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Author Topic: Silk farm no longer working?  (Read 1361 times)

martinuzz

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Silk farm no longer working?
« on: January 02, 2016, 04:58:38 pm »

I build a GCS silk farm, type hostile spider / chained puppy, the one that has always worked for me.

But.. The GCS does not shoot webs anymore :( . It just moves towards the unlock, closesly shut door and keeps staring at the puppy through the fortifications.

Also, if the puppy gets in shooting range, it panicks and gets out of range within milliseconds. So I thought, maybe the GCS just does not get enough in-range time to shoot webs. So I replaced the puppy with a war dog.

War dog frantically tries to get to the GCS, but is chained. Hilarious result: One completely exhausted wardog, being stared at by a GCS. But is still does not web, despite the wardog staying in range.

Code: [Select]
#############   # - wall
#.^d.....S..#   ^- cage trap
#d##ffffffff#   d - door (open, not pet-passable)
#...BBBBBBBB#   S- GCS
#...BBBBBBBB#   f - forticication
#......p....#   B - Bridge, raises to the north
#.......c...#   p -puppy
#...........#   c - chain
#...........#   . - floor
####dd#dd####
« Last Edit: January 02, 2016, 05:07:42 pm by martinuzz »
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greycat

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Re: Silk farm no longer working?
« Reply #1 on: January 02, 2016, 06:19:19 pm »

I have a GCS silk farm using an untamed spider, and stationed non-ranged military dwarves.  This is my first time, so I simply followed the simple silk farm design.  The GCS will not fire at civilian dwarves, as the wiki documents.
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Niddhoger

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Re: Silk farm no longer working?
« Reply #2 on: January 02, 2016, 06:33:05 pm »

Try taming the GCS and then using a chained wild animal- like a giant rat.  Both will be chained (to prevent killing one another), but the spider isn't blocked by inaccessible tiles (bugged and can stop ranged attacks).  You can leave the GCS wild and just install a bridge between them to block LoS, but keep both chained.  This would mean removing the fortifications, but you can keep the doors. 

TBH, I never fooled much with silk farms.  I'd rather just keep growing rope reeds in an above ground-under ground farm for consistent payoff.  However, I read about that bug stopping marksdwarfs from using their xbows if they can't find a valid path to their target.  It might be stopping your GCS from firing since the door is locked/inaccessable. 
« Last Edit: January 02, 2016, 06:34:40 pm by Niddhoger »
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martinuzz

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Re: Silk farm no longer working?
« Reply #3 on: January 02, 2016, 06:43:11 pm »

I have a GCS silk farm using an untamed spider, and stationed non-ranged military dwarves.  This is my first time, so I simply followed the simple silk farm design.  The GCS will not fire at civilian dwarves, as the wiki documents.

Don't the military dwarves rush to the spider to attack it then?

EDIT: ohwait, the door is to be locked? But then the spider has no path... It will still shoot at military without a path?

EDIT: Oh cool, it works, using stationed military. They need to be 4 tiles away from the spider though. 5 is too far.
« Last Edit: January 02, 2016, 06:56:49 pm by martinuzz »
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greycat

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Re: Silk farm no longer working?
« Reply #4 on: January 02, 2016, 08:34:13 pm »

EDIT: ohwait, the door is to be locked? But then the spider has no path... It will still shoot at military without a path?

Just like crossbow dwarves.  It'll shoot through fortifications at any valid target it can see.
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mirrizin

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Re: Silk farm no longer working?
« Reply #5 on: January 03, 2016, 08:52:37 am »

Heh. I have a similar problem, though in my case...

The GCS managed to cripple itself on a weapon trap and lost a fight with a weaver. It proceeded to limp up the stairs toward my fort, while passing dorfs completely ignored it, and was caught in a cage trap.

I made a silk farm, to see if it would work, and it didn't. I assumed it was because of the injured state of the spider...
« Last Edit: January 03, 2016, 08:54:27 am by mirrizin »
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greycat

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Re: Silk farm no longer working?
« Reply #6 on: January 03, 2016, 01:35:49 pm »

Try having your stationed active military dwarves (not animals, not civilians) move around.  Maybe they're not close enough, or maybe it has trouble spotting stationary targets.  In my experience so far, once it finally spots a target, it keeps spewing webs until you block the line of sight, but it can take a while to make that initial spot check.

Also make sure your bridge is actually in the correct state, if you are using a drawbridge to turn the webs on/off.  I don't know of any way to determine the state of an nx1 drawbridge that raises in the direction that keeps it nx1.  It looks the same both ways....
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mirrizin

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Re: Silk farm no longer working?
« Reply #7 on: January 03, 2016, 03:25:13 pm »

Heh. I'll try that.
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