Tip of the day #322: You may try to perform an action that hinges on an ally's success, such as moving through a near-death enemy's zone of control. In the event that it is impossible, your hero will auto-act in a relatively intelligent way. You may try limited conditionals, but if they bore or confuse the GM he will do something else.
New T1 building discovered: Harvesting Station. Build one of these 75g structures at a cleared and surveyed lair to claim its resources.
Republic of DaquraThrough the combined efforts of both construction teams, five new houses are constructed in the capital, and tax-paying peasants quickly move in.
The guard returns to town. He needs another turn to properly rest.
Nakdar fires a flame dart at a rat, killing it for 1 damage.
Yhaesimir Khraine explores the destroyed lair. It is located near Mystical Reagents. If a harvesting station is constructed, they will reduce the cost of items in the enchanter's forge by 20%. He gains 1 XP for his exploring.
Hakkar smashes the rat lair with his axe, then returns to town. He will need to idle here next turn to use the inn.
Nakdar and Hakkar gain 1xp for their participation in battle.
All Republic heroes gain 1xp and 6g for their proximity to slain foes.
Holy Empire of RavennaThe construction workers pause their valuable work to serve as a distraction for the freeloading DMPC.
An errant tax collector had failed to deliver last turn's taxes. The funds have been recovered.
Sir Devon empowers his flame blast to be explosive, then runs off.
The undisciplined scout, Joe, ignores orders and moves closer to the rat before shooting it for 2 damage.
Lucius stabs the rat for 2 damage, killing it. He tries to loot the nest, but it isn't properly dead yet.
Sir Devon's spell slot is restored, with Wolfsbane. This 6a2r spell can only be targeted at a werewolf, and can only hurt werewolves.
All Empire heroes gain 1xp for their participation in battle, plus 1xp and 2g for a slain rat.
HoshloamAn inn and a house are constructed in the capital.
Sir Steele kills the final rat for 2 damage.
Grasshopper moves, then fires at the lair for 2 damage.
Aquir blasts the lair for ? damage. The spell twists dimensionally and the lair implodes into non-existence. He thinks it would be
really dangerous to enter the square in the near future. It might not be safe to be near the square, either. He makes a mental note to advise his leader against sending scouts until everything settles down.
All Hoshloam heroes gain 1xp for their participation in battle, plus 1xp and 6g for a slain rat.
MonstersRavenna werewolf, no longer hungry, notices the glint in Sir Devon's eye. He retreats as quickly as he can.
NOTE: Poorly cropped map. Hoshloam is not at the map's western border yet.Colors: Orange, with Black trim.
Kingdom Trait: Militaristic
90g +60/
Present in capital
Palace 50/50
Inn 6/6
Laborer's Guild 6/6
5x House 2/2
2x Construction Team
1x Guard Regular
Colors: Red and green
Kingdom Trait: Magical
130g +55/
Present in capital
Palace 50/50
Inn 6/6
1x Construction Team
0x Guard Recruit
Guardhouse 1W from capital
Incomplete Guardhouse 8/20
Color: Purple
Kingdom Trait: Stewardship
177g + 102(82)/
Present in capital
Palace 50/50
Market 8/8
Inn 6/6
House 2/2
1x Construction Team
0x Guard Recruit
Kingdom: Daqura
Color: Orange
Class: Acolyte
Trait: Fire
5/5 HP
8/10 XP
31 Gold
1.25 (1) atk
1 range
4 speed
Spells:
Flame Wash (6a1r)
Arcane Armor (3r, +3/3HP, 3d)
Kingdom: the Republic of Daqura
Color: Black
Class: Acolyte
Trait: Abyss, cuz why not.
5/5 HP
9/10 XP
31 Gold
1 atk
1 range
4 speed
Spells:
Flame Dart (1a4r)
Blink (0r, 5x5 random box from target)
Kingdom: Republic of Daqura
Color: Orange with black trim, if a third color for identification is needed make it red.
Class: Warrior
Trait: Aggressive
6/8 HP
8/10 XP
31 Gold
2.5 (2) atk
1 range
4 speed
Kingdom: Holy Empire of Ravenna
Color: Dark Green
Class: Warrior
Trait: Defensive
8/10 (
HP
7/10 XP
10 Gold
2 atk
1 range
4 speed
Kingdom: Holy Empire of Ravenna
Color: Dark forest green
Class: Scout
Trait: Bright!
6/6 HP
6/8 XP
20 Gold
2 atk
2 range
6 speed
Kingdom: Holy Empire of Ravenna
Color: Green
Class: Acolyte
Trait: Water
3/5 HP
6/10 XP
20 Gold
1 atk
1 range
4 speed
Spells:
Flame Blast (2d2r)
Expedience
(Water) Wolfbane - 6a2r, may only target and effect werewolves.
Kingdom: Hoshloam
Color: Purple
Class: Scout
Trait: Unscarred
6/6 HP
6/10 XP
14 Gold
2 atk
2 range
6 speed
Kingdom: Hoshloam
Color: Violet
Class: Warrior
Trait: Aggressive
6/8 HP
6/10 XP
14 Gold
2.5 (2) atk
1 range
4 speed
Kingdom: Hoshloam
Color: Purple
Class: Acolyte
Trait: Abyss
5/5 HP
6/10 XP
14 Gold
1 atk
1 range
4 speed
Spells:
Flame Blast (2a2r)
Blink (0r, 5x5 random box from target)
Giant Rat
5 HP, 2 atk, 1 range
5g-20g bounty, 3 XP
Werewolf
7 HP, 3 atk, 1 range
Combat Regeneration 1/turn
15g-35g, 6 xp