You can, but that doesn't mean it bends. The game is sorta nonsense now about materials. All STRAIN_AT_YIELD values for adamantine are 0, which means it does not bend, instead simply shattering at 5 GPa.
Of course, strain at yield is a derived dimensionless value calculated using the material's yield strength and its elastic modulus. Using compression as an example (for reasons that will become clear), COMPRESSIVE_STRAIN_AT_YIELD is equivalent to COMPRESSIVE_YIELDpascals/Kpascals, where K is the bulk modulus of the material (and both are in pascals rather than their representation in-game). This is then converted to parts-per-100000 instead of a fraction for raw purposes. Anyway, we can derive from a COMPRESSIVE_STRAIN_AT_YIELD of 0 and COMPRESSIVE_YIELD of 5000000, we can get the equation for the bulk modulus 5000000000/K=0
Wait. Oh no. A/B=0, where A is a positive real number? I'm fairly sure that's, uh, not a thing.
Against all reason, let's pretend infinity's a number. That's our bulk modulus for adamantine. This implies a whole lotta stupid stuff. The speed of sound in a material is sqrt(K/d), where K is the bulk modulus and d is the density of the material. Having a very low density (0.1 g/cm3), the speed of sound of adamantine should be very fast. This doesn't really mean much when K is infinite, meaning the speed of sound is also infinite. This also implies that making instruments out of adamantine is a bad idea.