Name: Al-Safi Nabih ShahinRace: Human
Gender: Male
Bio: Born in a trading clan, Nabih was one of Sahid's and Naleiya's few children. Given a good education thanks to his parents' stable financial conditions and the advantages of their profession, Nabih turned out to be a bright kid with a good measure of curiosity and creativity. Saleiya was responsible for most of the couple's accounting and also a rather spiritual woman moderately versed in the arts of magic, which she taught Nabih and a few of his siblings. Meanwhile, Sahid was the face of the operation and a man with a dream; while mankind was more numerous than most races and a formidable force due to it, the man was an admirer of dwarven engineering and was consequently sore about human inability to craft so much of what the xenophobic, stout race was able to create. He wanted human technology to stop complacently feeding off trading and antiquated notions and move forward, without any assistance if necessary.
His parents' teachings and interests rubbed off on Nabih as he grew into a capable, intelligent man with a dream. Too many dreams, actually; whether it was due to his passion for crafting, knowledge or magic, he began to piece together mechanisms even during his sleeping hours, turning him into a lucid dreamer with an objective. Learned and feeling comfortable about his own intellectual baggage, he managed to loan the necessary sum of money to start a mercenary organization, benefiting from the clan's nature to not be drowned in interest and/or threats. Why a mercenary organization? To be safe you need to know how to wage war and he's realized technology like firearms are a game-changer in the field of battle. In Nabih's opinion, having a body of warriors to field-test any improvements on military tech is less risky than giving them out to strangers.
Nabih is a young-faced inventor and magic practitioner as well as an accomplished trader, partially due to the right connections in his clan and out of it. He's bronze-skinned and black-haired, with a slightly wide, straight-cut nose between emerald eyes. He prefers to wear the traveling clothes of his people, pants and shirts complimented by robes and headscarves to protect against the sun and elements of the desert. The trading clan he's part of is one of the few that established themselves in a section of the Surrounds generations ago to create an outpost for the wandering caravans of his people.
High Concept: Steel Wizard of the Forge
Trouble: No Knowledge By Man Untouched
-True Traders Haggle
-Formal Bearing and Education
-Clan and Connections: Assets & DebtsEquipment Aspects:Weapons: Used scimitar and crossbow
Armor: Reinforced cloth
Skills:Great(4+)
-Crafts
Good (3+)
-Contacts
-Lore
Fair (2+)
-Athletics
-Rapport
-Will
Average (1+)
-Empathy
-Investigate
-Notice
-Physique
Stunts-Bloodline of Bargain: +2 bonus to Rapport when used to haggle.
-Extensive Network: Gain a +3 bonus to Contacts when using it to Create an Advantage to know the perfect person for a specific purpose.
-Inventor's Insight: Inventions created by succeeding with style gain an (extra) useful Aspect or Stunt.