You know, getting out of here is a good idea and that door is open.
““Hmm,”” Tire mused, ““grey powder in the corners of the room and grey powder on the bodies.”” Suddenly struck by a horrible realization, he quickly radioed the rest of the team. “Hey guys, I’m pretty sure that whatever it was that killed those people came from these nozzles.” Having now performed his civic duty as a doctor and warned the public of any risk factors in the environment, he threw open the left door and dived in as Zaek placed his counterfeit boots in the trap.
Open left door and enter the room
You two decide that perhaps it is best not to be in this room and instead exit out the left door. The door leads to a hallway, 3 doors on the left, one at the end. Sitting in the hallway is a metal cart, the kind which holds medicine and surgical tools in an operating room. The drawers of the cart have been removed and are laying haphazardly around the room, along with dozens of scalpels, forceps, clamps, rolls of gauze, unopened sterile needles, and bags of saline.
The first door on the left appears to be frosted over with a thin layer of ice but the two doors next to it are unremarkable, at least from what you can see.
Arty will follow the team and look around the room, crouching to examine dust. "I wish I had something to safely take a sample... If you have to pin someone to a spot like that, you can bet it's not something you want on, or in, you. Be careful with that, guys."
Prepare the weapon and open the door in the right. If mayhem does not ensue, go in and examine the room.
You walk through the right door. It opens onto a hall with two doors to the right and one at the end. But you can see from here that the one at the end isn't the actual end of the hall, it's just a door set into the wall. The hallway turns sharply to the left and continues into unseen territory.
"I'm poking that trap."
Morph Pimpcane into boot shape, poke trap.
[5]
You expertly recreate a boot with your pimp cane and stick it right into the shoe-beartrap thing. The beartrap slams shut with surprising force, the high pitched ringing of the two metal halves slamming together echoes briefly around the room. All the doors into this room slam shut and lock with audible hydraulic hissing, and the nozzles extend an extra few inches out from the wall. There's the sound of rushing air, of gas being pumped rapidly into the room.