That isn't a challenge. That's false difficulty through complexity, a problem Dwarf Fortress suffers.
I picked up MiG-21 for DCS and flew around a lot in a 1959 Soviet jet fighter. It has a cockpit like the control panel of a steam locomotive. Dials buttons and switches, labels in Russian and a radar that has to warm up for five minutes while sipping 180-proof vodka as coolant. But all information I need as a pilot is there, the information I need most is prominent, and the information I need least is tucked away. Most information is clustered by relevant information; radar switches are this panel by the radar, compass switches are this panel over here, and engine start up is basically flipping all the switches from the back right to the back left, approximately in order. And while the game constantly simulates the battery's voltage, I only have to pay attention to it when the warning light comes on. It isn't a "challenge" to avoid staring at the voltmeter, because its tucked away behind the flight stick down by my feet instead of cluttering the radar.
This isn't complex. Its deep. Some Soviet designer burned through his quota of graph paper and pencils to make the most user-friendly interface he could out of dials and colored lights. Information I need is where I need it, and information I don't need is still logically sorted and cued to my attention by a light or a buzzer. The only complexity is local; the labels are in Russian, which is a somewhat more orderly Moonspeak than dwarven. Even so, I can see patterns in the letters that match sounds from English and figure out which radio channel Krymnsk ground control is by logical guesswork.
Dwarven is not only Moonspeak, it is randomly generated Moonspeak matched to randomly generated words which themselves have only an occasional similarity to their concept. For example, The Hatchets of Blazing. Is it a civilization, a site group, a refugee band, a performance troop? After all these years, I've only learned "Urist" is "Dagger". This makes a lot of complexity. On top of this, dwarf mode alternates between giving me English and Dwarven last names depending on which menu I'm in. This is complexity. Then there's just the UI as a whole. Conquering the keystroke combinations to do a task isn't a challenge. Once again, its difficulty through complexity.