Like I said, he rounded farther, and the rules didn't really change all that arbitrarily. It's called significant figures. Additionally, you asked for a deeper explanation, KJP gave you one, you said that was too difficult to understand, thus I referred you back to my explanation which is simpler, but not exact, because the exact explanation you said had too much math in it.
Ah, so your explanation was just his simplified. I thought you were presenting your own explanation to fill in the blanks. Well, thanks for helping me understand the math involved.
Personally, I am more worried with your critical lack of creativity in creating races .
The only uncreative races I've made are humans and things based off of humans. All my other living creations are fairly creative.
Agility, Smarts, Strength, Spirit, and Vigor are blatant in what they are supposed to be.
Not really. For all I know, Vigor is willpower and Spirit is basically a mana level.
The Angel Template is just the Agent template .
*facepalm* Right, right. I keep on forgetting that
you were the one with the problem with the angel template. I'm not even sure how I keep making that mistake.
You didn't even bother reading the OP?
I saw the line and promptly forgot about it because it said nothing about -needing- to read it to understand some of the core stats for race creation. I knew enough from the title and its PDF nature that it was a tabletop rulebook and I didn't want to read several pages of rules unless I had to.
Its sixteen pages. It isn't hard to read or even just skim.
For a tabletop game. For a forum game, it's a lot. Even YG2 only had rules 2 pages long and one of those pages was just a list of traits. Moreover, it's a tabletop game about normal people (for a given definition of 'normal') rather than gods. If I
have to read a 16 page rulebook to play a god game, I'd like if most of those pages related to all aspects of the game rather than just race traits.
You will stalk the thread all day, but not put in the hour it might take to actually learn the rules, expecting someone else to come in and give you the abridged version.
I'm ok with reading most of the rules in the BBoI/TToI because they're all directly related to the game and they're all substantial, interesting, and without having a bloated size. The 16-page supplement is a lot of words to read that only relate to a single facet of the game. I
could spend an hour reading the whole thing and getting bored out of my mind...or I can just read the summary you posted and be done with just a few seconds of reading. Seriously, that summary could be put right in the Tome and nothing of value would be lost.
Its not "Rules Lite". Its "Lite on the poor GM to keep from overworking him for a third time and murdering the game".
Fair enough, but you can see how someone could be confused like that.
If you want to know what the Rules of the game are, read the book.
If I want to know what the rules of the game are, I'll read the Tome. It's one page long and tells me nearly everything I need to know about the game.