A few rounds of fighting in the YG2 system have been determined! What a thorny experience! How fortunate that YGL is set to use a tested combat system instead
Name: Muske ((To be changed, maybe?))
Primary form: A kingly human, will change to a less boring form when mortals exist.
Symbol: A crown
Spheres: Oaths/Feudalism? Order
Friends, Enemies: ?
Description/Background: ?
Name: Itia
Spheres: Space and Planets
Apearance: A thousand planets orbiting a green sun.
Description: Itia looked to the skys and saw them empty and devoid of life. She has decided to fix that.
Symbol: A silver/gold orb.
Added
micelus: Confirming that while I don't particularly care one way or the other here, other players see things named "humans" as common property. I would even wager that you could make them giant three-legged birds and still end up with constant intrusions.
TheBiggerFish: A talk-only IC could be up tonight, but a functioning one will have to wait a little bit
Andres:
Clarifying high-AP actions: "Actions that require lots of action points can be done over the course of multiple Ticks and even intermittently where it would make sense or split among multiple players or some arbitrary but sane combination of the two."
Agent costs: The formatting was messed up and may have contributed to this, but an agent costs 1E, 4E, 9E, 16E, or 25E depending on the starting experience. Spending 6.25E+8A to greatly extend the lifespan of an expensive agent seems to be reasonable (not to mention the ability to take the artifact back for personal godly use in emergencies)
Soul-harming, [Eats Souls]: It got a bit out of control, and I judge it to have been too cheap for what it did (i.e. easy permakilling of named characters).
Inventions: Yes. Added a cost entry: "1A: Inventing something within one technological level of the target and introducing it to the
target" (Assuming no changes in global TL, you can probably frame them as something along the lines of a lightning-bladed sword after some magic has appeared. Speaking of which, there will be some detail on starting up magic.)
Expies: 1.) Try making stuff that fits the setting (not that there's much of it yet) and 2.) Don't borrow from litigious folk.
Matrices: It would probably be a matrix if it was related to an n-orthotope, but it's gotten a bit less...orthogonal since YG2. I get the impression that it's probably related to some higher-dimensional analog of the friendly trigonal bipyramid, but IANA{G|T|M}.
YG2 magical affinity: I've forgotten what I did with that.
1.2, 1.4, 2, 3.2, 5.8, 12
Let's see if it looks like an exponential pattern or a factorial of some sort (divide each term by the previous term. On an exponential sequence, this results in a sequence of identical numbers. On a sequence of factorials, the sequence increases linearly):
1.16667, 1.42857, 1.6, 1.81250, 2.06897
It looks like a factorial. I'm not sure why I didn't just use an exponential instead, though. See how they look when rounded to one decimal place:
1.2, 1.4, 1.6, 1.8, 2.1
I'm not quite sure how dividing by 5 makes it more confusing, though. Multiplying or dividing constants and entire exponential sequences works something like adding or subtracting constants and entire linear sequences.