(I'm making this to get back into the whole "participate in the forums" thing. The focus is on RP, but unlike many of my games there'll be more concrete mechanics here, and chances are characters will die)
The year is 1917.
A threat to the whole world has emerged from Australia, in the form of a vast, mysterious, ever-spreading mass of what looks like a dense tangle of tremendously thick vines, which some have taken to calling "The Blight." No one knows its origin, but it quickly engulfed the Melbourne area, killing everything in its path. It spread with terrifying speed across the land, and within a year over half of Australia was lost to it. People hoped it would stop at the shores, but in that time it bridged the sea to Tasmania and completely covered it. It had become apparent that, left unchecked, the Blight would take over all land on Earth.
With this threat to the whole world realized, all governments on Earth put aside their differences and came together under the banner of the League of Nations. Opposing the spread has proven difficult: the mass entangles and destroys all who come near, and attacking it from a distance with artillery or battleships revealed a terrifying defense. When thus threatened, from its folds emerge otherworldy creatures, variously shaped but always humongous in size. Somehow these creatures always seem to gauge the direction of bombardment, and respond in kind, devestating any weapons platform before it can continue.
Only one method of attack has proven feasible against this threat: by air. Only planes are fast and maneuverable enough to avoid both the mass itself and the attacks of its titanic defenders. Progress is negligible, and mortality is high, but if there is any hope of survival, it rests with mankind's pilots.
You are the New Guinea-based 6th Northern Green Squadron, or Green Squad for short, a group of six skilled pilots assigned experimental aircraft. It is the most elite squad of the Northern-Front Academy, one of many such "flight schools" established to train pilots for the war effort. The squad has a high turnover rate, but is greatly respected.
Mechanics
The game runs on the standard RTD scale:
[1] - Critical Failure
[2] - Ineffectual Failure
[3] - Partial Fail, Partial Success
[4] - Success
[5] - Best Outcome
[6] - Overshoot
However, the game occurs in two phases:
1) Home Base
This is where most of the RP will happen. Your characters are at the Northern-Front Academy, interacting outside of their planes. While situations needing rolls may arise here, it is again, more RP focused. This phase will be broken up by
2) Missions
Where your characters fly out to do battle. Here is where the dice will see the most action, and here is where your character may die. For every mission, there is an assigned objective, and the mission ends when either the objective is complete, or the mission leader (chosen at the start of each mission) deems that it is time to abort the mission (It may be prudent to establish a chain of command for these instances).
If you roll two consecutive [1]s on a given mission, you die. Additionally, every [1] you roll over the course of your wartime career adds up, and if you get six of them, the last one you roll kills you, though every [5] you roll decreases this count by one.
Should you die, and there isn't already someone else waiting to join the game, you can create a new character. Else, you can create a new one anyway and join the queue.
Character Sheet:
Name: Self-explanatory
Nationality: The whole world is against this threat
Description: Describe your character's appearance and personality here
Background: Describe personal history here. Where they came from, where they got their skills from (experienced civilian/military recon pilot? new, recently trained academy pilot?), etc.