Proposal 50 - 'New Markets': Players may invest any amount of cash divisible by 100 on 'Stock'. 'Stock' randomly increases and decreases the value of what has been Invested into it over 7 days. Players can remove their Investments from the 'Stock' at any time, gaining what it has changed into, but can't buy another Investment later. The 'Stock' roll on the table below to see how they change. At the end of the seven day period all investments return to the player that made them. at the end of the period the judge gets 1/100 of any remaining investments.1:Price Drop, Divide Investments by 10.
2:Price Drop, Divide Investments by 5.
3:Price Drop, Divide Investments by 2.
4:Stock Crash, Reduce all investments to 100 or 0 if at / lower then 100.
5:Price raise, multiply Investments by 1.5.
6:Level, Investments stay the same.
7:Price raise, Multiply investments by 2.
8:Level, Investments stay the same.
9:Price raise, Multiply investments by 5.
10:Price Boom, Multiply investments by 100.
Proposer: "Lord Uln 'Proposes Uselessness' the eighteenth"
Supporting: "Lord Uln 'Proposes Uselessness' the eighteenth", MonkeyMarkMario
Opposing: Elephant Parade
Total: Does not pass 2 to 1
"Lord Uln 'Proposes Uselessness' the eighteenth" Gains $100 and 1 Holy Imperial Elector Vote.
Proposal 51 - Vassals: Players with a higher title(related to land) then other players can offer
Vassalage to them. Each Vassal counts as: .2 votes; gives a % of their income to their Liege(No less then 1 and no more then 50) that is decided by the Liege
Before the vassalage; as an alliance but is unrelated to them.
Maximum of vassals is a variable composed of: (your land/2 - number of players*10) This is to keep people from having too many vassals.
Proposer: MonkeyMarkMario
Supporting: MonkeyMarkMario
Opposing: Elephant Parade, FallacyofUrist
Total: Does not pass 1 to 2
Proposal 52 - Defining Rules for the Removal of Old Proposals: A player (hereafter "the vote-caller") may call a vote to abolish a proposal, if they did not do so the previous turn. The vote is handled near-identically to a proposal vote; for clarity, players should use the words
abolish and
keep to support and oppose the removal of the proposal, respectively. If the vote passes, the proposal is removed at the end of the turn; if it fails, the vote-caller may not attempt to abolish the same proposal for three turns, though other players are free to. Abolishing a proposal does not reward the vote-caller with money or Imperial Electorate Votes. The format for calling a vote is below:
Abolish X - Proposal Name: Rationale
Including a rationale is mandatory. Abolishing is entirely separate from proposing, and does not use up your proposal for the turn, regardless of the vote's result.
Proposer: Elephant Parade
Supporting: Elephant Parade, MonkeyMarkMario
Opposing: FallacyofUrist
Total: Passes 2 to 1
Elephant Parade gains $100 and 1 Holy Imperial Elector Vote.
Proposal 52a - Defining Rules for the Removal of Old Proposals-But Somewhat Nerfed: A player (hereafter "the vote-caller") may call a vote to abolish a rule, if they did not do so the previous turn. The vote is handled near-identically to a proposal vote; for clarity, players should use the words abolish and keep to support and oppose the removal of the proposal, respectively. If the vote passes(there are more abolish votes than keep votes for the abolishment, and at least 3 players are voting to abolish the rule in question), the rule is removed at the end of the turn; if it fails, the vote-caller may not attempt to abolish the same rule for three turns, moreover, this also applies to any players in an Alliance with the vote-caller. Abolishing a rule does not reward the vote-caller with money or Imperial Electorate Votes. The format for calling a vote is below:
Abolish X - Proposal Name: Rationale
Including a rationale is mandatory. Abolishing is entirely separate from proposing, and does not use up your proposal for the turn, regardless of the vote's result. However, any given player can only attempt to abolish one rule per turn.
Any given rule cannot be abolished until at least 7 turns have passed since it was created.
At any time before the end of a turn, the Judge or the Holy Emperor may say "I veto Abolish X!" in thread to cause that abolishment(the one with the number X) to count as failed(not passed) at the end of the turn regardless of the number of abolish and keep votes on it.
Due to variant rules, Elephant Parade counts as this proposal's proposer.
Supporting: FallacyofUrist
Opposing: Elephant Parade
Total: Does not pass 1 to 1
The
FallacyofUrist-Person Alliance has formed.
The Lottery: This shows the bets of every player that uses it in one place, for much the same reason as I have the proposals in this post. The lottery requires bets in increments of $100. That's FallacyofUrist and MonkeyMarkMario don't have bets here.
Person: $0
Iituem: $0
Sensei: $0
"Lord Uln 'Proposes Uselessness' the eighteenth": $500 Rolled 7. $1000 gained. (What is with this luck? I think I need my dice checked.)
FallacyofUrist: $0
TopHat: $0
MonkeyMarkMario: $0
Elephant Parade: $0
The Bank: Each player has an account here. I'm putting Alliance Accounts here too for conveniance, though I'm not sure if they're really a part of the bank or not. for the purpose of multipliers, I'm assuming they aren't.
Person: $203.818 (.202 added to alliance account.)
Iituem: $0
Sensei: $0
"Lord Uln 'Proposes Uselessness' the eighteenth": $2035.2005
FallacyofUrist: $0
TopHat: $0
MonkeyMarkMario: $611.05
Elephant Parade: $204.02
Total: $3054.0885
Current Multiplier: 1.01
FallacyofUrist-Person Alliance Account: .202+190+195=395 (rounded down)
Player Statuses:
Person: A player. The judge. Holds the title of Lord. 28 plots of land. $1710. 4 Holy Imperial Elector Votes. Extra Votes: 2.8 Achievements: Extra Vote
Iituem: A player. $4000. 0 Holy Imperial Elector Vote.
Sensei: A player. $4000. 1 Holy Imperial Elector Vote.
crazyabe: A player. Holds the title of "Lord Uln 'Proposes Uselessness' the eighteenth". Holds the title of Lord. 19 plots of land. $2550. 2 Holy Imperial Elector Votes. Extra Votes: 1.9 Achievements: Extra Vote
FallacyofUrist: A player. Holds the title of landowner. 29 plots of land. $1805, 1 Holy Imperial Elector Vote. Extra Votes: 2.9 Achievements: Extra Vote
TopHat: A player. Holds the title of landowner. 8 plots of land. $2100. 3 Holy Imperial Elector Votes. Extra Votes: .8
MonkeyMarkMario: A player. Holds the title of Lord. 20 plots of land. $1700. 2 Holy Imperial Elector Votes. Extra Votes: 2.0 Achievements: Extra Vote
Elephant Parade: A player. Holds the title of Lord. 18 plots of land. $1600. 4 Holy Imperial Elector Votes. Extra Votes: 1.8 Achievements: Extra Vote