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Author Topic: Can construct, can't make  (Read 936 times)

mirrizin

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Can construct, can't make
« on: January 02, 2016, 10:19:20 pm »

I'm guessing this is a bug caused by the fact that I started a game in 40.24 and moved it to 42.03, but I seem to be able to "build" a bookcase, but the option isn't turning up in my workshop menus.

As I just spent considerable effort digging out a proper library, I am rather miffed.

Should I report this one, or is there a way that I could edit libraries into the game so that I can build one appropriately? Or am I just going to have to use my imagination and pretend... :(
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Torrenal

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Re: Can construct, can't make
« Reply #1 on: January 02, 2016, 10:56:08 pm »

Check with your manager about options for making bookcases.

b- alt+c to place one
//Torrenal
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PatrikLundell

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Re: Can construct, can't make
« Reply #2 on: January 03, 2016, 05:35:19 am »

Bookcases are new to 0.42.X, so older saves will probably not have the raws to construct them. Most or all of the new stuff will be unavailable to old saves. I would guess some extremely careful raw editing might allow you to make bookcases, but there's probably a great risk you'll end up wrecking things if you try.
You won't have any music instruments either, and since they're generated during world gen there's no reasonable way to add them afterwards. The old (unusable) instruments will probably still the there, but still be unusable. Poetry and dance forms are generated during world gen, but since they can also be generated during play there is some chance it might be possible for your dorfs to be the first ones to invent any of those.
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mirrizin

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Re: Can construct, can't make
« Reply #3 on: January 03, 2016, 08:50:25 am »

Check with your manager about options for making bookcases.

b- alt+c to place one
//Torrenal
I can "construct" bookcases via alt-c, but far as the manager and workshops are concerned, they don't exist. I'm likewise unable to make playable musical instruments.
Bookcases are new to 0.42.X, so older saves will probably not have the raws to construct them. Most or all of the new stuff will be unavailable to old saves. I would guess some extremely careful raw editing might allow you to make bookcases, but there's probably a great risk you'll end up wrecking things if you try.
You won't have any music instruments either, and since they're generated during world gen there's no reasonable way to add them afterwards. The old (unusable) instruments will probably still the there, but still be unusable. Poetry and dance forms are generated during world gen, but since they can also be generated during play there is some chance it might be possible for your dorfs to be the first ones to invent any of those.
That's what I was afraid of. My fort has the ability to designate taverns,temples, and libraries. So far, I think they've been telling stories continually, but I haven't noticed any poetry or dance. Curiously, they have been using the taverns and temples with enthusiasm per version 42, even though I had to switch versions to establish the tavern appropriately. I was hoping that bookcases would likewise cross over since they also aren't unique artifacts made at worldgen.

I really like this fort, and I *did* put some considerable effort into that library space, so it's really tempting to try to edit them in (library things in particular.) Where would I start looking if I wanted to try?
« Last Edit: January 03, 2016, 11:02:43 am by mirrizin »
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Shonai_Dweller

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Re: Can construct, can't make
« Reply #4 on: January 03, 2016, 09:07:26 am »

Instruments don't exist in your world because nobody invented music. You have a world with no poetry, no dancing, no musical forms. Just a bunch of depressed craftdwarves with an unexplainable black hole in their repertoire.
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PatrikLundell

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Re: Can construct, can't make
« Reply #5 on: January 03, 2016, 10:46:24 am »

I'm afraid I have no idea of where to look for bookcases (and paper, slurry, etc, since a library without either any writing material nor any books is rather pointless).

Others probably have a much better idea than I, including knowledge of if it's possible at all. If I was to try to do something like that I'd try to create a new 0.42.X game and then use a tool like Beyond Compare to compare all the files in the old save with the corresponding set of files in the new one, and then look at the differences between those files that look most likely. The entity_default.txt file is one such candidate, since it describes the races and their capabilities.
Before starting to change anything I'd definitely back up the save to ensure I could revert.
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mirrizin

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Re: Can construct, can't make
« Reply #6 on: January 03, 2016, 11:05:11 am »

I'm afraid I have no idea of where to look for bookcases (and paper, slurry, etc, since a library without either any writing material nor any books is rather pointless).

Others probably have a much better idea than I, including knowledge of if it's possible at all. If I was to try to do something like that I'd try to create a new 0.42.X game and then use a tool like Beyond Compare to compare all the files in the old save with the corresponding set of files in the new one, and then look at the differences between those files that look most likely. The entity_default.txt file is one such candidate, since it describes the races and their capabilities.
Before starting to change anything I'd definitely back up the save to ensure I could revert.
That does look rather labor-intensive. Per the previous comment on dwarven existential angst, I may be tempted to convert it into a coffeeshop. Ah, I can't build those. I supposed I'll convert it into a third tavern, then, and turn the reading rooms into bedrooms inn-wise, a temporary respite on the long walk to the temples. Yes, that is fitting. Thanks!  :)
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Torrenal

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Re: Can construct, can't make
« Reply #7 on: January 03, 2016, 12:32:58 pm »

Ah, completely missed the upgrade from 40.x  (I can be dense at times).

//Torrenal
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mirrizin

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Re: Can construct, can't make
« Reply #8 on: January 03, 2016, 12:57:14 pm »

Ah, completely missed the upgrade from 40.x  (I can be dense at times).

//Torrenal
No worries. :)
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