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Poll

Scale worship output by race cost? (changes will be applied retroactively)

No (flat 0.3E/T/u, break-even times 3T, 5T, 8T, 13T, 19T) (pro: Balances T4-based agents, contra: Takes forever to break even)
- 6 (33.3%)
Yes (1/3 creation cost/T, break-even times 3T, 3T, 3T, 3T, 3T) (pro: 3x break-even ratio preserved, contra: Low-tier races useless)
- 2 (11.1%)
Yes ((tier + 1)/3, break-even times 3T, 6T, 8T, 10T, 12T) (pro: Maximizes above two's strengths? contra: Maximizes above two's weaknesses?)
- 9 (50%)
Yes (other scale posted in thread)
- 1 (5.6%)
Yes (another scale posted in thread)
- 0 (0%)

Total Members Voted: 18


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Author Topic: Ye Gods Lite OOC [Open]  (Read 74247 times)

Happy Demon

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Re: Ye Gods Lite OOC [Open]
« Reply #270 on: January 14, 2016, 07:50:35 pm »

... japanese folk tail version ...
Touch fluffy tail~
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hector13

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Re: Ye Gods Lite OOC [Open]
« Reply #271 on: January 14, 2016, 07:55:07 pm »

Nah it's cool, just being melodramatic.

I made the Kitsoony in the previous game. Fox people.
Unlike you i actually used the yokai version,aka the japanese folk tail version or the real foxpeopleyokaithings

Well... That was my inspiration, I was just lazy with the name heh.
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Andres

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Re: Ye Gods Lite OOC [Open]
« Reply #272 on: January 14, 2016, 07:57:43 pm »

Appeals are acceptable, just ask to have your sphere ability changed
Can I have my sphere ability changed?
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Kilojoule Proton

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Re: Ye Gods Lite OOC [Open]
« Reply #273 on: January 14, 2016, 07:59:54 pm »

Not til the turn of the hour
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Andres

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Re: Ye Gods Lite OOC [Open]
« Reply #274 on: January 14, 2016, 08:01:36 pm »

$$$Response
        Aligned: Included in the bundle of secret sphere-related stuff (not yet released) as a cheap trait
Will this bundle of sphere-related stuff be released once everyone's happy with their sphere abilities?
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Kilojoule Proton

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Re: Ye Gods Lite OOC [Open]
« Reply #275 on: January 14, 2016, 08:05:24 pm »

It will certainly be increased (think custom Edges/free research)
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AbstractTraitorHero

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Re: Ye Gods Lite OOC [Open]
« Reply #276 on: January 14, 2016, 08:29:08 pm »

I'm not gonna change my abilty i think until ive tryed it out.
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hector13

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Re: Ye Gods Lite OOC [Open]
« Reply #277 on: January 14, 2016, 08:40:18 pm »

Pfft, mine is awesome.

Now to get to actually reading the manual that I've been meaning to do for the past three days.
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Kilojoule Proton

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Re: Ye Gods Lite OOC [Open]
« Reply #278 on: January 14, 2016, 08:48:45 pm »

$$$Response

micelus: Magic system (not school): Varies, probably 15E for something that allows all the SRD arcane spells
        Gifting technology one TL beyond current TL (not magic TL): 2x usual price
        Gifting technology beyond one TL of current TL (not magic TL): Not allowed
        Gifting technology too advanced for the current age but flavouring it in such a way that its availability makes sense: Usual price

Happy Demon:
        Opposing known actions: 1.5x AP cost
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micelus

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Re: Ye Gods Lite OOC [Open]
« Reply #279 on: January 14, 2016, 08:52:07 pm »

Whats the difference between a scholl and system? And what does a school cost?
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Kilojoule Proton

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Re: Ye Gods Lite OOC [Open]
« Reply #280 on: January 14, 2016, 08:53:25 pm »

System: The Essence construct that allows magic to happen in the first place
School: A discipline in manipulating said Essence construct. Probably free for the first two unless there are objections
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hector13

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Re: Ye Gods Lite OOC [Open]
« Reply #281 on: January 14, 2016, 08:57:34 pm »

Question: Regarding agent creation, you don't include increasing an attribute as a use for an advance. Is that intentional, or an oversight?

        Advances can be spent on the following, quoted from the book:
Quote from: Test Drive rulebook
        Gain a new Edge.
        Increase one skill that is currently equal to or greater than its linked attribute.
        Increase two skills that are currently less than their linked attributes.
        Buy a new skill at d4.
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Andres

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Re: Ye Gods Lite OOC [Open]
« Reply #282 on: January 14, 2016, 08:59:05 pm »

Is buying Arcane Background useless unless someone makes a magic system first?
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ShadowDragon

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Re: Ye Gods Lite OOC [Open]
« Reply #283 on: January 14, 2016, 08:59:46 pm »

Are greater+ magical items any more durable than mundane ones? If so, by how much?
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Kilojoule Proton

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Re: Ye Gods Lite OOC [Open]
« Reply #284 on: January 14, 2016, 09:07:47 pm »

hector13: Oversight, correcting. (The book had the restriction that attributes could only be increased once per level, which I judge to be too limiting for YG especially given the core system's reputation for being nearly or around as deadly as Call of Chthulhu)

Andres: Arcane Background without a magic system: Probably, specificity has its advantages

ShadowDragon: Greater+ magical items are more durable than mundane ones. (They are listed relative to agents rather than population units because they tend to be very expensive when applied to entire populaiton units and thus less mass produced than Lesser- magic items)
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