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Author Topic: Arms Race - 1784: International//OOC Thread  (Read 20936 times)

Baffler

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Re: Arms Race - 1784: International//OOC Thread
« Reply #210 on: February 19, 2016, 03:16:02 pm »

I'm pretty much in agreement with Sheb, though I'll add that I liked the NPCs. They serve the same kind of purpose as creeps in an RTS game. Do you defeat them before your enemy does and get their bonus, or press against your opponent to get an early advantage while he's distracted with them?

Course if you choose to get rid of the focus phase, there's not all that much point to them since strategy isn't the players' concern, but that's neither here nor there.
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Re: Arms Race - 1784: International//OOC Thread
« Reply #211 on: February 19, 2016, 04:16:29 pm »

I would totally like to see Arms Race on kind of bigger scale. Like, Europe, where there is bunch of AI countries and two big ones that may or not may have peace for a while before finally starting the murder-spree. Think like Germany and USSR pre-WW2, both had more or less shit army and had to upgrade it ASAP.
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Ukrainian Ranger

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Re: Arms Race - 1784: International//OOC Thread
« Reply #212 on: February 19, 2016, 04:27:49 pm »

I once again say that espionage phase should be replaced by reverse-engineering phase that works like additional revision\design phase.

The roll(s) for reverse-engineering should be influenced by how old the design, how advanced it is, how good reverse-engineering nation in the related field. Nation A, with no tanks at all, shouldn't be able to make exact copy of Nation's B fourth tank design.

Examples of reserve-engineering actions

a) Use spies to steal current turn design of the enemy - noticeable penalty to roll - Can get exact copy, inferior copy, no designs but some techs, nothing (Action when you have no

b) Copy enemy 3 year old dive bomber, Use our experience in fighter's construction and better aircraft engines to make it even better than original - bonus to roll(s) - Better version, different but similar performance version, worse version, some techs (action to get a dive bomber without spending design phase on it )

c) Copy enemy Mark 5 service rifle, to replace our ancient rifle we didn't improve for ten turns.  penalty to rolls - Slightly inferior, inferior version, awful but still better than our current rifle version, techs  (action to start mitigating enemy advantage in one field. More efficient than starting rifles)

And so so on.

It is funnier than getting exact copies in 50% of attempts
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Re: Arms Race - 1784: International//OOC Thread
« Reply #213 on: February 19, 2016, 04:43:00 pm »

 That sounds like a better idea to me.
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Zanzetkuken The Great

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Re: Arms Race - 1784: International//OOC Thread
« Reply #214 on: February 19, 2016, 08:28:03 pm »

Anyone have a listing of events that occur outside the borders of the nations in this game and the original Arms Race?  I need to know what limits I have on diverging from reality if we wind up building up a shared universe thing (Also, what are the thoughts on even attempting that?).
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Funk

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Re: Arms Race - 1784: International//OOC Thread
« Reply #215 on: February 19, 2016, 08:44:01 pm »

I'd keep NPC sides around as a way of controlling the action.
Don't run them as a full side just have bandits, partisans, pirates what ever upset the best laid plans if need to happen.

Anyone have a listing of events that occur outside the borders of the nations in this game and the original Arms Race?  I need to know what limits I have on diverging from reality if we wind up building up a shared universe thing (Also, what are the thoughts on even attempting that?).

Other than a few guns getting sold here and there the world is still on track for Hitler (this time with Arstotzkas assalt rifle) to start ww2 is a few years.
Moskurg not smart, they no change history like Arstotzka!

The best way to let in other games is have players things to bring in from other games.
Then Just veto things too big or powerfull the land aircraft carrier.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Zanzetkuken The Great

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Re: Arms Race - 1784: International//OOC Thread
« Reply #216 on: February 19, 2016, 09:47:45 pm »

Haven't gone through all the turns yet, but here's a rough timeline if the shared universe applies.  Question marks denote points in time that are not yet set in stone by either being mentioned or played through.  I was about to include Guninanrunin's Stellar Arms Race, but noted that his says the first space flight was achieved by the USSA of his game in the year 1959.  As we all know, the rocket club of Arstotzka holds that honor in this timeline, managing to pull it off in 1935.  Got an idea of a game in the world post-WWII world, so it will wind up advancing a bit (thinking of running it multi-forum to see what happens, but I'm not one hundred percent certain about doing so).

Timeline
1740 - Roberts Islands Colonized (?)(1742)
  50
  60 - American Revolution Begins (1765)
  70 - Robert Islands Civil War Begins (1772)
  80 - Robert Islands Design Bureaus Created (1780), American Revolution Ends (1783)
  90
1800
  10
  20
  30
  40 - British Conquest of Forenia (?)(184X), First Roberts Island War Begins (?)(184X)
  50
  60
  70
  80
  90 - Second Roberts Island War Begins (?) (189X)
1900
  10 - Arstotzka/Moksburg War Begins (1910), Tropico Civil War Begins (1937), World War I (1914-1918), Russian Civil War Begins (1917)
  20 - Russian Civil War Ends (1922)
  30 - Moksburg Capitulates (1935), Forenia Revolution (1935-1936), Japanese invasion of China (1937), Spanish Civil War Begins (1937), Russian-Chinese Alliance (1937), Tropico Civil War Ends (1937)

Think this should be put up in a hub thread (ala Fire Emblem on the Forums) where the timeline could be filled in and the rules system is discussed and refined?
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Re: Arms Race - 1784: International//OOC Thread
« Reply #217 on: February 20, 2016, 02:28:48 am »

As we all know, the rocket club of Arstotzka holds that honor in this timeline, managing to pull it off in 1935. 
GLORY!
ALL GLORY TO ARSTOTZKA!
AND ME!
THE ROCKET CLUB TOO, PERHAPS!
Think this should be put up in a hub thread (ala Fire Emblem on the Forums) where the timeline could be filled in and the rules system is discussed and refined?
Aye.
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Ukrainian Ranger

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Re: Arms Race - 1784: International//OOC Thread
« Reply #218 on: February 20, 2016, 04:49:17 am »

Haven't gone through all the turns yet, but here's a rough timeline if the shared universe applies.  Question marks denote points in time that are not yet set in stone by either being mentioned or played through.  I was about to include Guninanrunin's Stellar Arms Race, but noted that his says the first space flight was achieved by the USSA of his game in the year 1959.  As we all know, the rocket club of Arstotzka holds that honor in this timeline, managing to pull it off in 1935.  Got an idea of a game in the world post-WWII world, so it will wind up advancing a bit (thinking of running it multi-forum to see what happens, but I'm not one hundred percent certain about doing so).

Timeline
1740 - Roberts Islands Colonized (?)(1742)
  50
  60 - American Revolution Begins (1765)
  70 - Robert Islands Civil War Begins (1772)
  80 - Robert Islands Design Bureaus Created (1780), American Revolution Ends (1783)
  90
1800
  10
  20
  30
  40 - British Conquest of Forenia (?)(184X), First Roberts Island War Begins (?)(184X)
  50
  60
  70
  80
  90 - Second Roberts Island War Begins (?) (189X)
1900
  10 - Arstotzka/Moksburg War Begins (1910), Tropico Civil War Begins (1937), World War I (1914-1918), Russian Civil War Begins (1917)
  20 - Russian Civil War Ends (1922)
  30 - Moksburg Capitulates (1935), Forenia Revolution (1935-1936), Japanese invasion of China (1937), Spanish Civil War Begins (1937), Russian-Chinese Alliance (1937), Tropico Civil War Ends (1937)

Think this should be put up in a hub thread (ala Fire Emblem on the Forums) where the timeline could be filled in and the rules system is discussed and refined?

How about this alternative universe in 1936, starring Axis Argentina and allied Brazil? No problems with maps and with this being alternative universe you need no historic accuracy
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Wolfhunter107

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Re: Arms Race - 1784: International//OOC Thread
« Reply #219 on: February 20, 2016, 07:40:49 am »

I can get setting a game in the same universe as the original Arms Race in order to take advantage of its setting, and think that that's a great idea, but trying to shoehorn the other spinoffs together just doesn't make any sense to me.

EDIT: As a sidenote, putting together an Arms Race game with a predominantly naval theme would be pretty cool.
« Last Edit: February 20, 2016, 09:55:13 am by Wolfhunter107 »
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Baffler

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Re: Arms Race - 1784: International//OOC Thread
« Reply #220 on: February 20, 2016, 11:16:51 am »

I can get setting a game in the same universe as the original Arms Race in order to take advantage of its setting, and think that that's a great idea, but trying to shoehorn the other spinoffs together just doesn't make any sense to me.

EDIT: As a sidenote, putting together an Arms Race game with a predominantly naval theme would be pretty cool.

I could see this one going in that direction, just as soon as the Confederacy finishes off the Attertons.
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Zanzetkuken The Great

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Re: Arms Race - 1784: International//OOC Thread
« Reply #221 on: February 20, 2016, 11:37:04 am »

How about this alternative universe in 1936, starring Axis Argentina and allied Brazil? No problems with maps and with this being alternative universe you need no historic accuracy

Current thought I have is of the players being one of the design bureaus for one of two african nations that formed after the Colonial powers lost all control they had due to the various creations, biological or otherwise, that wrecked much of their infrastructure and ended up with various giant monsters running around that range from a motorbike to aircraft carrier in size.  Might seem a bit unrealistic, but consider what you wound up doing with a single bureau on Forenia, then apply there being one per nation involved in the war.  I can see things spiraling to say the least.

I can get setting a game in the same universe as the original Arms Race in order to take advantage of its setting, and think that that's a great idea, but trying to shoehorn the other spinoffs together just doesn't make any sense to me.

EDIT: As a sidenote, putting together an Arms Race game with a predominantly naval theme would be pretty cool.

Thinking about it, you're right.  This Arms Race game would likely result in history changing to such a degree that some of the events within the original Arms Race would be derailed.  So two timelines?  One where the weapons bureaus were founded on the Roberts Islands and another where they were founded on Forenia?  Anyway, going to get that hub thread set up.
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Kot

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Re: Arms Race - 1784: International//OOC Thread
« Reply #222 on: February 20, 2016, 11:49:04 am »

Honestly, I would love to stick to original Forenia (ALL GORYL TO ARSTOTZKA!) and conquer more places maybe. Or something.

As for the Roberts Islands, we can always end this game with building an weapon that will retroactively remove us from existence. Time bomb or something, though not perfect, which could be the reason behind Forenia existence in first place.
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Aseaheru

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Re: Arms Race - 1784: International//OOC Thread
« Reply #223 on: February 20, 2016, 11:51:20 am »

 Annnnd we are delving back into the realm of silly.
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Re: Arms Race - 1784: International//OOC Thread
« Reply #224 on: February 20, 2016, 11:55:19 am »

You deserve the wrath of Ice Giants, there is no such thing as silly when it comes to weaponry!
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