There is still one hero spot available, in the Holy Empire of Ravenna.
The new player may choose to either directly claim the DMPC, Sir Devon, or may create their own hero starting in the capital, inheriting Sir Devon's XP, wealth, and items.
Mcclay almost got a dummy DMPC abyss acolyte hero, but narrowly escaped that horrible fate by being a holy empire.
We have two abyss(cursed) mages with random teleport spells ^_^
Every kingdom starts with 100g.
Guards must remain within 2 squares of their origin point. They must be retrained when killed. Guards and soldiers do not reduce XP gains unless no hero participates in the fight. Guards and soldiers only claim gold if no hero is nearby on a kill. Initial guards are included in the building costs, and appear instantly when the building is finished. Retraining is paused when their building is under attack or in an enemy zone of control. Newly trained guards appear instantly at their home building.
If you have taxation in a settlement without a tax drop-off point (The palace, a guardhouse), it creates caravans.
Construction Teams cannot repair buildings that are under attack.
Guards must remain within 2 squares of their origin point. They must be retrained when killed. Guards and soldiers do not reduce XP gains unless no hero participates in the fight. Guards and soldiers only claim gold if no hero is nearby on a kill. Initial guards are included in the building costs, and appear instantly when the building is finished. Retraining is paused when their building is under attack or in an enemy zone of control. Newly trained guards appear instantly at their home building.
If you have taxation in a settlement without a tax drop-off point (The palace, a guardhouse), it creates caravans.
Construction Teams cannot repair buildings that are under attack.
Even while in an enemy zone of control, you may move one square into or out of a friendly settlement, for your entire turn's movement.
Rule addendum: Flame Dart Dart has been renamed to Flame Dart.
Palace - 20HP. Provides 50g/turn, 1 guard, 1 construction team, and tax drop-off. Critical building. Allows +5 houses.
Guardhouse - 100g+75*guardhouse. 20HP. Costs 10g/turn. Provides 1 guard and tax drop-off.
Laborers Guild - Costs 5g/turn. 6 HP. Provides 1 Construction Team.
Market - 150g+150*marketplace. 8 HP. Provides 25g/turn and basic hero equipment.
Inn - 50g+25g*inn. 6 HP. Provides 5g/turn. Allows heroes to rent a room to quickly rest.
Herbalist - 100g+150*Herbalist. 6 HP. Provides 10g/turn. May research healing potions.
Blacksmith - 75g+100*Blacksmith. 10 HP. Provides 10g/turn. May research hero equipment.
Enchanter's Forge - 125g+175/Enchanter's Forge. 10 HP. Provides 10g/turn. May research hero trinkets.
Adventurer's Guild - 100g. 6 HP. Allows all class upgrades to T2.
(Warrior/Scout/Acolyte)'s Guild - 75g. 10 HP. Allows class upgrades to T2 or T3. May research upgrades.
House - 10g. 2 HP. Provides 2g/turn. Capped based on other buildings.
Palisaide - 100g. 10 HP. Must be attacked first. One per settlement.
(Flame/Arcane/Space) Library - 75g + 1 acolyte turn. 6 HP. Allows spellcasters to learn the associated spells.
Novice's Tower - 150g + 1 acolyte turn. 4 HP. May cast a tier 1 spell (at roughly half effect). Takes two turns to switch spells. May only learn spells from a local library or hero (Hero must remain in the settlement for two turns). One per settlement.
Grand Plaza - 300g. Unlocks new buildings. Allows +5 houses.
? - May be built on resources heroes find.
All kingdoms have no buildings and 100g.
All heroes start in their associated cities.
A new hero appears! Sir Devon the water acolyte arrives in the Holy Empire of Ravenna. He has Flame Blast and Expedience, since he has always wanted to be a slightly inferior scout.
All cities are about to be under attack by a pair of Giant Rats.
Giant Rat
5/5 HP, 2 atk
5g-20g bounty, 3 XP
Game Start!