Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 16

Author Topic: Arms Race - 1784: International//OOC Thread  (Read 20851 times)

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #30 on: December 31, 2015, 06:32:19 am »

Another issue is the balance of resources. I think with just ore, there is simply too many resources for scarcity. Even the Brits are doing fine on their tiny island. Also, shouldn't the Monarchy get two ores?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #31 on: December 31, 2015, 06:34:25 am »

Another issue is the balance of resources. I think with just ore, there is simply too many resources for scarcity. Even the Brits are doing fine on their tiny island. Also, shouldn't the Monarchy get two ores?
They designed their railroad this turn, so they get the resources the next. It was the same way with us.

That said, there are 3 resources. Ore, Wood, and Coal. The latter two just haven't popped up yet. (Because wood would have only made the ships cheaper if they had no cannons, which is rather pointless).
Logged

3_14159

  • Bay Watcher
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #32 on: December 31, 2015, 06:37:28 am »

I know. However it was a decision between additional work load for me that I would regularly forget about,  or a simpler option from my point of view. But if people disagree I'll come up with something to even it out.
I'm wondering whether the main issue is from needing to keep the designs of last turn in memory to correctly apply the decrease in cost - for example, has Design A of Very Expensive been designed in the last turn, therefore being decreased to Expensive, or has it already received its reduction from National Effort to Very Expensive?
In this case, might I propose to, instead of changing the cost, adding a "Introduction Cost" label to it?

As an example, in the old system, the Pirate's Jaegar class ship was National Effort in the first turn, then reduced to Very Expensive in every subsequent turn. If you forgot to reduce the cost, someone would have needed to remind you - probably not in time to change the turn result.
With the new system, the Pirate's Jaegar class is, in the first turn, labeled as "Very Expensive + Introduction Cost". In every subsequent turn, it is "Very Expensive".
Alternatively, you can even add the turn it's introduced, like "Very Expensive + Introduction Cost (1780)", making it even more obvious.
I feel this'll help you not to forget upgrading, and considerably reduce the workload.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #33 on: December 31, 2015, 06:42:03 am »

10ebbor10, where did you get that? I mean, Atterton fields steamships without owning coal and without issue.

I'd help is design had their ressources cost indicated as in the other game.
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #34 on: December 31, 2015, 06:48:06 am »

Ok. I appreciate your thoughts on this.

I feel it would be best to do use Sheb's suggestion:

Quote
The Monarchy will have the cost of their version of the Victoria Rifle changed to match the Confederates. The Loyalists will receive one revision credit.

If I could you have you all vote in this thread that would be appreciated. Once this is done, the passive reduction in cost/complexity will be put to rest.

10ebbor10, where did you get that? I mean, Atterton fields steamships without owning coal and without issue.
It's an option made available once you have a logistics upgrade. The Atterton steamships are small and only carry a tactical reserve of coal. If they wish to increase their coal use with these ships, they will need access to it as a resource or they will be receiving expense levels.

I'd help is design had their ressources cost indicated as in the other game.
I'll get that done.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #35 on: December 31, 2015, 06:48:51 am »

We got a small info dump in our thread when we got to pick our resource.

Quote
I mean, Atterton fields steamships without owning coal and without issue.

We're building ships without wood. I assume it just means that they won't be able to reduce their costs below very expensive any time soon. Logically, you can probably assume that having 0 of a resource doesn't mean you have none of it.

Production Phase Begin

Besides just selecting the piece to reduce the cost, you may select one additional resource from the below:
1 Ore (Reduce cost of guns, cannons, and anything mounted with cannons)
1 Wood (Reduce the cost of ships and steam powered tech)
1 Coal (Drastically reduce the cost of steam engine powered tech)

Ore production set to gain an additional Ore.  Imperial 6-pound artillery and the obsolete 6 pound cannon are now Expensive (from Very Expensive).  Gun boats are now Expensive (from Very Expensive).  1 Wood or 1 more Ore required to bring down cost of London-class or Dover-class vessels.

Those quotes go back to the Loyalist thread, so you're not allowed to follow them.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #36 on: December 31, 2015, 06:50:32 am »

I guess it might be easier to take the old game's rule of "You get an expense level per X ressources you lack", and give wood, coal and ore costs to everything. Or is that already done behind the scenes?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #37 on: December 31, 2015, 06:51:38 am »

Anyway, I'm alright with Sheb's suggestion.
Logged

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #38 on: December 31, 2015, 07:24:42 am »

I've updated the designs with resource costs. For every two resource units that you lack (rounding up) you gain an expense level. I believe it worked the same way in the previous game.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #39 on: December 31, 2015, 07:29:14 am »

Actually, in what way is the Atterton Howitzer better than our own 8-pdr? The range for anti-personnel rounds is actually the same (600m). Sure, it's larger, but we got more of it as it's cheaper.

Kashyyk the ressources worked thus:
1 Ressource Missing: +1 Expense Level
3 Ressources Missing: +2 Expense Level
6 Ressources Missing: +3 Expense Level
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

3_14159

  • Bay Watcher
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #40 on: December 31, 2015, 07:32:04 am »

Anyway, I'm alright with Sheb's suggestion.
So am I.
I liked the delay the previous system put on new construction, but keeping your workload acceptable definitely has priority!

Edit: Which influence does "Complex" technology have, and how does tech lose complexity?
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #41 on: December 31, 2015, 07:33:19 am »

Also, I notice the Victoria is now super complex as well?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #42 on: December 31, 2015, 07:47:10 am »

Actually, in what way is the Atterton Howitzer better than our own 8-pdr? The range for anti-personnel rounds is actually the same (600m). Sure, it's larger, but we got more of it as it's cheaper.
Things exploding around you and above you has a very demoralising effect, and it doesn't lose it's potency over range like canister shot does.

Kashyyk the ressources worked thus:
1 Ressource Missing: +1 Expense Level
3 Ressources Missing: +2 Expense Level
6 Ressources Missing: +3 Expense Level
Alright, we'll go with that.

Edit: Which influence does "Complex" technology have, and how does tech lose complexity?
Complex technology adds an expense level due to the extra care and difficulty involved in the manufacturing process. Tech loses complexity with good revision/design rolls.

Also, I notice the Victoria is now super complex as well?
An error on my part.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #43 on: December 31, 2015, 07:47:47 am »

'K, thanks!
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Arms Race - 1783: International//OOC Thread
« Reply #44 on: December 31, 2015, 10:25:28 am »

I know it's almost like they want us to notice them.
B-baka! I-it's not like we respect you or anything...
Logged
Cultural status:
Depleted          ☐
Enriched          ☑
Pages: 1 2 [3] 4 5 ... 16