(Nirur)
Phil:
Phil turns a base herb into two plantable cuttings.
It occurs to him that chaining multiple actions might make things move faster!
Also, the base herbs he planted three turns ago are now MATURE!
[
5] The ground has left them alone... for now.
(lawas)
Nigel:
[
1] The shop owner does not seem convinced. "I ain't selling you any flammable oil, sorry. Also, you have to go to the blacksmith for stuff like hoes." At least he doesn't throw you out of the shop.
~at the field~
MORE HOEING! Nigel
will turn this patch of scruffy grass into arable land!
[
6]]
(-25% rusty)(+10% farming) =
4.95vs
[
4]
(-25% drains well)(+75% needs clearing) =
5.25It's a close match. The grass roots are still very tough, though, and RUSTY hoes are not sharp enough. The ground's CLEAR status is now reduced to +66%.
(flying dice)
Roland:
[
6] The soil is definitely violent.
Roland can attempt to reason with it, though! What does he say?
(In the midst of the confusion, the bloody herbs mature)
(darkpaladin)
Mergol:
The narrator is still not entirely sure what Mergol wants to buy, or what kind of shop he wants to look for.
[
2] And that would not do at all, would it? Mergol feels a chill on his back... almost as if reality is warning him, 'Try to have a specific item to buy or kind of shop in mind, pal, or... you know. You won't have an enjoyable experience.'
But that would be silly, reality can't speak! Right? Right...?
(???)
EARTH?:
Let the magma, to the farmers, flow,
Let the magma, to the farmers, go.
[
3] Not enough
vespene gas magma!
Remain still,
Don't kill.
Also Earth:
Remain still,
Don't kill,
Anything but this farm
(It mean you harm).
Greetings most benevolent body of land,
you who art made of dirt, water, and sand.
I must make a strange request of thee,
to slay four farmers, with much glee.
Please obliterate them very swiftly,
so the land can once again peaceful be.
[
4][
5][
4]
The earth is quite confused what with all these chanted prayers and letters and mentions of farms. The earth is rather confident that, on its surface alone, there are more than fifty thousand farms! Besides, the surface soil has a mind apart from that of the earth's. It's more of a colony, really, than a single organism.
Flying Dice
Roland of DETERMINATION
4.5/5 HP
- The will stay to alive. +50% to combat rolls and plant hardiness!
Things you can do:
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 0/7 durability
base herb seeds: 2.25 left. Like grass but edible!
base herb: has 13. LITERALLY GRASS
dubious steel trowel: 0/4 durability. It's hard to tell whether it's a really mangled sword, or a weirdly shaped trowel.
DETERMIN-Os: 3 uses. Mmm, tastes like determination. Sprinkle upon a dead plant for a chance of reviving it.
loamy patch of dirt: -50% to combat rolls--loamy. furrowed. +1 respect.
- shallowly planted bloody herbs. MATURE
lawastooshort
Nigel of DEVOTION
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
5/5 HP
Things you can do:
EXPLORATION: 3xp. Lv2: +20%
POTIONMAKING: 1xp. Lv1: +10%
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: Like grass but edible!
whetstone: Give a tool durability +1, max durability -1. Approved by Ferghus.
magic fertilizer: 3 uses. Trigger an additional growth roll for a plant! Magical mutations are not covered by warrenty.
base herbs: has 2. Like grass, but edible!
poison herbs: has 2. A sickly looking purple plant with twisted, withering leaves. Not dangerous to touch. Quite dangerous to eat. Do not eat.
infernal herbs: has 8. MY BLAZE WILL BE THE BLAZE THAT PIERCES THE EARTH
infernal herb seeds: has 2. These tiny lump orange seeds are quite hot.
stiff sunshine herb: has 1. This used to be a normal sunshine herb, then it took a rare snek potion to the roots.
poison herb seeds: has 1. These tiny purple seeds look more like spores than anything.
potential deathbloom: Nigel knows where it is, but doesn't have the tools to collect it without dying.
assorted plant matter: has 2. The leftovers from messing up a harvest.
colorful rare snake corpse: 3/4 left. Its skull is crushed. Nigel can neither confirm nor deny any accusations of who did it.
clay pot with large chip: 3/3 durability. It isn't Royal Apothecarist Academy tools, but it works.
Things you own:
patch of dirt: No characteristics.
patch of grass: -25% combat rolls--drains well. +66%--Needs clearing.
darkpaladin109
Mergol of DESTINY
5/5 HP
- You are destined to take back the earth. +50% to tool durability and plant growth!
Things you can do:
POTIONMAKING: 1xp. Lv1: +10%
EXPLORATION: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe of DESTINY: 2/12 durability
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron
sparkling spring water: 2 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
base herbs: has 1. This is quite certainly magical grass.
base herb seeds: has 1.
assorted plant matter: long story short: don't break herbs when harvesting.
dubious seed potion: 2 uses. Made from seeds rather than herbs. Possibly an innovation in potioncraft?
snowberries: Somewhat cool to the touch. Tiny berries the size of your pinkie's nail, colored a vivid white with a blue tinge.
Things you own:
patch of dirt: +25% combat rolls--rocky.
Nirur Torir
Phil of DEVOTION
4/5 HP
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
Things you can do:
FARMING: 1xp. Lv1: +10%
POTIONMAKING: 2xp. Lv1: +10%
EXPLORATION: 1xp. Lv1: +10%
Things you have:
bronze coins: 40
iron hoe of retribution: 6/6 durability. Apparently it can smite undead.
small iron hammer: used to crush herbs. +10% tool bonus.
base herbs: has 7. Is it actually grass?
base herb cuttings: has 2.
watery herbs: has 6. Apparently a legendary potion cutter.
assorted plant matter potion: It's a potion. It smells like grass.
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron. +20% to potionmaking.
sparkling spring water: 3 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
small mana potion: has 3. It smells like blueberry, and has a color like deep ocean with moonlight shining on it.
wood cutting board: For cutting and crushing things!
Things you own:
patch of dirt: -25% to combat rolls--Drains well! furrowed. -75% combat--fast asleep.
- base herb seeds. MATURE