up. The Snake, The Chaos, The Glass, and The Monster. During his youth it is decided in which direction he will develop.
Snake Path: The Snake Path leads the Moonwalker to hone his hunting skills, and so his body changes over periods of time. Sometimes the armsnakes and their built becomes sturdier and they become wrestlers of great beasts. On other times, they become poisonous and hard to spot. Later on they become coordinators. [Extremophile+1=Cold]1[Keen Eyes]1[Immunity=Poison]1[Protection+3]2[Infravision]1[Hive-Minded][Martial Arts]2
The Glass: The Glass Path leads the Moonwalker to become a constructionist and mechanic. These beings become sturdier and stronger, and gain the ability to carry five times their weight. After completing a few years as carrier, they grow a second pair of armsnakes. From this point they develop quite uniquely. Depending on the information they gathered throughout their lifes, they might become glassshapers, mechanics, inventors, or philosophers even though that is quite quite rare.[Extremophile+1=Cold]1[Keen Eyes]1[Immunity=Poison]1[Protection+3]2[Infravision]1[Hive-Minded][Extra Hands+2]2[Intelligence+1]
The Path of the Moonwalker: Bearing all four soul aspects in balance brings forth the peak of Moonwalker. This Moonwalker becomes respected amongst his kin by birthright, as he becomes an individual. His discipline gave him a way to look outside the box. These Moonwalkers become the leaders of the Hive. At first they are brought to court, where the other Moonwalkers wait. From there they become leaders for all aspects of civil moonwalker life, as they are apt to. They feel mixed towards the rest of the hive.
[Extremophile+1=Cold]1[Keen Eyes]1[Immunity=Poison]1[Protection+3]2[Infravision]1[Leadership+3]3[Individual][Affinity=Hive]
Monster Path: The Monster Path leads the Moonwalker to harness their Rage into a powerful weapon, Moonwalkers who follow this path become almost twice as large as other Moonwalkers, although their intelligence declines dramatically. They become much stronger and faster than before, but not to the extent of those who follow the Snake Path or Glass Path, they do however, gain the ability to go into a Rage. A Moonwalker Rage temporarily removes their ability to feel Pain or Fear, while Tripling their Physical Attributes for a short time, 4 or 5 minutes usually, but a few are able to Rage for hours. Those of the Monster Path gradually lose their Fear of Death and will charge headlong into any battle no matter how much the odds are against them.
[Extremophile+1=Cold]1[Keen Eyes]1[Immunity=Poison]1[Hive Minded][Protection+3]2[Infravision]1[Intelligence-2]-2[Rage]2[No Pain]2[No Fear]2[Size+2]2
Path of Discord: The Path of Discord leads the Moonwalker to strengthen their Arcane Might at the cost of their stability. The Moonwalkers that follow the Path of Discord grow many new spikes in erratic locations on their body and gain 14 more Arm Snakes. Their body begins to transmit prisms of multicolored light, making their method of communication, or 'accent' confusing for Moonwalkers of other Paths. They become smaller and more fragile, as their Mind is constantly arguing with itself, lessening their ability to hold their glass form. Moonwalkers of Discord, do however, gain nearly doubled Arcane Power, with the weakest among their Mages being capable of powerful incantations. Their spells undergo a certain element of randomness and have an increased chance of backfiring, for example: A novice attempts to cast a fireball but accidentally immolates everyone within a 20 foot radius, and so on and so on. The Moonwalkers that follow this path are typically more individualistic and become largely unable to relate to others. The few Moonwalkers that manage to keep themselves Sane are among the most intelligent Mortals out there, but Stable Moonwalkers of this path are, literally One in a Million.
[Extremophile+1=Cold]1[Keen Eyes]1[Immunity=Poison]1[Protection+3]2[Infravision]1[Extra Hand]2[Confusing Language]-2[Individual][Arcane Background]2[Size-1]-1[Defense-2]-2[Arcane Timebomb]-2
Populations are distributed like this: 30% Blank Moonwalkers, 15% Snake, 15% Monsters, 25% Glass, 10% Discord, 5% Moonwalker Path
5.2*0.3 = 1,56
+9*0.15 = 1,53
+9*0.25 = 2,25
+12*0.05 = 0,6
+0.1*1.7 = 0,17
+0.15*12 = 1,8
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7,91 E