Not really, no. I wanted to buy an additional vehicle when we only had two (since a medium still is 2t), but right now, I don't need to. On the other hand, if we'd exchange the Wolf for a Defender, we'd get 1.3t more load, and a bit less fuel consumption, at the cost of less travel speed when not in convoy; a situation we're unlikely to encounter.
A skill of 0 means you roll against the controlling attribute only; against a D20. A skill of 1 is attribute +1, etc. No skill in something means every test counts as double the difficulty, basically halving your chances to succeed.
Available Money, extra:
Funk --
StrawBarrel: 10k
3_14159: 35k
Immaterial: 15k
Total: 60k
Vehicles
Wolf IFAV: 700kg load
Crew 2+3, Tr Mov 288/114, Fuel Cons 44/154
4.4 still-days
GAZ-3937: 2t load
Crew 2+8, Tr Mov 208/82, Fuel Cons 64/224
6.4 still-days
HMMWV: 1.25t load
Crew 2+4, Tr Mov 215/85, Fuel Cons 30/105
3 still-days
Additional:
1t cargo trailer: $1000
1t cargo trailer: $1000
1t cargo trailer: $1000
Travel:
On-Road: 208km/4hr period, 138l diesel, 483l methanol
Off-Road: 82km/4hr period, 138l diesel, 483l methanol
Total Available Load: 3,950kg + 3t in trailers = 6.95t. Use 950kg for personal gear --> 6t left
General Equipment: 2,446.5kg, $15,070
Medium Still, 2t, $2500
80kg to 35l per day
Moves convoy for one 4h period (208/82km) every 14 days.
Load onto two trailers.
1.5kW generator, 50kg, $200
2l/4h period
Field Cooker, Military 250kg, $1000
Wheeled Vehicles Tools, 10kg, $500
Freezer, Small, 20kg, $100
0.12kw per period or vehicle battery
Electrical Repair Tools, 3kg, $500
Electronic Repair Tools, 3kg, $1000
Lockpick Tools, 0.5kg, $20
3x 13km Vehicle Radio, 15kgx3, $1500x3
10-Man Tent, 35kg, $250
Vehicular Weapons
M60 Machine Gun, 10kg, $1,500 x 3