Patch the place up!
We need a bar, so get oak, oak is a nice wood-50$
Do we have chairs? We have a long table, but no mention of chairs, if so get some (PM sent for price quote)
Get a cauldron and start making generic "soup" (PM sent for prices)
You do indeed have chairs. Worry not! As for sales of food, what you have is sufficient for Basic Meals. I pretty much ignored food last turn, I'll probably offer up some actual menu items next buy phase (you'll buy ingredients for meals like well drinks). I'm thinking of having meals just attract customers, rather than be a profit item. But first: Adventurers! Some should arrive next Sell phase.
Quest: Listen to the drunkard, offer some Cider where the ghost is rumoured to be there.
On hold before price checking. How much is a printing press, by the way?
Also Sensei please change name of thread.
For the quest, you'll need to assign it to an adventurer. Barkeeps don't run around haunted churches, sloshing cider around and running from ghosts! The price of a printing press is no doubt exorbitant, but you don't even know who to ask for a quote.
as above, but, just use an already empty window.
Can also do if the part is suitable enough.
Dicks should mean Dancing Intensely Corresponding to Kaleidoscopic Symphonies. Lets make this into a disco hall.
Do note that elaborate lighting is outside of your reach without magic, and the entire concept of a disco hall depends on a means of playing recorded music. You might be able to get a stage and book a band, though.
New Status after January Sell Phase:Money: 170 silver
Fame: 2
Quests: Haunted Church
Well Drinks:
Good Apple Cider
Call Drinks:
None
Bar:
The main dining area consists of one massive communal table spanning the length of a long spacious hall with a high ceiling and big sweeping rafters. There were stained glass windows, but most of them are broken and have been boarded up. Such windows as remain depict elves doing- well, it must have been considered very tasteful and artistic by the elves, I suppose. Even an ordinary commoner will agree, though, that what they are doing is astoundingly acrobatic. During high winds, the rafters creak unnervingly.
Kitchen:
The kitchen is large, but sparse, and modeled a bit similar to the great hall with one long food preparation area, and a row of clay ovens. A great marble countertop is conspicuously absent leaving only wooden cupboards with the top uncovered. There's also a fire pit meant to heat a large soup cauldron, but again, the cauldron is missing.
Bedrooms:
There are six bedrooms with uncomfortable straw beds, and creaky floors. It's said they were a more modern addition after Lord Awemedinade drank himself to death, and the proprietor of this place was found responsible and forced to get a liquor license (mostly preventing him from making any money off the sale of liquor). Everything here is cheaply made and doesn't match the rest of the building, which is well made (if poorly aged).
Cellar:
There isn't one!
Outside:
There are wide alleys on two sides, and a public yard behind the building. The yard is muddy and ugly, but it gives access to stables for six horses and a storage shed. The shed can hold drinks, but it doesn't protect them from the weather as well as a cellar. On the door is a crude painting of a dancing elf.
Manager:
Troy Hagger, Elf
Cider Knowledge
So, are you guys at all agreed at what you want to do this buy phase?