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Author Topic: A Game of Nomic: Turn 23: Game Over  (Read 16346 times)

Elephant Parade

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #330 on: January 17, 2016, 12:17:57 pm »

Consider: the Judge has FULL control over how much things cost; when things come out; What they do; and what is needed for them to be made...
If a player can build a structure that makes structures cheaper, that player will slowly-but-surely gain an insurmountable advantage, as they'll be able to do more and more each turn.
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crazyabe

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #331 on: January 17, 2016, 12:22:29 pm »

Not quite, if the judge sets the amount cost is reduced by at 1%, or the amount of buildings that can be built in a turn at .25; how much more is that player getting done by the next round?
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MonkeyMarkMario

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #332 on: January 17, 2016, 12:54:54 pm »

My Native Resource is . . .  Gold. (Yes the gold standard is back).
Support Proposal 79

Proposal 80 - The Judge vote: At any time any player may call for a vote to change to Judge. In order for the vote to be passed at least 5 Players must support and there must be a lead of 2 votes. The new Judge has to be a Player who has been active for at least 4 turn. If the GM is no longer Judge then he my veto anything the judge tries to do once per turn.
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My Forum game(s):
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Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

crazyabe

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #333 on: January 17, 2016, 12:57:02 pm »

I Support proposal 80.
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Elephant Parade

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #334 on: January 17, 2016, 01:02:14 pm »

Not quite, if the judge sets the amount cost is reduced by at 1%, or the amount of buildings that can be built in a turn at .25; how much more is that player getting done by the next round?
...Then nobody will build the building, I guess? I mean, it'd still add up; people would just be less likely to bother with it. I mean, when you suggested a building that makes other buildings cheaper, I kinda thought it was implied that it would make them cheaper by some significant margin—5%, maybe.

Oppose 80. There should be a way to replace the judge, but it needs a *lot* more restrictions to prevent shenanigans.

Edit: Also, I wouldn't trust anyone but Person with Reality Warp, including myself.
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Person

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #335 on: January 17, 2016, 01:22:53 pm »

I doubt there's any further need for reality warp at this point, to be honest. By the way, right now changing the judge actually just requires a standard proposal to alter rule 2. People seem to forget how strong rule alterations can be at times, so this is me reminding you all.

Proposal 81-Protection of Fundamental Rules: Any rule within the initial set of rules require a super-majority vote (two thirds of votes) to be altered or removed.

This certainly can't hurt.
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The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

crazyabe

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #336 on: January 17, 2016, 01:24:15 pm »

I SUPPORT Proposal 81.
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Person

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #337 on: January 17, 2016, 01:43:32 pm »

So, no one has any votes for who they'd like to lynch yet? No arguments or suspicions?
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

FallacyofUrist

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #338 on: January 17, 2016, 03:26:49 pm »

My resource shall be Chronoenergy.

I support Proposal 81.

I'd like to note that the mafia can kill someone at the end of this turn.
So we'd better get a move on.

crazyabe... Town or Mafia?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

crazyabe

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #339 on: January 17, 2016, 03:28:03 pm »

I am town.
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FallacyofUrist

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #340 on: January 17, 2016, 03:29:38 pm »

... okay... dangit. This is going to be more difficult than normal.

Sensei- are you going to be active for the Mafia game?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

MonkeyMarkMario

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #341 on: January 17, 2016, 03:55:30 pm »

Support Proposal 81
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

TopHat

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #342 on: January 17, 2016, 04:08:21 pm »

Hopefully Sensei & Iituem rolled up Mafia and this'll be the easiest game ever. Unless they are active and just lurking suspiciously...
My resource shall be Hats. (so tempted to say Tokens, there :)) )

Oppose Proposals 79 & 80

I like 81 and the idea put forward ages ago of Untouchable rules, so have combined them here:
Proposal 81a - Protection of Favoured Rules: Any rule can be given the state of Protected by a passed proposal to do so. Protected Rules require a super-majority vote (two-thirds of votes in favour) to be altered or removed. All Rules within the initial set of rules are automatically granted Protected Status and cannot have this status removed. Removing protected status from any rule not in the initial set of rules counts as altering the rule and as such requires a super-majority vote to succeed.

Proposal 82 - New victory rewards for Mafia:
Amend Rule 50 to replace the following sentences:
Quote from: old
All players who are Town win when there are no Mafia players in the game.
All players who are Mafia win when the number of players who are Town is less than or equal to the number of players who are Mafia.
With:
Quote from: new
All players who are Town win the game of Mafia when there are no Mafia players in the game.
All players who are Mafia win the game of Mafia when the number of players who are Town is less than or equal to the number of players who are Mafia.
Should a Town player win a game of mafia they are granted the achievement: 'Mafia Master - Town'. Should a Mafia player win a game of mafia they are granted the achievement: 'Mafia Master - Mafia'.
Should a player gain one of these achievements multiple times, the number of times they have earned this achievement is written in brackets after this achievement in their status. (e.g. 'Mafia Master - Town (2)').
Note that at the time of writing, these achievements incur no benefits other then prestige.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Elephant Parade

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #343 on: January 17, 2016, 04:10:12 pm »

Edit: accidentalpost
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FallacyofUrist

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Re: A Game of Nomic: Turn 16: Official Start of the Mafia
« Reply #344 on: January 17, 2016, 04:28:56 pm »

Oh, and I oppose Proposal 80.

and I oppose Proposal 82. For obvious reasons.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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