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Author Topic: A Game of Nomic: Turn 23: Game Over  (Read 16392 times)

TopHat

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Re: A Game of Nomic: Turn 12: Soon
« Reply #240 on: January 13, 2016, 02:41:26 pm »

Well, it looks like my time zone + schedule is having a deleterious effect on my ability to impact the game, so time to rectify that:

Proposal 61 - Supporting Alliance Proposals
If a Player is a member of an alliance, they may choose to automatically support proposals by members of their Alliance by stating, in this thread, 'I Wish To Support Alliance Proposals'. Once this has been stated, that Player, as long as they are an active player (as defined by rule 41), are considered to have an implied supporting vote for all Proposals made by players who were members of their alliance at the time this statement was most recently made, exactly as the proposer does. Should a player, for whatever reason, Oppose their own Proposal all implicit support votes from Alliance members for that proposal, if any, are removed.
A Player may cease supporting alliance proposals by stating, in this thread, I Wish To Cease Supporting Alliance Proposals. From that point on the Player no longer automatically supports alliance proposals as detailed above until they once again state they wish to do so (by stating, in this thread, 'I Wish To Support Alliance Proposals'. Implicit votes in effect when a Player ceases to support Alliance Proposals remain in effect.

(A bit hefty, and I'm sure there's a better way of wording the last part, but it should enable me to back up Elephant Parade, at least)
I Support Proposal 59 & Oppose Proposal 60
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

FallacyofUrist

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Re: A Game of Nomic: Turn 12: Soon
« Reply #241 on: January 13, 2016, 02:45:43 pm »

I oppose Proposal 60.

I support Proposal 61 and Proposal 59. It was a good exploit while it lasted.

I sacrifice all of TopHat's money. Because ha.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

TopHat

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Re: A Game of Nomic: Turn 12: Soon
« Reply #242 on: January 13, 2016, 02:50:03 pm »

Also, Before FallacyofUrist sacrifices my money, I buy 2 extra proposals
Quote
Warning - while you were reading 4 new replies have been posted
Dammit!
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Person

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Re: A Game of Nomic: Turn 12: Soon
« Reply #243 on: January 13, 2016, 03:27:18 pm »

Is this what mutually assured destruction feels like?
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

FallacyofUrist

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Re: A Game of Nomic: Turn 12: The Sacrificing Begins
« Reply #244 on: January 13, 2016, 04:44:42 pm »

... you could say that.

Proposal 62 - Mafia
When this proposal is passed, 2 of the players of this game are selected to be Mafia. The rest are selected to be Town. The Judge cannot be selected to be either.
The two players selected to be Mafia are informed of this, and they are also informed of who the other Mafia player is.
Each player selected to be Town is informed that they are Town, but not who the other Town are and who the Mafia are.
This is all done via PM.
Quote from: Example
John(you are Mafia. Ted is mafia also.)
Ted(you are Mafia. John is mafia also.)
Sue(you are Town.)
Mary(you are Town.)
James(you are Town.)
Tassadar(you are Town.)
Ragnar(you are Town.)
Seraph(you are Town.)
All players who are Town win when there are no Mafia players in the game.
All players who are Mafia win when the number of players who are Town is less than or equal to the number of players who are Mafia.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

crazyabe

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Re: A Game of Nomic: Turn 12: The Sacrificing Begins
« Reply #245 on: January 13, 2016, 04:48:29 pm »

I Support Proposal 62!
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Person

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Re: A Game of Nomic: Turn 12: The Sacrificing Begins
« Reply #246 on: January 13, 2016, 05:05:23 pm »

Technically speaking, by much the same method you two used, it is possible to spend other people's money on the lottery. Of course in response right now they can just sacrifice money in the lottery. As much as all these money rules say spending means removing money, they neglect to say from where.

I can technically do another of these at the same time, so why not.

Reality Warp: Remove rules 31, 33, and 37.
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

FallacyofUrist

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #247 on: January 13, 2016, 07:17:51 pm »

Seeing as Iteum and Sensei aren't using their money... I sacrifice all of it.

Wonderful, wonderful reality warp.
« Last Edit: January 13, 2016, 07:29:48 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #248 on: January 13, 2016, 07:25:25 pm »

I sacrifice all money contained in the Vault.
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FallacyofUrist

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #249 on: January 13, 2016, 07:28:09 pm »

But of course, that changes nothing as it goes right back into the vault.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #250 on: January 13, 2016, 07:40:53 pm »

I sacrifice all money contained in the Vault repeatedly, until the chance of Him visiting becomes 100%.
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FallacyofUrist

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #251 on: January 13, 2016, 07:45:50 pm »

Nope. The chance depends on how much is in it, not how much you sacrifice.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #252 on: January 13, 2016, 07:47:13 pm »

Nope. The chance depends on how much is in it, not how much you sacrifice.
Oh, right. Darn.
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crazyabe

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #253 on: January 13, 2016, 07:53:42 pm »

I sacrifice all money contained in the Vault.
I may be cheating, But this is fair, For Now I have called his wrath upon myself.
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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

FallacyofUrist

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Re: A Game of Nomic: Turn 12: HE COMES
« Reply #254 on: January 13, 2016, 09:31:41 pm »

Welp. He came.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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