(lawastooshort)
Nigel:
Time... for HARVEST! First, Nigel counts how many plants seem to be viable...
[
4]
(-20% stiff ground)(+50% DEVOTION) =
4.8 potential
He then kneels on the ground and starts digging up the herbs. Each plant must be mostly intact, from major roots to stem to leaves, and if Nigel messes up the usable portions of each plant rapidly decrease.
[
2]
vs
[
4] difficulty
Unfortunately, these stiff herbs are also more brittle than it seems, and he snaps more than one in half. He ends up with a handful of ASSORTED PLANT MATTER and a single stiff sunshine herb.
+2 assorted plant matter
+1 stiff sunshine herb
(darkpaladin)
Mergol:
Mergol tends to the crops ...
[
2] =
2 potential
... It seems this harvest is pretty barren.
2vs
2 difficulty
Mergol also accidentally severs the root of one of the plants. Even if base herbs are almost literally grass, they too need
some skill when being collected.
+1 base herb
+1 base herb seed
+1 assorted plant matter
(nirur)
Phil:
Phil politely asks for a full seven point repair.
"Righty, let's do this!" The blacksmith takes out a heavy-looking hammer and readies to strike.
[
6] The blacksmith hammers the hoe! It recovers 2 durability, and loses the RUSTY modifier! Phil is pretty sure that rust doesn't work like that, but he doesn't mention it. "Haha, I knew I can blacksmith," mutters the blacksmith under his breath. (Phil only needs to pay for one repair's worth)
[
1] The blacksmith hammers the hoe, but misses and instead hits the shaft! -1 max durability. "Whoops," he says. "I won't charge you for that!"
[
5] The blacksmith continues to repair the hoe. It recovers 1 durability.
[
6] The blacksmith seems to have gotten the hang of repairing things. Not only does the hoe regain 2 durability, it also starts glowing with a dim green aura. 10% chance to SMITE undead for double damage! Unfortunately, the ground is not undead.
[
2] With a loud
clang sound, the blacksmith accidentally breaks off the tip of the hoe. -1 max durability. He looks sheepish.
Final result: the 1/8 durability RUSTY IRON HOE has become a 6/6 durability
GREEN IRON HOE ("Of retribution!" the blacksmith insists) IRON HOE OF RETRIBUTION! Phil only has to pay 3 points' worth of repairs, or 30 bronze.
While losing the RUSTYness was great, and the RETRIBUTION part a nice touch, Phil feels mildly cheated.
Phil also buys the SMALL IRON HAMMER. 40 bronze left.
Because each turn is as elastic as reasonble, Phil also has time to do a test run! He crushes the assorted plant matter further with the new SMALL IRON HAMMER and tosses it into the cauldron along with water and stirs.
[
2]
(+20% meteoric iron) =
2.4vs
[
1]
Success! Phil now has a vial of PLANT MATTER STEW. It smells exactly like a grass stew would smell.
+1 potionmaking XP.
(Flying Dice)
Roland:
[
1] While planting the seeds and cuttings, the ground rises up!
[
4]
(-50% loamy) =
2vs
[
1]
(+50% DETERMINATION) =
1.5It attempts to knock the seeds out of Roland's hands, but it misses and instead deals
0.5 damage to Roland.
The ground looms menacingly...
Flying Dice
Roland of DETERMINATION
4.5/5 HP
- The will stay to alive. +50% to combat rolls and plant hardiness!
Things you can do:
FARMING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: 2.25 left. Like grass but edible!
base herb: has 13. LITERALLY GRASS
dubious steel trowel: 0/4 durability. It's hard to tell whether it's a really mangled sword, or a weirdly shaped trowel.
DETERMIN-Os: 3 uses. Mmm, tastes like determination. Sprinkle upon a dead plant for a chance of reviving it.
loamy patch of dirt: -50% to combat rolls--loamy. furrowed.
lawastooshort
Nigel of DEVOTION
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
5/5 HP
Things you can do:
EXPLORATION: 3xp. Lv2: +20%
POTIONMAKING: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe: 2/8 durability
base herb seeds: Like grass but edible!
whetstone: Give a tool durability +1, max durability -1. Approved by Ferghus.
magic fertilizer: 3 uses. Trigger an additional growth roll for a plant! Magical mutations are not covered by warrenty.
base herbs: has 2. Like grass, but edible!
poison herbs: has 2. A sickly looking purple plant with twisted, withering leaves. Not dangerous to touch. Quite dangerous to eat. Do not eat.
infernal herbs: has 8. MY BLAZE WILL BE THE BLAZE THAT PIERCES THE EARTH
infernal herb seeds: has 2. These tiny lump orange seeds are quite hot.
stiff sunshine herb: has 1. This used to be a normal sunshine herb, then it took a rare snek potion to the roots.
poison herb seeds: has 1. These tiny purple seeds look more like spores than anything.
potential deathbloom: Nigel knows where it is, but doesn't have the tools to collect it without dying.
assorted plant matter: has 2. The leftovers from messing up a harvest.
colorful rare snake corpse: 3/4 left. Its skull is crushed. Nigel can neither confirm nor deny any accusations of who did it.
clay pot with large chip: 3/3 durability. It isn't Royal Apothecarist Academy tools, but it works.
Things you own:
patch of dirt: No characteristics.
patch of grass: -25% combat rolls--drains well. Needs clearing.
darkpaladin109
Mergol of DESTINY
5/5 HP
- You are destined to take back the earth. +50% to tool durability and plant growth!
Things you can do:
POTIONMAKING: 1xp. Lv1: +10%
EXPLORATION: 1xp. Lv1: +10%
Things you have:
bronze coins: 100
rusty iron hoe of DESTINY: 2/12 durability
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron
sparkling spring water: 2 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
base herbs: has 1. This is quite certainly magical grass.
base herb seeds: has 1.
assorted plant matter: long story short: don't break herbs when harvesting.
dubious seed potion: 2 uses. Made from seeds rather than herbs. Possibly an innovation in potioncraft?
snowberries: Somewhat cool to the touch. Tiny berries the size of your pinkie's nail, colored a vivid white with a blue tinge.
Things you own:
patch of dirt: +25% combat rolls--rocky.
Nirur Torir
Phil of DEVOTION
5/5 HP
- You revere nature even as you fight it. +50% to crafting rolls and plant production!
Things you can do:
FARMING: 1xp. Lv1: +10%
POTIONMAKING: 1xp. Lv1: +10%
Things you have:
bronze coins: 40
iron hoe of retribution: 6/6 durability. Apparently it can smite undead.
small iron hammer: used to crush herbs. +10% tool bonus.
base herb seeds: Like grass but edible!
mana herbs: has 3. You can almost taste the mana!
assorted plant matter potion: It's a potion. It smells like grass.
small meteoric iron cauldron: It's a carefully polished, small pot made from meteoric iron. +20% to potionmaking.
sparkling spring water: 3 uses. It sparkles like sand on a sunny beach. Calms the restless earth for a short period of time.
wood cutting board: For cutting and crushing things!
Things you own:
patch of dirt: -25% to combat rolls--Drains well! furrowed. -75% combat--fast asleep.
He's back! Better, faster, stronger than ever and out with a vengeance... because this time, it's personal.