New Salem
For almost a century, New Salem has been the center of advanced magic technology. Ele-trains, and Manamobiles, while rare throughout the rest of the continent, are in abundance here in New Salem. Yet the city is not without its flaws. For those who can afford it, the high society life offers many perks and a wonderful care free life. For those who cannot dish out hundreds of gold a month for Grindylow caviar, find them selves drowning in the underground cesspool of of New Salem.
New Salem is split into four main residential regions by wealth. The High Towers are the wealthiest section by far. In fact, they are so rich they can afford to levitate the entire district. This section floats above the New Salem and the surrounding area. It drifts over the other region and nearby land slowly and randomly. Next richest is the Lumier District. This section is clean, well kept, and home to the well off members of New Salem. It encompasses the eastern section of New Salem. The druid park is located here as well. The next is the commercial district. This area is full of business and cheap apartments. This section of New Salem varies wildly. If you stick to the main streets you'll find nice wholesome window shopping, but stay into the back alleys and you may find less savory shops. Last there is the Crumbs. Its where everyone else lives. It composes the western section of New Salem, but is actually as large as the Commercial District and Lumier District combined. Beneath the Crumbs are the Sewers, a series of tunnels, literal sewers, and industrial buildings. Run off from magical experiments and factories runs directly into the sewers, where many of the homeless live. This is where you find yourself this evening.
Dirk the PI.You check your address slip and attached key. This is the right place. You show up a bit earlier than average to see who else shows up. A crowd begins to form. An elf, two gnomes, a werewolf, and a catrik
all walk into a bar gather awkwardly outside the door. Hushed conversation ensues, but you cant make it out over the sound of a feral slime rummaging through garbage nearby. It seems that they are there for the same reason as you, to get in on the ground floor of an up and coming criminal enterprise.
ElyiFirst to arrive, as always. You examine the door, which is little more than an iron slab on a concrete wall. Other similar apartments can be seen a fair distance down the street. The flickering streetlights illuminate others as they arrive one by one. (P) You notice a dwarf loitering nearby.
LazarusThese taller races just don't understand. Every day you swim through filth that they would simply step over. Not today however. You're finally going find the secret to immortality. All you need is a safe place to read, some money for ingredients, and maybe a few dead bodies to help speed things along. Looks like your intensive arcane training will come in very handy. (P) As you think you yourself you walk directly into an elf standing outside the door you've been directed to. You find yourself with your face at waist level and your embarrassment level at high. You open your mouth to apologize, but only manage a stammer so far. She's looking at you, what do you say? You grasp your envelope and enclosed key tight in your fist.
MossYou never really liked cement. As an earth mage you have a way with rocks. You can understand their history, composition, and quality. As a result, you can get a rough idea of their personality. Concrete has a wretched personality. Its drab, its fake, and it crumbles quickly. It all form and no substance. However, hearing the many metals sing out from their places along the street and city is like nothing a different kind of mage will ever experience. That symphony would be enough to keep you in the city. But you have bills to pay and you want to get yourself into the record books. Each rock has a histrory that they engrave int the landscape, and you're going to do the same.
Juan You must have the wrong address. You can smell them before you see them. There are three tiny mages loitering around your destination. They are all of the small races and none of them have ever thrown a good punch in their entire life. Yet you must approach anyway. You have a younger sibling to take care of. And if you do get serious about moving up the ranks here, it shouldn't be hard to smash past a few mini minor mages. The smells of the city overpower your sensitive nose. It has long gone dull after repeated exposure to the everyday rancid stench of this area. But you think you smell something strange. However, a gust of wind mixes the air and you lose the scent. You reach down to check the key in your pocket, you want to know that you can get off the street if need be.
IndariaYou are last to arrive, you think. You knew there would be others, but this is a sorry crowd if you ever did see. Most of the people waiting are only half your height. There is a tough looking werewolf girl though. Her body attracts your attention immediately and you know shes some sort of melee class. Perhaps there's hope for you talents here after all. You'll just have to wait and find out.
AllYou have arrived at the specified location. Each of you has been invited here to gain entry into the criminal underworld and all its riches. You have little beyond your clothes, some spare change, and a key given to you by your contact. Now you and five others have met at the iron door. It is here that your adventure begins.