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Author Topic: A Game of Nomic: Turn 23: Game Over  (Read 16348 times)

NAV

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #360 on: January 17, 2016, 06:01:53 pm »

Oh yeah this is a thing that I am playing.

"Lord Uln 'Proposes Uselessness' the eighteenth" is likely mafia along with FallacyofUrist, since he just parroted his vote without any justification. Fallacy really wants mafia to be a win condition, he is planning on winning through mafia. The Scum nearly always wins beginner games and this definitely counts as a beginner game.

Oppose Proposal 83, support Proposal 82, oppose Proposal 81, oppose Proposal 80, oppose Proposal 79.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

crazyabe

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #361 on: January 17, 2016, 06:12:22 pm »

why are you opposing proposal 79? it adds in features controlled exclusively by the judge...
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“Don’t quote me.”
nothing here.

Elephant Parade

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #362 on: January 17, 2016, 06:12:38 pm »

... does the rule define "subgame" at all?
...Does it need to? I was talking about my personal interpretation; I could have said "Mafia game", or "mini-game", or whatever else.
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Person

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #363 on: January 17, 2016, 06:18:13 pm »

Ah right, I forgot about this. I have to leave the rules lawyer's alliance. As a result, the rules lawyers alliance gets dropped to 1 player and is removed entirely.
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The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

FallacyofUrist

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #364 on: January 17, 2016, 06:20:11 pm »

53: Whenever a given player joins this game for the first time, the Judge rolls 1d4 or does the equivalent with random.org. On a result of one, the player becomes Mafia(and is informed of this via PM), and all Mafia players in the game are PM'd a list of the Mafia players in the game. On any other result, the player becomes Town and is informed of this via PM.
There's a reason I included that clause.

And what's wrong with Proposal 83?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #365 on: January 17, 2016, 07:42:24 pm »

Person, I supported proposal 82 I didn't oppose it.

Support proposal 81a

why are you opposing proposal 79? it adds in features controlled exclusively by the judge...
Because I don't want that feature controlled exclusively by the judge.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

FallacyofUrist

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #366 on: January 17, 2016, 11:59:21 pm »

45: At any time during a turn, the Judge may Reality Warp to make something true(of his/her choice) within this game. This cannot be used to modify/supersede/override this rule in any way. The Reality Warp may be cancelled if a supermajority of players wish it to be so, and/or a majority of players plus the Holy Emperor, at which point the Judge will be unable to Reality Warp for the remainder of the turn.
Examine this, NAV.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

NAV

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #367 on: January 18, 2016, 12:14:19 am »

I know rule 45. I agree with it. It helps with keeping the game actually functional, and if the judge ever abuses it we can cancel it and revoke his power. Proposal 79 has no safeties like that built in, and I don't like the vagueness of it, or the extra work it adds for Person.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Person

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #368 on: January 18, 2016, 08:49:07 am »

"Lord Uln 'Proposes Uselessness' the 18th" has been killed. They were a Townie.

Edit: That was a mafia kill by the way, not a lynch just to specify.
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The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

FallacyofUrist

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #369 on: January 18, 2016, 09:03:39 am »

welp.

I oppose Proposal 79.
Hatred for your proposal flows through my veins,
This is what comes when you free the reins.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Person

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Re: A Game of Nomic: Turn 17
« Reply #370 on: January 18, 2016, 01:13:04 pm »

PROPOSAL 79 -Uses for resources: at Any time, the judge may PM a list of structures that could be built with the currently avalible resources each player has To each player. these structures may: increase the max resources that can be held by a player; increase the amount of resources gained each round; increase the amount of structures that can be built each round; Or Decrease the amount of resources required. players may build a maximum of 2 structures each round to begin with.

Proposer: "Lord Uln 'Proposes Uselessness' the eighteenth"
Supporting: "Lord Uln 'Proposes Uselessness' the eighteenth"
Opposing: Elephant Parade, TopHat, NAV, FallacyofUrist
Total: Fails 1 to 4

Proposal 80 - The Judge vote: At any time any player may call for a vote to change to Judge. In order for the vote to be passed at least 5 Players must support and there must be a lead of 2 votes. The new Judge has to be a Player who has been active for at least 4 turn. If the GM is no longer Judge then he my veto anything the judge tries to do once per turn.

Proposer: MonkeyMarkMario
Supporting: MonkeyMarkMario, "Lord Uln 'Proposes Uselessness' the eighteenth"
Opposing: Elephant Parade, TopHat, FallacyofUrist, NAV
Total: Fails 2 to 4

Proposal 81-Protection of Fundamental Rules: Any rule within the initial set of rules require a super-majority vote (two thirds of votes) to be altered or removed.

Proposer: Person
Supporting: Person, "Lord Uln 'Proposes Uselessness' the eighteenth", FallacyofUrist, MonkeyMarkMario
Opposing: NAV
Total: Passes 4 to 1

Person gains 1 token and 1 Holy Imperial Elector Vote.

Proposal 81a - Protection of Favoured Rules: Any rule can be given the state of Protected by a passed proposal to do so. Protected Rules require a super-majority vote (two-thirds of votes in favour) to be altered or removed. All Rules within the initial set of rules are automatically granted Protected Status and cannot have this status removed. Removing protected status from any rule not in the initial set of rules counts as altering the rule and as such requires a super-majority vote to succeed.

Due to variant rules, Person counts as this Proposal's proposer.
Supporting: TopHat, Person
Opposing:
Total: Fails 2 to 0

Proposal 81 passes because it got more supporting votes.

Proposal 82 - New victory rewards for Mafia:
Amend Rule 50 to replace the following sentences:
Quote from: old
All players who are Town win when there are no Mafia players in the game.
All players who are Mafia win when the number of players who are Town is less than or equal to the number of players who are Mafia.
With:
Quote from: new
All players who are Town win the game of Mafia when there are no Mafia players in the game.
All players who are Mafia win the game of Mafia when the number of players who are Town is less than or equal to the number of players who are Mafia.
Should a Town player win a game of mafia they are granted the achievement: 'Mafia Master - Town'. Should a Mafia player win a game of mafia they are granted the achievement: 'Mafia Master - Mafia'.
Should a player gain one of these achievements multiple times, the number of times they have earned this achievement is written in brackets after this achievement in their status. (e.g. 'Mafia Master - Town (2)').
Note that at the time of writing, these achievements incur no benefits other then prestige.

Proposer: TopHat
Supporting: TopHat, Elephant Parade, NAV
Opposing: FallacyofUrist
Total: Passes 3 to 1

TopHat gains 1 token and 1 Holy Imperial Elector Vote.

Proposal 83 - To Prevent Against Mafia Alliance Victory Shenanigans: When any player wins as a direct result of the victory conditions present within Rule 50, all players, other than the Judge, that do not share that player's alignment, cannot win as a result of being in an Alliance with said player.

Proposer: FallacyofUrist
Supporting: FallacyofUrist
Opposing: NAV
Total: Fails 1 to 1

Mafia: This tracks votes to lynch and the alignments of any killed players, where applicable. Format is the target, followed by who voted on them.

Iituem:
Sensei:
"Lord Uln 'Proposes Uselessness' the eighteenth": Dead. Townie.
FallacyofUrist: TopHat, NAV
TopHat: FallacyofUrist
MonkeyMarkMario:
Elephant Parade:
NAV:

With the most votes against them, FallacyofUrist has been lynched. They were a Townie.

Thus begins turn 17, and everyone gains 1 unit of their native resource.

Player Statuses:

Person: A player. The judge. Holds the title of Lord.  7 Holy Imperial Elector Votes. 2 tokens. Iron: 2.
Iituem: A player.  0 Holy Imperial Elector Votes. 1 token.
Sensei: A player.  1 Holy Imperial Elector Vote. 1 token.
crazyabe: A player. Holds the title of "Lord Uln 'Proposes Uselessness' the eighteenth". 1 Holy Imperial Elector Vote. 1 token. Slaves: 2.
FallacyofUrist: A player. 3 Holy Imperial Elector Votes. 1 token. Chronoenergy: 2.
TopHat: A player. 5 Holy Imperial Elector Votes. 2 token. Hats: 2.
MonkeyMarkMario: A player. 2 Holy Imperial Elector Votes. 1 token. Gold: 2.
Elephant Parade: A player. 5 Holy Imperial Elector Votes. 1 token. Blue Cards: 2.
NAV: A player. 0 Holy Imperial Elector Votes. 1 token.

TopHat-Elephant Parade Alliance:
 TopHat Supports alliance proposals by default.
 Elephant Parade does not support alliance proposals by default.

Native resources: A player receives 1 unit of their native resource at the start of each turn. Note that players can only hold 10 units of a given resource.
Person: Iron
"Lord Uln 'Proposes Uselessness' the eighteenth": Slaves
MonkeyMarkMario: Gold
FallacyofUrist: Chronoenergy
Elephant Parade: Blue Cards
TopHat: Hats
« Last Edit: January 18, 2016, 01:17:13 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

FallacyofUrist

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Re: A Game of Nomic: Turn 17
« Reply #371 on: January 18, 2016, 06:43:00 pm »

Elephant parade. You traitorous scum.
~~~
In any case, we should think of something to do about resources... but first:

Proposal 84 - Mafia Counter: If a player wins a game of Mafia within this Nomic, that player also wins this game.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: A Game of Nomic: Turn 17
« Reply #372 on: January 18, 2016, 06:54:58 pm »

Elephant parade. You traitorous scum.
~~~
In any case, we should think of something to do about resources... but first:

Proposal 84 - Mafia Counter: If a player wins a game of Mafia within this Nomic, that player also wins this game.
It didn't work, sadly. I was fully expecting it to get fixed within a turn, if it did.

Oppose 84. Come on. Out of the current 7 (?) players, only two are Mafia players. This is incredibly stupid.

I mean, yeah, no such thing as a completely fair wincon, but this is just really silly.
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FallacyofUrist

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Re: A Game of Nomic: Turn 17
« Reply #373 on: January 18, 2016, 06:58:41 pm »

I was hoping to win the game for town using my mafia skills...
Pity that.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Person

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Re: A Game of Nomic: Turn 17
« Reply #374 on: January 18, 2016, 08:23:39 pm »

There are currently 4 town aligned players and 2 mafia aligned players remaining. I should probably mention that. The players currently alive in the mafia are as follows in alphabetical order.

Elephant Parade
Iituem
MonkeyMarkMario
NAV
Sensei
TopHat
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.
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